mirror of
https://github.com/ZDoom/Raze.git
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910 lines
22 KiB
C++
910 lines
22 KiB
C++
/*
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** screenjob.cpp
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**
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** Generic asynchronous screen display
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "types.h"
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#include "build.h"
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#include "screenjob.h"
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#include "i_time.h"
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#include "v_2ddrawer.h"
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#include "animlib.h"
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#include "v_draw.h"
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#include "s_soundinternal.h"
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#include "animtexture.h"
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#include "gamestate.h"
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#include "menu.h"
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#include "raze_sound.h"
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#include "SmackerDecoder.h"
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#include "movie/playmve.h"
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#include "gamecontrol.h"
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#include <vpx/vpx_decoder.h>
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#include <vpx/vp8dx.h>
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#include "raze_music.h"
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IMPLEMENT_CLASS(DScreenJob, true, false)
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IMPLEMENT_CLASS(DImageScreen, true, false)
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int DBlackScreen::Frame(uint64_t clock, bool skiprequest)
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{
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int span = int(clock / 1'000'000);
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twod->ClearScreen();
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return span < wait ? 1 : -1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int DImageScreen::Frame(uint64_t clock, bool skiprequest)
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{
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if (tilenum > 0)
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{
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tex = tileGetTexture(tilenum, true);
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}
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if (!tex)
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{
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twod->ClearScreen();
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return 0;
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}
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int span = int(clock / 1'000'000);
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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// Only end after having faded out.
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return skiprequest ? -1 : span > waittime? 0 : 1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DAnmPlayer : public DScreenJob
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{
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// This doesn't need its own class type
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anim_t anim;
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TArray<uint8_t> buffer;
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int numframes = 0;
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int curframe = 1;
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int frametime = 0;
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int nextframetime = 0;
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AnimTextures animtex;
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const AnimSound* animSnd;
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const int* frameTicks;
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bool nostopsound;
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public:
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bool isvalid() { return numframes > 0; }
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DAnmPlayer(FileReader& fr, const AnimSound* ans, const int *frameticks, bool nosoundcutoff)
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: animSnd(ans), frameTicks(frameticks), nostopsound(nosoundcutoff)
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{
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buffer = fr.ReadPadded(1);
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fr.Close();
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if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0)
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{
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return;
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}
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numframes = ANIM_NumFrames(&anim);
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animtex.SetSize(AnimTexture::Paletted, 320, 200);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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int currentclock = int(clock * 120 / 1'000'000'000);
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if (curframe > 4 && currentclock > frametime + 60)
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{
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Printf(PRINT_BOLD, "WARNING: slowdown in video playback, aborting\n");
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soundEngine->StopAllChannels();
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return -1;
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}
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if (currentclock < nextframetime - 1)
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{
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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if (skiprequest && !nostopsound) soundEngine->StopAllChannels();
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return skiprequest? -1 : 1;
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}
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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frametime = currentclock;
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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int delay = 20;
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if (frameTicks)
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{
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if (curframe == 1) delay = frameTicks[0];
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else if (curframe < numframes - 2) delay = frameTicks[1];
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else delay = frameTicks[2];
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}
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nextframetime += delay;
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if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
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{
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if (animSnd[i].framenum == curframe)
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{
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int sound = animSnd[i].soundnum;
