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A simple WAD extraction command line tool for Doom-engine mods
zlib | ||
CMakeLists.txt | ||
convert.cpp | ||
copying.txt | ||
fileformat.cpp | ||
fileformat.h | ||
main.cpp | ||
README.md | ||
resourcefile.h | ||
tarray.h | ||
wadext.cpp | ||
wadext.h | ||
wadfile.cpp | ||
wadman.h |
wadext
A simple WAD extraction command line tool for Doom-engine mods.
##Usage: wadext [options] filename
##Options: -nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.
-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.
-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette
-strip: Remove node lumps from extracted maps.
-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.