raze/wadsrc/static/zscript/games/sw/ui/screens.zs
Christoph Oelckers 0d793a59fd - moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00

591 lines
14 KiB
Text

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
Copyright (C) 2019-2021 Christoph Oelckers
This file is part of Raze
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class SWDRealmsScreen : SkippableScreenJob
{
const DREALMSPAL = 1;
ScreenJob Init()
{
Super.Init(fadein | fadeout);
return self;
}
override void Start()
{
SW.PlaySong(0);
}
override void OnTick()
{
if (ticks > 5 * GameTicRate) jobstate = finished;
}
override void Draw(double sm)
{
let tex = TexMan.CheckForTexture("THREED_REALMS_PIC", TexMan.Type_Any);
int translation = Translation.MakeID(Translation_BasePalette, DREALMSPAL);
Screen.DrawTexture(tex, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class SWCreditsScreen : SkippableScreenJob
{
int mystate;
int starttime;
TextureID curpic;
TextureID pic1, pic2;
ScreenJob Init()
{
Super.Init(fadein|fadeout);
pic1 = TexMan.CheckForTexture("CREDITS1", TexMan.Type_Any);
pic2 = TexMan.CheckForTexture("CREDITS2", TexMan.Type_Any);
return self;
}
override void OnSkip()
{
SW.StopSound();
}
override void Start()
{
// Lo Wang feel like singing!
SW.PlaySound(SWSnd.DIGI_JG95012, SW.v3df_none, CHAN_VOICE, CHANF_UI);
}
override void OnTick()
{
if (mystate == 0)
{
if (!SW.IsSoundPlaying(CHAN_VOICE))
{
starttime = ticks;
mystate = 1;
SW.StopSound();
curpic = pic1;
SW.PlaySong(5); //) PlaySong(2);
}
}
else
{
if (ticks >= starttime + 8 * GameTicRate)
{
curpic = curpic == pic1? pic2 : pic1;
starttime = ticks;
}
}
}
override void Draw(double sr)
{
if (mystate == 1)
Screen.DrawTexture(curpic, false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
}
}
//---------------------------------------------------------------------------
//
// Summary screen animation
//
//---------------------------------------------------------------------------
struct SWSummaryAnimation
{
TextureID frames[15];
Sound snd;
int delay, length;
int tics;
int curframe;
void Init(String nametemplate, int length_, Sound sound_, int delay_)
{
for (int i = 0; i < length_; i++)
{
String name = String.Format(nametemplate, i);
frames[i] = TexMan.CheckForTexture(name, TexMan.Type_Any);
}
snd = sound_;
delay = delay_;
length = length_;
}
bool Tick()
{
tics += 3;
if (curframe < length-1)
{
if (tics >= delay)
{
tics -= delay;
curframe++;
if (curframe == 3) SW.PlaySound(snd, SW.v3df_none);
}
return false;
}
return tics >= 90;
}
TextureID getTex()
{
return frames[curframe];
}
}
//---------------------------------------------------------------------------
//
// Summary screen
//
//---------------------------------------------------------------------------
class SWSummaryScreen : SummaryScreenBase
{
SWSummaryAnimation anim;
int animstate;
TextureID rest[4];
ScreenJob Init(MapRecord mr, SummaryInfo info)
{
Super.Init(fadein|fadeout);
SetParameters(mr, info);
switch (random(0, 2))
{
case 0:
anim.Init("BONUS_PUNCH%02d", 15, SWSnd.DIGI_PLAYERYELL3, 8);
break;
case 1:
anim.Init("BONUS_KICK%02d", 15, SWSnd.DIGI_PLAYERYELL2, 8);
break;
case 2:
anim.Init("BONUS_GRAB%02d", 15, SWSnd.DIGI_BONUS_GRAB, 20);
break;
}
rest[0] = TexMan.CheckForTexture("BONUS_PUNCH00", TexMan.Type_Any);
rest[3] = rest[1] = TexMan.CheckForTexture("BONUS_PUNCH01", TexMan.Type_Any);
rest[2] = TexMan.CheckForTexture("BONUS_PUNCH02", TexMan.Type_Any);
return self;
}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
{
if (animstate == 0) animstate = 1;
}
return true;
}
override void Start()
{
System.StopAllSounds();
SW.PlaySong(1);
}
override void OnTick()
{
if (animstate == 1)
{
if (anim.Tick())
{
SW.StopSound();
jobstate = finished;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
private static int BONUS_LINE(int i) { return (50 + ((i) * 20)); }
override void Draw(double sm)
{
Screen.DrawTexture(TexMan.CheckForTexture("BONUS_SCREEN_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
SW.DrawString(160, 20, currentLevel.DisplayName(), 1, 19, 0);
SW.DrawString(170, 30, "$COMPLETED", 1, 19, 0);
Textureid animtex;