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if (sound == -1)
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soundEngine->StopAllChannels();
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else if (SoundEnabled())
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
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}
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}
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if (!skiprequest && !nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return 1;
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curframe++;
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if (skiprequest && !nostopsound) soundEngine->StopAllChannels();
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return skiprequest ? -1 : curframe < numframes? 1 : 0;
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}
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void OnDestroy() override
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{
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buffer.Reset();
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animtex.Clean();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DMvePlayer : public DScreenJob
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{
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InterplayDecoder decoder;
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bool failed = false;
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public:
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bool isvalid() { return !failed; }
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DMvePlayer(FileReader& fr) : decoder(SoundEnabled())
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{
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failed = !decoder.Open(fr);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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if (failed) return -1;
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bool playon = decoder.RunFrame(clock);
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twod->ClearScreen();
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DrawTexture(twod, decoder.animTex().GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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return skiprequest ? -1 : playon ? 1 : 0;
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}
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void OnDestroy() override
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{
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decoder.Close();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DVpxPlayer : public DScreenJob
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{
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bool failed = false;
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FileReader fr;
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AnimTextures animtex;
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const AnimSound* animSnd;
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unsigned width, height;
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TArray<uint8_t> Pic;
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TArray<uint8_t> readBuf;
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vpx_codec_ctx_t codec{};
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vpx_codec_iter_t iter = nullptr;
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uint32_t convnumer;
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uint32_t convdenom;
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uint64_t nsecsperframe;
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uint64_t nextframetime;
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int decstate = 0;
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int framenum = 0;
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int numframes;
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int lastsoundframe = -1;
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public:
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int soundtrack = -1;
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public:
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bool isvalid() { return !failed; }
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DVpxPlayer(FileReader& fr_, const AnimSound* animSnd_, int origframedelay)
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{
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fr = std::move(fr_);
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animSnd = animSnd_;
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if (!ReadIVFHeader(origframedelay))
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{
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// We should never get here, because any file failing this has been eliminated before this constructor got called.
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Printf(PRINT_BOLD, "Failed reading IVF header\n");
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failed = true;
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}
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Pic.Resize(width * height * 4);
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// Todo: Support VP9 as well?
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vpx_codec_dec_cfg_t cfg = { 1, width, height };
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if (vpx_codec_dec_init(&codec, &vpx_codec_vp8_dx_algo, &cfg, 0))
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{
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Printf(PRINT_BOLD, "Error initializing VPX codec.\n");
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failed = true;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadIVFHeader(int origframedelay)
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{
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// IVF format: http://wiki.multimedia.cx/index.php?title=IVF
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uint32_t magic; fr.Read(&magic, 4); // do not byte swap!
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if (magic != MAKE_ID('D', 'K', 'I', 'F')) return false;
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uint16_t version = fr.ReadUInt16();
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if (version != 0) return false;
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uint16_t length = fr.ReadUInt16();
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if (length != 32) return false;
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fr.Read(&magic, 4);
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if (magic != MAKE_ID('V', 'P', '8', '0')) return false;
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width = fr.ReadUInt16();
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height = fr.ReadUInt16();
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uint32_t fpsdenominator = fr.ReadUInt32();
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uint32_t fpsnumerator = fr.ReadUInt32();
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numframes = fr.ReadUInt32();
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if (numframes == 0) return false;
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fr.Seek(4, FileReader::SeekCur);
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if (fpsdenominator > 1000 || fpsnumerator == 0 || fpsdenominator == 0)
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{
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// default to 30 fps if the header does not provide useful info.
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fpsdenominator = 30;
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fpsnumerator = 1;
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}
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convnumer = 120 * fpsnumerator;
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convdenom = fpsdenominator * origframedelay;
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nsecsperframe = int64_t(fpsnumerator) * 1'000'000'000 / fpsdenominator;
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nextframetime = 0;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadFrame()
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{
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int corrupted = 0;
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int framesize = fr.ReadInt32();
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fr.Seek(8, FileReader::SeekCur);
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if (framesize == 0) return false;
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readBuf.Resize(framesize);
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if (fr.Read(readBuf.Data(), framesize) != framesize) return false;
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if (vpx_codec_decode(&codec, readBuf.Data(), readBuf.Size(), NULL, 0) != VPX_CODEC_OK) return false;
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if (vpx_codec_control(&codec, VP8D_GET_FRAME_CORRUPTED, &corrupted) != VPX_CODEC_OK) return false;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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vpx_image_t *GetFrameData()
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{
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vpx_image_t *img;
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do
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{
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if (decstate == 0) // first time / begin
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{
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if (!ReadFrame()) return nullptr;
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decstate = 1;
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}
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img = vpx_codec_get_frame(&codec, &iter);
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if (img == nullptr)
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{
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decstate = 0;
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iter = nullptr;
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}
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} while (img == nullptr);
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return img->d_w == width && img->d_h == height? img : nullptr;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetPixel(uint8_t* dest, uint8_t y, uint8_t u, uint8_t v)
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{
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dest[0] = y;
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dest[1] = u;
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dest[2] = v;
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}
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bool CreateNextFrame()
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{
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auto img = GetFrameData();
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if (!img) return false;
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uint8_t const* const yplane = img->planes[VPX_PLANE_Y];
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uint8_t const* const uplane = img->planes[VPX_PLANE_U];
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uint8_t const* const vplane = img->planes[VPX_PLANE_V];
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const int ystride = img->stride[VPX_PLANE_Y];
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const int ustride = img->stride[VPX_PLANE_U];
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const int vstride = img->stride[VPX_PLANE_V];
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for (unsigned int y = 0; y < height; y += 2)
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{
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unsigned int y1 = y + 1;
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unsigned int wy = width * y;
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unsigned int wy1 = width * y1;
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for (unsigned int x = 0; x < width; x += 2)
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{
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uint8_t u = uplane[ustride * (y >> 1) + (x >> 1)];
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uint8_t v = vplane[vstride * (y >> 1) + (x >> 1)];
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SetPixel(&Pic[(wy + x) << 2], yplane[ystride * y + x], u, v);
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SetPixel(&Pic[(wy + x + 1) << 2], yplane[ystride * y + x + 1], u, v);
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SetPixel(&Pic[(wy1 + x) << 2], yplane[ystride * y1 + x], u, v);
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SetPixel(&Pic[(wy1 + x + 1) << 2], yplane[ystride * y1 + x + 1], u, v);
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}
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}
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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if (clock == 0)
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{
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if (soundtrack > 0)
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{
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Mus_Play(nullptr, fileSystem.GetFileFullName(soundtrack, false), false);
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}
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animtex.SetSize(AnimTexture::YUV, width, height);
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}
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bool stop = false;
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if (clock > nextframetime)
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{
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nextframetime += nsecsperframe;
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if (!CreateNextFrame())
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{
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Printf(PRINT_BOLD, "Failed reading next frame\n");
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stop = true;
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}
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else
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{
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animtex.SetFrame(nullptr, Pic.Data());
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}
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framenum++;
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if (framenum >= numframes) stop = true;
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int soundframe = convdenom ? scale(framenum, convnumer, convdenom) : framenum;
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if (soundframe > lastsoundframe)
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{
