raze/source/games/sw
Mitchell Richters f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
..
src - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
all.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00