Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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Christoph Oelckers fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
.github/workflows - use ZMusic 1.1.0 in continuous integration 2020-04-12 08:45:41 +03:00
bin/windows/zmusic - sound backend update. 2020-02-09 13:26:51 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - sound backend update. 2020-02-09 13:26:51 +01:00
libraries - sound backend update. 2020-02-09 13:26:51 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform/Windows - deleted unused application bundle files 2020-01-26 16:36:52 +02:00
soundfont - added default soundfont 2020-02-07 22:36:37 +02:00
source - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
tools - use GZDoom's CMake based updaterevision tool. 2020-04-12 08:30:41 +02:00
wadsrc - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
AUTHORS.md Authors update. 2020-01-03 07:52:55 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
README.md Update README.md 2020-02-04 13:24:33 +01:00

Welcome to Raze!

Build Status

Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.

Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019 Nuke.YKT

PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.