mirror of
https://github.com/ZDoom/wadext.git
synced 2024-11-24 21:01:21 +00:00
- added detection for Strife TEXTURE1 lumps.
This commit is contained in:
parent
85784a46db
commit
418f55ccf7
1 changed files with 56 additions and 15 deletions
71
wadext.cpp
71
wadext.cpp
|
@ -401,7 +401,7 @@ void SwitchExtract(WadItemList *w)
|
|||
}
|
||||
|
||||
|
||||
void GenerateTextureFile(const char *name, const char * pTex,const char * pPNam, int options, bool nullfirst)
|
||||
void GenerateTextureFile(const char *name, const char * pTex, int length, const char * pPNam, int options, bool nullfirst)
|
||||
{
|
||||
const char * tr=pTex;
|
||||
int tc =*(int*)tr;
|
||||
|
@ -411,8 +411,43 @@ void GenerateTextureFile(const char *name, const char * pTex,const char * pPNam,
|
|||
|
||||
FILE * fo=fopen(name,"wt");
|
||||
|
||||
// Todo: Be more thorough than this!
|
||||
if (!(options&DO_STRIFE))
|
||||
auto maptex = (const uint32_t*)pTex;
|
||||
int numtextures = *maptex;
|
||||
int maxoff = length;
|
||||
int i;
|
||||
const uint32_t* directory;
|
||||
|
||||
if (maxoff < uint32_t(numtextures + 1) * 4)
|
||||
{
|
||||
printf("%s: Texture directory is too short\n", name);
|
||||
return;
|
||||
}
|
||||
bool isStrife = false;
|
||||
|
||||
// Scan the texture lump to decide if it contains Doom or Strife textures
|
||||
for (i = 0, directory = maptex + 1; i < numtextures; ++i)
|
||||
{
|
||||
int offset = directory[i];
|
||||
if (offset > maxoff)
|
||||
{
|
||||
printf("%s: Bad texture directory\n", name);
|
||||
return;
|
||||
}
|
||||
|
||||
maptexture_t* tex = (maptexture_t*)((uint8_t*)maptex + offset);
|
||||
|
||||
// There is bizzarely a Doom editing tool that writes to the
|
||||
// first two elements of columndirectory, so I can't check those.
|
||||
if (tex->patchcount < 0 ||
|
||||
tex->columndirectory[2] != 0 ||
|
||||
tex->columndirectory[3] != 0)
|
||||
{
|
||||
isStrife = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isStrife)
|
||||
{
|
||||
for(int i=0;i<tc;i++)
|
||||
AddWallTexture(fo, (maptexture_t*)(tr+to[i]),pr, i == 0 && nullfirst);
|
||||
|
@ -433,7 +468,7 @@ void GenerateTextureFile(WadItemList * pTex,WadItemList * pPNam, int options)
|
|||
mkdir("decompiled");
|
||||
sprintf(buffer,"decompiled/textures.%c", pTex->Name()[7]);
|
||||
bool nulltex = !strnicmp(pTex->Name(), "TEXTURE1", 8);
|
||||
GenerateTextureFile(buffer, (const char*)pTex->Address(), (const char *)pPNam->Address(), options, nulltex);
|
||||
GenerateTextureFile(buffer, (const char*)pTex->Address(), pTex->Length(), (const char *)pPNam->Address(), options, nulltex);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -615,25 +650,31 @@ void ExtractWad(char * wadfilename,int options)
|
|||
|
||||
void ConvertTextureX()
|
||||
{
|
||||
FILE *ft1 = fopen("texture1", "rb");
|
||||
FILE* ft1 = fopen("texture1", "rb");
|
||||
if (!ft1) ft1 = fopen("texture1.lmp", "rb");
|
||||
|
||||
FILE *ft2 = fopen("texture2", "rb");
|
||||
FILE* ft2 = fopen("texture2", "rb");
|
||||
if (!ft2) ft2 = fopen("texture2.lmp", "rb");
|
||||
|
||||
FILE *pnm = fopen("pnames", "rb");
|
||||
FILE* pnm = fopen("pnames", "rb");
|
||||
if (!pnm) pnm = fopen("pnames.lmp", "rb");
|
||||
|
||||
if (!pnm) exit(1);
|
||||
static char bt1[1000000], bpn[1000000];
|
||||
fread(bpn, 1, 1000000, pnm), fclose(pnm);
|
||||
|
||||
static char bt1[100000], bt2[100000], bpn[100000];
|
||||
|
||||
if (ft1) fread(bt1, 1, 100000, ft1), fclose(ft1);
|
||||
if (ft2) fread(bt2, 1, 100000, ft2), fclose(ft2);
|
||||
if (pnm) fread(bpn, 1, 100000, pnm), fclose(pnm);
|
||||
|
||||
if (ft1) GenerateTextureFile("textures.txt", bt1, bpn, 0, true);
|
||||
if (ft2) GenerateTextureFile("textures.txt2", bt2, bpn, 0, false);
|
||||
if (ft1)
|
||||
{
|
||||
int l = (int)fread(bt1, 1, 1000000, ft1);
|
||||
fclose(ft1);
|
||||
GenerateTextureFile("textures.txt", bt1, l, bpn, 0, true);
|
||||
}
|
||||
if (ft2)
|
||||
{
|
||||
int l = (int)fread(bt1, 1, 1000000, ft2);
|
||||
fclose(ft2);
|
||||
GenerateTextureFile("textures.txt2", bt1, l, bpn, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue