..
gl_buffers.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_buffers.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_debug.cpp
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
gl_debug.h
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp
- fully synchronized the backend code with GZDoom.
2020-06-14 21:13:22 +02:00
gl_framebuffer.h
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
gl_hwtexture.cpp
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00
gl_hwtexture.h
- moved to GZDoom's gl_hwtexture.cpp.
2020-05-29 01:03:01 +02:00
gl_postprocess.cpp
- removed the old OpenGL interface.
2020-06-12 00:25:52 +02:00
gl_postprocessstate.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_postprocessstate.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
gl_renderbuffers.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_renderer.cpp
- fully synchronized the backend code with GZDoom.
2020-06-14 21:13:22 +02:00
gl_renderer.h
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
gl_renderstate.cpp
- fixed some of the issues with palette emulation
2020-09-12 21:23:14 +02:00
gl_renderstate.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_samplers.cpp
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
gl_samplers.h
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
gl_shader.cpp
- added level summary screens and made the fade for the screens an engine feature.
2020-07-01 12:55:32 +02:00
gl_shader.h
- added NPOT emulation to the backend.
2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_shaderprogram.h
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00