wadext/wadman.h
Christoph Oelckers 2bafaae58e - version 1.0.
Tested with Visual Studio 2013 and 2015 on Windows, other platforms may still need work.
2016-11-10 19:56:16 +01:00

248 lines
3.8 KiB
C

#pragma pack(1)
#pragma warning(disable:4200)
#include "ResourceFile.h"
extern CWADFile *mainwad;
struct CVertex
{
short x;
short y;
};
struct CThing
{
short xpos; /* x position */
short ypos; /* y position */
short angle; /* facing angle */
short type; /* thing type */
short when; /* appears when? */
};
/*
this data structure contains the information about the LINEDEFS
*/
struct CLineDef
{
unsigned short start; /* from this vertex ... */
unsigned short end; /* ... to this vertex */
short flags; /* see NAMES.C for more info */
short type; /* see NAMES.C for more info */
short tag; /* crossing this linedef activates the sector wi*/
short sidedef1; /* sidedef */
short sidedef2; /* only if this line adjoins 2 sectors */
};
/*
this data structure contains the information about the SIDEDEFS
*/
struct CSideDef
{
short xoff; /* X offset for texture */
short yoff; /* Y offset for texture */
char texUpper[8]; /* texture name for the part above */
char texLower[8]; /* texture name for the part below */
char texNormal[8]; /* texture name for the regular part */
short sector; /* adjacent sector */
};
struct CSector
{
short floorh;
short ceilh;
char floort[8];
char ceilt[8];
short light;
short special;
short tag;
};
struct CWadFileHeader
{
char id[4];
long numEntries;
long DirOffset;
};
struct CWadFileEntry
{
long FileOffset;
long EntryLength;
char name[8];
};
struct CWad3FileEntry
{
long FileOffset;
long EntryLength;
long EntryLength2;
long type;
char name[16];
};
struct WadItemList;
struct CLevelInfo
{
CThing * pThings;
CLineDef * pLineDefs;
CSideDef * pSideDefs;
CVertex * pVertexes;
CSector * pSectors;
char * pNodes;
char * pSegs;
char * pSSector;
char * pBlockmap;
char * pReject;
char * pBehavior;
char * pScript;
int nThings;
int nLineDefs;
int nSideDefs;
int nVertexes;
int nSectors;
int nNodes;
int nSegs;
int nSSectors;
int cReject;
int cBlockmap;
int cBehavior;
int cScript;
char * pGLVerts;
char * pGLSegs;
char * pGLSSectors;
char * pGLNodes;
int nGLVertexes;
int nGLNodes;
int nGLSegs;
int nGLSSectors;
int NameTag;
CLevelInfo()
{
NameTag=0;
}
void Release();
~CLevelInfo()
{
Release();
}
bool HasBehavior()
{
return pBehavior!=NULL;
}
bool HasScript()
{
return pBehavior!=NULL;
}
};
/*
struct WadInfo
{
HANDLE hFile;
HANDLE hMapping;
CWadFileHeader * pwAddr;
union
{
CWadFileEntry * pwDir;
CWad3FileEntry * pw3Dir;
};
int wtype;
char filename[256];
};
struct WadList
{
WadInfo * pwInfo;
WadList * pNext;
};
struct WadItemList
{
CWadFileEntry * pwInfo;
int type;
WadInfo * pwWad;
WadItemList * pSuccessor; // the overloaded entry
WadItemList * pNext;
WadItemList * Next() { return pNext; }
void* PackedAddress() const { return (void*)(((char*)pwWad->pwAddr)+pwInfo->FileOffset); }
bool isPacked() const
{
return false;
}
char * Address()
{
return (char *)PackedAddress();
}
int Length() const
{
return pwInfo->EntryLength;
}
void Release()
{
}
char * Name() const { return pwInfo->name; }
char * WadFileName() { return pwWad->filename; }
WadItemList() { }
~WadItemList() { }
};
*/
struct ImportInf
{
char name[9];
int insX,insY;
int transparentCol;
};
//extern WadItemList * GlobalDirectory;
//void CloseWadFile(WadInfo * wi);
void OpenMainWad(char * filename);
void ClosePatchWad(const char * filename);
void * GetWadItem(char * name,int * pLength);
void FreeWadItem(char * name,char * blockstart=NULL);
void NameError(char * level,char * section);
bool GetLevelInfo(char * name,CLevelInfo * pLi);
//int GetLevelFileInfo(char * fn,CLevelInfo * pli,WadInfo **pp=NULL);
inline void CLevelInfo::Release()
{
NameTag=-1;
}