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4e3ad09d70
These small header files are really counterproductive, file count has already gone down from 143 to 106.
504 lines
20 KiB
C++
504 lines
20 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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BEGIN_BLD_NS
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static void BiteSeqCallback(int, int);
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static void BurnSeqCallback(int, int);
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static void BurnSeqCallback2(int, int);
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static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite);
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static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite);
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static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite);
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static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite);
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static int nBiteClient = seqRegisterClient(BiteSeqCallback);
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static int nBurnClient = seqRegisterClient(BurnSeqCallback);
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static int nBurnClient2 = seqRegisterClient(BurnSeqCallback2);
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AISTATE cerberusIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, thinkTarget, NULL };
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AISTATE cerberusSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, thinkSearch, &cerberusIdle };
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AISTATE cerberusChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
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AISTATE cerberusRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberusSearch };
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AISTATE cerberusTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &cerberusSearch };
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AISTATE cerberusGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, thinkGoto, &cerberusIdle };
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AISTATE cerberusBite = { kAiStateChase, 6, nBiteClient, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberusBurn = { kAiStateChase, 6, nBurnClient, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberus3Burn = { kAiStateChase, 6, nBurnClient2, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberus2Idle = { kAiStateIdle, 0, -1, 0, NULL, NULL, thinkTarget, NULL };
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AISTATE cerberus2Search = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, thinkSearch, &cerberus2Idle };
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AISTATE cerberus2Chase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
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AISTATE cerberus2Recoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberus2Search };
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AISTATE cerberus2Goto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, thinkGoto, &cerberus2Idle };
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AISTATE cerberus2Bite = { kAiStateChase, 6, nBiteClient, 60, NULL, NULL, NULL, &cerberus2Chase };
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AISTATE cerberus2Burn = { kAiStateChase, 6, nBurnClient, 60, NULL, NULL, NULL, &cerberus2Chase };
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AISTATE cerberus4Burn = { kAiStateChase, 6, nBurnClient2, 60, NULL, NULL, NULL, &cerberus2Chase };
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AISTATE cerberus139890 = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
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AISTATE cerberus1398AC = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
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static void BiteSeqCallback(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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int dx = Cos(pSprite->ang)>>16;
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int dy = Sin(pSprite->ang)>>16;
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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spritetype *pTarget = &sprite[pXSprite->target];
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int dz = pTarget->z-pSprite->z;
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actFireVector(pSprite, 350, -100, dx, dy, dz, VECTOR_TYPE_14);
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actFireVector(pSprite, -350, 0, dx, dy, dz, VECTOR_TYPE_14);
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actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_14);
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}
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static void BurnSeqCallback(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int height = pDudeInfo->eyeHeight*pSprite->yrepeat;
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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int x = pSprite->x;
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int y = pSprite->y;
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int z = height; // ???
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TARGETTRACK tt1 = { 0x10000, 0x10000, 0x100, 0x55, 0x1aaaaa };
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Aim aim;
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aim.dx = Cos(pSprite->ang)>>16;
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aim.dy = Sin(pSprite->ang)>>16;
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aim.dz = gDudeSlope[nXSprite];
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int nClosest = 0x7fffffff;
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for (short nSprite2 = headspritestat[kStatDude]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
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{
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spritetype *pSprite2 = &sprite[nSprite2];
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if (pSprite == pSprite2 || !(pSprite2->flags&8))
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continue;
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int x2 = pSprite2->x;
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int y2 = pSprite2->y;
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int z2 = pSprite2->z;
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int nDist = approxDist(x2-x, y2-y);
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if (nDist == 0 || nDist > 0x2800)
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continue;
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if (tt1.at10)
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{
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int t = divscale(nDist, tt1.at10, 12);
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x2 += (xvel[nSprite2]*t)>>12;
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y2 += (yvel[nSprite2]*t)>>12;
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z2 += (zvel[nSprite2]*t)>>8;
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}
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int tx = x+mulscale30(Cos(pSprite->ang), nDist);
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int ty = y+mulscale30(Sin(pSprite->ang), nDist);
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int tz = z+mulscale(gDudeSlope[nXSprite], nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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continue;
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int dx = (tx-x2)>>4;
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int dy = (ty-y2)>>4;
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int dz = (tz-z2)>>8;
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int nDist2 = ksqrt(dx*dx+dy*dy+dz*dz);
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if (nDist2 < nClosest)
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{
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int nAngle = getangle(x2-x, y2-y);
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int nDeltaAngle = ((nAngle-pSprite->ang+1024)&2047)-1024;
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if (klabs(nDeltaAngle) <= tt1.at8)
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{
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int tz = pSprite2->z-pSprite->z;
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if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
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{
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nClosest = nDist2;
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aim.dx = Cos(nAngle)>>16;
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aim.dy = Sin(nAngle)>>16;
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aim.dz = divscale(tz, nDist, 10);
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}
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else
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aim.dz = tz;
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}
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}
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}
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switch (pSprite->type) {
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case kDudeCerberusTwoHead:
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actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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break;
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case kDudeCerberusOneHead:
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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break;
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}
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}
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static void BurnSeqCallback2(int, int nXSprite)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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int nSprite = pXSprite->reference;
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spritetype *pSprite = &sprite[nSprite];
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int height = pDudeInfo->eyeHeight*pSprite->yrepeat;
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int x = pSprite->x;
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int y = pSprite->y;
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int z = height; // ???