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if (animSnd && soundtrack == -1) for (int i = 0; animSnd[i].framenum >= 0; i++)
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{
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if (animSnd[i].framenum == soundframe)
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{
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int sound = animSnd[i].soundnum;
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if (sound == -1)
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soundEngine->StopAllChannels();
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else if (SoundEnabled())
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
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}
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}
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lastsoundframe = soundframe;
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}
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}
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit, TAG_DONE);
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if (stop || skiprequest) Mus_Stop();
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if (stop) return 0;
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return skiprequest ? -1 : 1;
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}
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void OnDestroy() override
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{
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vpx_codec_destroy(&codec);
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DSmkPlayer : public DScreenJob
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{
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SmackerHandle hSMK{};
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uint32_t nWidth, nHeight;
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uint8_t palette[768];
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AnimTextures animtex;
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TArray<uint8_t> pFrame;
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int nFrameRate;
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int nFrames;
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bool fullscreenScale;
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uint64_t nFrameNs;
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int nFrame = 0;
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const AnimSound* animSnd;
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FString filename;
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public:
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bool isvalid() { return hSMK.isValid; }
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DSmkPlayer(const char *fn, const AnimSound* ans, bool fixedviewport)
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{
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hSMK = Smacker_Open(fn);
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if (!hSMK.isValid)
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{
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return;
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}
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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pFrame.Resize(nWidth * nHeight + std::max(nWidth, nHeight));
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nFrameRate = Smacker_GetFrameRate(hSMK);
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nFrameNs = 1'000'000'000 / nFrameRate;
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nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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fullscreenScale = (!fixedviewport || (nWidth <= 320 && nHeight <= 200) || nWidth >= 640 || nHeight >= 480);
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animSnd = ans;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int Frame(uint64_t clock, bool skiprequest) override
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{
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int frame = clock / nFrameNs;
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if (clock == 0)
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{
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animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
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}
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twod->ClearScreen();
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if (frame > nFrame)
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{
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Smacker_GetPalette(hSMK, palette);
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|
Smacker_GetFrame(hSMK, pFrame.Data());
|
|
animtex.SetFrame(palette, pFrame.Data());
|
|
}
|
|
if (fullscreenScale)
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 320, 240, DTA_VirtualWidth, 640, DTA_VirtualHeight, 480, DTA_CenterOffset, true, TAG_DONE);
|
|
}
|
|
if (frame > nFrame)
|
|
{
|
|
nFrame++;
|
|
Smacker_GetNextFrame(hSMK);
|
|
for (int i = 0; animSnd[i].framenum >= 0; i++)
|
|
{
|
|
if (animSnd[i].framenum == nFrame)
|
|
{
|
|
int sound = animSnd[i].soundnum;
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else if (SoundEnabled())
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
return skiprequest ? -1 : nFrame < nFrames ? 1 : 0;
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
Smacker_Close(hSMK);
|
|
soundEngine->StopAllChannels();
|
|
animtex.Clean();
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks, bool nosoundcutoff)
|
|
{
|
|
auto nothing = []()->DScreenJob* { return Create<DScreenJob>(); };
|
|
if (!filename)
|
|
{
|
|
return nothing();
|
|
}
|
|
FileReader fr;
|
|
// first try as .ivf - but only if sounds are provided - the decoder is video only.
|
|
if (ans)
|
|
{
|
|
auto fn = StripExtension(filename);
|
|
DefaultExtension(fn, ".ivf");
|
|
fr = fileSystem.OpenFileReader(fn);
|
|
}
|
|
|
|
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
|
|
if (!fr.isOpen())
|
|
{
|
|
int nLen = strlen(filename);
|
|
// Strip the drive letter and retry.
|
|
if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
|
|
{
|
|
filename += 3;
|
|
fr = fileSystem.OpenFileReader(filename);
|
|
}
|
|
if (!fr.isOpen())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: Unable to open video\n", filename);
|
|
return nothing();
|
|
}
|
|
}
|
|
char id[20] = {};
|
|
|
|
fr.Read(&id, 20);
|
|
fr.Seek(-20, FileReader::SeekCur);
|
|
|
|
if (!memcmp(id, "LPF ", 4))
|
|
{
|
|
auto anm = Create<DAnmPlayer>(fr, ans, frameticks, nosoundcutoff);
|
|
if (!anm->isvalid())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: invalid ANM file.\n", filename);
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "SMK2", 4))
|
|
{
|
|
fr.Close();
|
|
auto anm = Create<DSmkPlayer>(filename, ans, true); // Fixme: Handle Blood's video scaling behavior more intelligently.
|
|
if (!anm->isvalid())
|
|
{
|
|
Printf(PRINT_BOLD, "%s: invalid SMK file.\n", filename);
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "Interplay MVE File", 18))
|
|
{
|
|
auto anm = Create<DMvePlayer>(fr);
|
|
if (!anm->isvalid())
|
|
{
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
|
|
{
|
|
auto anm = Create<DVpxPlayer>(fr, ans, frameticks? frameticks[1] : 0 );
|
|
if (!anm->isvalid())
|
|
{
|
|
anm->Destroy();
|
|
return nothing();
|
|
}
|
|
anm->soundtrack = LookupMusic(filename, true);
|
|
return anm;
|
|
}
|
|
// add more formats here.
