wadext/main.cpp

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//
//---------------------------------------------------------------------------
//
// Copyright(C) 2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "wadext.h"
void BuildWad(char * wadfilename,int options);
void ExtractWad(char * wadfilename,int options);
void ConvertTextureX();
int ParseOptions(int argc,char ** argv,int & index)
{
struct parseinf
{
const char * opt;
int flag;
int argc;
} pi[]={
{"-nogfxconvert",NO_CONVERT_GFX},
{"-nosndconvert",NO_CONVERT_SND },
{"-heretic",DO_HERETIC_PAL},
{"-hexen",DO_HEXEN_PAL},
{"-strife",DO_STRIFE},
{"-strip",DO_STRIP},
{NULL,0}
};
int def_opt=0;
for(int i=2;i<argc;i++)
{
for(int j=0;pi[j].opt;j++)
{
if (!stricmp(argv[i],pi[j].opt))
{
def_opt|=pi[j].flag;
}
}
}
return def_opt;
}
int main(int argc, char ** argv)
{
if (argc>1 && !strcmp(argv[1], "-tx"))
{
ConvertTextureX();
}
else if (argc>2)
{
int index;
int f=ParseOptions(argc,argv,index);
ExtractWad(argv[1],f);
}
else if (argc > 1)
{
#ifdef DEFAULT_STRIP
ExtractWad(argv[1],DO_STRIP);
#else
ExtractWad(argv[1], 0);
#endif
}
else
{
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printf("WadExt v1.1 (c) 2016 Christoph Oelckers\nUsage: wadext [options] filename\n");
printf("Options:\n");
printf(" -nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG.\n");
printf(" -nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV.\n");
printf(" -heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette\n");
printf(" -strip: Remove node lumps from extracted maps.\n");
printf(" -tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file.\n");
}
return 0;
}