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TARGETTRACK tt1 = { 0x10000, 0x10000, 0x100, 0x55, 0x1aaaaa };
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Aim aim;
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int ax, ay, az;
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aim.dx = ax = Cos(pSprite->ang)>>16;
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aim.dy = ay = Sin(pSprite->ang)>>16;
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aim.dz = gDudeSlope[nXSprite];
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az = 0;
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int nClosest = 0x7fffffff;
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for (short nSprite2 = headspritestat[kStatDude]; nSprite2 >= 0; nSprite2 = nextspritestat[nSprite2])
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{
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spritetype *pSprite2 = &sprite[nSprite2];
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if (pSprite == pSprite2 || !(pSprite2->flags&8))
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continue;
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int x2 = pSprite2->x;
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int y2 = pSprite2->y;
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int z2 = pSprite2->z;
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int nDist = approxDist(x2-x, y2-y);
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if (nDist == 0 || nDist > 0x2800)
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continue;
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if (tt1.at10)
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{
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int t = divscale(nDist, tt1.at10, 12);
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x2 += (xvel[nSprite2]*t)>>12;
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y2 += (yvel[nSprite2]*t)>>12;
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z2 += (zvel[nSprite2]*t)>>8;
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}
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int tx = x+mulscale30(Cos(pSprite->ang), nDist);
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int ty = y+mulscale30(Sin(pSprite->ang), nDist);
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int tz = z+mulscale(gDudeSlope[nXSprite], nDist, 10);
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int tsr = mulscale(9460, nDist, 10);
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int top, bottom;
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GetSpriteExtents(pSprite2, &top, &bottom);
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if (tz-tsr > bottom || tz+tsr < top)
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continue;
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int dx = (tx-x2)>>4;
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int dy = (ty-y2)>>4;
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int dz = (tz-z2)>>8;
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int nDist2 = ksqrt(dx*dx+dy*dy+dz*dz);
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if (nDist2 < nClosest)
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{
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int nAngle = getangle(x2-x, y2-y);
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int nDeltaAngle = ((nAngle-pSprite->ang+1024)&2047)-1024;
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if (klabs(nDeltaAngle) <= tt1.at8)
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{
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DUDEINFO *pDudeInfo2 = getDudeInfo(pSprite2->type);
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int height = (pDudeInfo2->aimHeight*pSprite2->yrepeat)<<2;
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int tz = (z2-height)-z;
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if (cansee(x, y, z, pSprite->sectnum, x2, y2, z2, pSprite2->sectnum))
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{
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nClosest = nDist2;
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aim.dx = Cos(nAngle)>>16;
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aim.dy = Sin(nAngle)>>16;
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aim.dz = divscale(tz, nDist, 10);
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}
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else
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aim.dz = tz;
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}
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}
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}
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switch (pSprite->type) {
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case kDudeCerberusTwoHead:
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
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actFireMissile(pSprite, -350, 0, ax, ay, az, kMissileFlameHound);
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break;
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case kDudeCerberusOneHead:
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
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break;
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}
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}
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static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
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{
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aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
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aiThinkTarget(pSprite, pXSprite);
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}
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static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
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{
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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if (pDudeExtraE->at8 && pDudeExtraE->at4 < 10)
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pDudeExtraE->at4++;
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else if (pDudeExtraE->at4 >= 10 && pDudeExtraE->at8)
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{
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pXSprite->goalAng += 256;
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POINT3D *pTarget = &baseSprite[pSprite->index];
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aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
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if (pSprite->type == kDudeCerberusTwoHead)
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aiNewState(pSprite, pXSprite, &cerberus139890);
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else
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aiNewState(pSprite, pXSprite, &cerberus1398AC);
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return;
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}
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if (Chance(pDudeInfo->alertChance))
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{
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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PLAYER *pPlayer = &gPlayer[p];
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if (pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
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continue;