|
|
else
|
|
{
|
|
Printf(PRINT_BOLD, "%s: Unknown video format\n", filename);
|
|
}
|
|
return nothing();
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class ScreenJobRunner
|
|
{
|
|
enum
|
|
{
|
|
State_Clear,
|
|
State_Run,
|
|
State_Fadeout
|
|
};
|
|
TArray<JobDesc> jobs;
|
|
CompletionFunc completion;
|
|
int index = -1;
|
|
float screenfade;
|
|
bool clearbefore;
|
|
int64_t startTime = -1;
|
|
int64_t lastTime = -1;
|
|
int actionState;
|
|
int terminateState;
|
|
uint64_t clock = 0;
|
|
|
|
public:
|
|
ScreenJobRunner(JobDesc* jobs_, int count, CompletionFunc completion_, bool clearbefore_)
|
|
: completion(std::move(completion_)), clearbefore(clearbefore_)
|
|
{
|
|
jobs.Resize(count);
|
|
memcpy(jobs.Data(), jobs_, count * sizeof(JobDesc));
|
|
// Release all jobs from the garbage collector - the code as it is cannot deal with them getting collected. This should be removed later once the GC is working.
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
jobs[i].job->Release();
|
|
}
|
|
AdvanceJob(false);
|
|
}
|
|
|
|
~ScreenJobRunner()
|
|
{
|
|
DeleteJobs();
|
|
}
|
|
|
|
void DeleteJobs()
|
|
{
|
|
for (auto& job : jobs)
|
|
{
|
|
job.job->ObjectFlags |= OF_YesReallyDelete;
|
|
delete job.job;
|
|
}
|
|
jobs.Clear();
|
|
}
|
|
|
|
void AdvanceJob(bool skip)
|
|
{
|
|
if (index >= 0)
|
|
{
|
|
if (jobs[index].postAction) jobs[index].postAction();
|
|
jobs[index].job->Destroy();
|
|
}
|
|
index++;
|
|
while (index < jobs.Size() && (jobs[index].job == nullptr || (skip && jobs[index].ignoreifskipped)))
|
|
{
|
|
if (jobs[index].job != nullptr) jobs[index].job->Destroy();
|
|
index++;
|
|
}
|
|
actionState = clearbefore ? State_Clear : State_Run;
|
|
if (index < jobs.Size()) screenfade = jobs[index].job->fadestyle & DScreenJob::fadein ? 0.f : 1.f;
|
|
lastTime= startTime = -1;
|
|
clock = 0;
|
|
inputState.ClearAllInput();
|
|
}
|
|
|
|
int DisplayFrame()
|
|
{
|
|
auto& job = jobs[index];
|
|
auto now = I_GetTimeNS();
|
|
bool processed = job.job->ProcessInput();
|
|
bool skiprequest = inputState.CheckAllInput() && !processed;
|
|
if (startTime == -1)
|
|
{
|
|
lastTime = startTime = now;
|
|
}
|
|
else if (!M_Active())
|
|
{
|
|
clock += now - lastTime;
|
|
if (clock == 0) clock = 1;
|
|
}
|
|
lastTime = now;
|
|
|
|
if (screenfade < 1.f && !M_Active())
|
|
{
|
|
float ms = (clock / 1'000'000) / job.job->fadetime;
|
|
screenfade = clamp(ms, 0.f, 1.f);
|
|
twod->SetScreenFade(screenfade);
|
|
job.job->fadestate = DScreenJob::fadein;
|
|
}
|
|
else
|
|
{
|
|
job.job->fadestate = DScreenJob::visible;
|
|
screenfade = 1.f;
|
|
}
|
|
job.job->SetClock(clock);
|
|
int state = job.job->Frame(clock, skiprequest);
|
|
clock = job.job->GetClock();
|
|
if (clock == 0) clock = 1;
|
|
return state;
|
|
}
|
|
|
|
int FadeoutFrame()
|
|
{
|
|
auto now = I_GetTimeNS();
|
|
|
|
if (startTime == -1)
|
|
{
|
|
lastTime = startTime = now;
|
|
}
|
|
else if (!M_Active())
|
|
{
|
|
clock += now - lastTime;
|
|
if (clock == 0) clock = 1;
|
|
}
|
|
lastTime = now;
|
|
|
|
float ms = (clock / 1'000'000) / jobs[index].job->fadetime;
|
|
float screenfade2 = clamp(screenfade - ms, 0.f, 1.f);
|
|
if (!M_Active()) twod->SetScreenFade(screenfade2);
|
|
if (screenfade2 <= 0.f)
|
|
{
|
|
twod->Unlock(); // must unlock before displaying.