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int x = pPlayer->pSprite->x;
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int y = pPlayer->pSprite->y;
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int z = pPlayer->pSprite->z;
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int nSector = pPlayer->pSprite->sectnum;
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int dx = x-pSprite->x;
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int dy = y-pSprite->y;
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int nDist = approxDist(dx, dy);
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if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
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continue;
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if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
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continue;
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int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
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if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
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{
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pDudeExtraE->at0 = 0;
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aiSetTarget(pXSprite, pPlayer->nSprite);
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aiActivateDude(pSprite, pXSprite);
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}
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else if (nDist < pDudeInfo->hearDist)
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{
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pDudeExtraE->at0 = 0;
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aiSetTarget(pXSprite, x, y, z);
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aiActivateDude(pSprite, pXSprite);
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}
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else
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continue;
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break;
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}
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}
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}
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static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
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{
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int dx = pXSprite->targetX-pSprite->x;
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int dy = pXSprite->targetY-pSprite->y;
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int nAngle = getangle(dx, dy);
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int nDist = approxDist(dx, dy);
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aiChooseDirection(pSprite, pXSprite, nAngle);
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if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
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{
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switch (pSprite->type) {
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case kDudeCerberusTwoHead:
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aiNewState(pSprite, pXSprite, &cerberusSearch);
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break;
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case kDudeCerberusOneHead:
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aiNewState(pSprite, pXSprite, &cerberus2Search);
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break;
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}
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}
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aiThinkTarget(pSprite, pXSprite);
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}
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static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
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{
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if (pXSprite->target == -1) {
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switch (pSprite->type) {
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case kDudeCerberusTwoHead:
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aiNewState(pSprite, pXSprite, &cerberusGoto);
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break;
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case kDudeCerberusOneHead:
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aiNewState(pSprite, pXSprite, &cerberus2Goto);
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break;
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}
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return;
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}
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///dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
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consoleSysMsg("pSprite->type >= kDudeBase && pSprite->type < kDudeMax");
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return;
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}
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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///dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
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if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) {
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consoleSysMsg("pXSprite->target >= 0 && pXSprite->target < kMaxSprites");
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return;
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}
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
|
|
if (pXTarget->health == 0) {
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], kPwUpShadowCloak) > 0) {
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) {
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
|
|
if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) {
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
aiNewState(pSprite, pXSprite, &cerberusBurn);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Burn);
|
|
break;
|
|
}
|
|
}
|
|
|
|
else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) {
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus3Burn);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus4Burn);
|
|
break;
|
|
}
|
|
}
|
|
else if (nDist < 0x200 && klabs(nDeltaAngle) < 85)
|
|
{
|
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
switch (hit) {
|
|
case -1:
|
|
aiNewState(pSprite, pXSprite, &cerberusBite);
|
|
break;
|
|
case 3:
|
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHellHound)
|
|
aiNewState(pSprite, pXSprite, &cerberusBite);
|
|
break;
|
|
case 0:
|
|
case 4:
|
|
break;
|
|
default:
|
|
aiNewState(pSprite, pXSprite, &cerberusBite);
|
|
break;
|
|
}
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
switch (hit) {
|
|
case -1:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
|
break;
|
|
case 3:
|
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHellHound)
|
|
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
|
break;
|
|
case 0:
|
|
case 4:
|
|
break;
|
|
default:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (pSprite->type) {
|
|
case kDudeCerberusTwoHead:
|
|
aiNewState(pSprite, pXSprite, &cerberusGoto);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiNewState(pSprite, pXSprite, &cerberus2Goto);
|
|
break;
|
|
}
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
END_BLD_NS
|