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool RunFrame()
|
|
{
|
|
if (index >= jobs.Size())
|
|
{
|
|
DeleteJobs();
|
|
twod->SetScreenFade(1);
|
|
twod->ClearScreen(); // This must not leave the 2d buffer empty.
|
|
if (completion) completion(false);
|
|
return false;
|
|
}
|
|
if (actionState == State_Clear)
|
|
{
|
|
actionState = State_Run;
|
|
twod->ClearScreen();
|
|
}
|
|
else if (actionState == State_Run)
|
|
{
|
|
terminateState = DisplayFrame();
|
|
if (terminateState < 1)
|
|
{
|
|
// Must lock before displaying.
|
|
if (jobs[index].job->fadestyle & DScreenJob::fadeout)
|
|
{
|
|
twod->Lock();
|
|
startTime = -1;
|
|
clock = 0;
|
|
jobs[index].job->fadestate = DScreenJob::fadeout;
|
|
actionState = State_Fadeout;
|
|
}
|
|
else
|
|
{
|
|
AdvanceJob(terminateState < 0);
|
|
}
|
|
}
|
|
}
|
|
else if (actionState == State_Fadeout)
|
|
{
|
|
int ended = FadeoutFrame();
|
|
if (ended < 1)
|
|
{
|
|
AdvanceJob(terminateState < 0);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
ScreenJobRunner *runner;
|
|
|
|
void RunScreenJob(JobDesc* jobs, int count, CompletionFunc completion, bool clearbefore, bool blockingui)
|
|
{
|
|
assert(completion != nullptr);
|
|
videoclearFade();
|
|
if (count)
|
|
{
|
|
runner = new ScreenJobRunner(jobs, count, completion, clearbefore);
|
|
gameaction = blockingui? ga_intro : ga_intermission;
|
|
}
|
|
else
|
|
{
|
|
completion(false);
|
|
}
|
|
}
|
|
|
|
void DeleteScreenJob()
|
|
{
|
|
if (runner)
|
|
{
|
|
delete runner;
|
|
runner = nullptr;
|
|
}
|
|
}
|
|
|
|
void RunScreenJobFrame()
|
|
{
|
|
// we cannot recover from this because we have no completion callback to call.
|
|
if (!runner)
|
|
{
|
|
// We can get here before a gameaction has been processed. In that case just draw a black screen and wait.
|
|
if (gameaction == ga_nothing) I_Error("Trying to run a non-existent screen job");
|
|
twod->ClearScreen();
|
|
return;
|
|
}
|
|
auto res = runner->RunFrame();
|
|
if (!res)
|
|
{
|
|
assert((gamestate != GS_INTERMISSION && gamestate != GS_INTRO) || gameaction != ga_nothing);
|
|
DeleteScreenJob();
|
|
}
|
|
}
|
|
|