if (animstate == 0) animtex = rest[(ticks / 17) & 3];
else animtex = anim.getTex();
Screen.DrawTexture(animtex, false, 158, 86, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_LegacyRenderStyle, STYLE_Normal);
int line = 0;
String ds;
ds = String.Format("%s %s", StringTable.Localize("$TXT_YOURTIME"), FormatTime(stats.time));
SW.DrawString(60, BONUS_LINE(line++), ds, 1, 16);
if (currentLevel.designerTime > 0)
{
ds = String.Format("%s %d:%02d", StringTable.Localize("$TXT_3DRTIME"), currentLevel.designerTime / 60, currentLevel.designerTime % 60);
SW.DrawString(40, BONUS_LINE(line++), ds, 1, 16);
}
if (currentLevel.parTime > 0)
{
ds = String.Format("%s %d:%02d", StringTable.Localize("$TXT_PARTIME"), currentLevel.parTime / 60, currentLevel.parTime % 60);
SW.DrawString(40, BONUS_LINE(line++), ds, 1, 16);
}
// always read secrets and kills from the first player
ds = String.Format("%s: %d / %d", StringTable.Localize("$TXT_SECRETS"), stats.Secrets, stats.MaxSecrets);
SW.DrawString(60, BONUS_LINE(line++), ds, 1, 16);
ds = String.Format("%s: %d / %d", StringTable.Localize("$KILLS"), stats.Kills, stats.MaxKills);
SW.DrawString(60, BONUS_LINE(line), ds, 1, 16);
SW.DrawString(160, 185, "$PRESSKEY", 1, 19, 0);
}
}
//---------------------------------------------------------------------------
//
// Deathmatch summary screen
//
//---------------------------------------------------------------------------
class SWMultiSummaryScreen : SkippableScreenJob
{
enum EConst
{
STAT_START_X = 20,
STAT_START_Y = 85,
STAT_OFF_Y = 9,
STAT_HEADER_Y = 14,
STAT_TABLE_X = (STAT_START_X + 15*4),
STAT_TABLE_XOFF = 6*4,
MAXPLAYERS = 8,
PALETTE_PLAYER0 = 16
}
int numplayers;
ScreenJob Init(int numplayer_)
{
numplayers = numplayer_;
Super.Init(fadein | fadeout);
return self;
}
override void Start()
{
SW.PlaySong(1);
}
override void OnSkip()
{
SW.StopSound();
}
override void Draw(double sr)
{
int death_total[MAXPLAYERS];
int kills[MAXPLAYERS];
Screen.DrawTexture(TexMan.CheckForTexture("STAT_SCREEN_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
SW.DrawString(160, 68, "$MULTIPLAYER TOTALS", 0, 0);
SW.DrawString(160, 189, "$PRESSKEY", 0, 0, 0);
int x = STAT_START_X;
int y = STAT_START_Y;
// Hm.... how to translate this without messing up the formatting?
SW.DrawSmallString(x, y, " NAME 1 2 3 4 5 6 7 8 KILLS", 0, 0);
int rows = numplayers;
int cols = numplayers;
y += STAT_HEADER_Y;
String ds;
for (int i = 0; i < rows; i++)
{
x = STAT_START_X;
ds = String.Format("%d", i + 1);
SW.DrawSmallString(x, y, ds, 0, 0);
ds = String.Format(" %-13s", Raze.PlayerName(i));
SW.DrawSmallString(x, y, ds, 0, Raze.playerPalette(i));
x = STAT_TABLE_X;
for (int j = 0; j < cols; j++)
{
int pal = 0;
int frags = Raze.PlayerFrags(i, j);
death_total[j] += frags;
if (i == j)
{
// don't add kill for self or team player
pal = PALETTE_PLAYER0 + 4;
kills[i] -= frags; // subtract self kills
}
else if (false/*gNet.TeamPlay*/)
{
if (Raze.playerPalette(i) == Raze.playerPalette(j))
{
// don't add kill for self or team player
pal = PALETTE_PLAYER0 + 4;
kills[i] -= frags; // subtract self kills
}
else
kills[i] += frags; // kills added here
}
else
{
kills[i] += frags; // kills added here
}
ds = String.Format("%d", frags);
SW.DrawSmallString(x, y, ds, 0, pal);
x += STAT_TABLE_XOFF;
}
y += STAT_OFF_Y;
}
// Deaths
x = STAT_START_X;
y += STAT_OFF_Y;
ds = String.Format(" %s", StringTable.Localize("$DEATHS"));
SW.DrawSmallString(x, y, ds, 0, 0);
x = STAT_TABLE_X;
for (int j = 0; j < cols; j++)
{
ds = String.Format("%d", death_total[j]);
SW.DrawSmallString(x, y, ds, 0, 0);
x += STAT_TABLE_XOFF;
}
x = STAT_START_X;
y += STAT_OFF_Y;
// Kills
x = STAT_TABLE_X + 200;
y = STAT_START_Y + STAT_HEADER_Y;
for (int i = 0; i < rows; i++)
{
ds = String.Format("%d", kills[i]); //pp.Kills);
SW.DrawSmallString(x, y, ds, 0, 0);
y += STAT_OFF_Y;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class SWLoadScreen : ScreenJob
{
MapRecord rec;
ScreenJob Init(MapRecord maprec)
{
Super.Init(fadein);
rec = maprec;
return self;
}
override void OnTick()
{
if (fadestate == visible) jobstate = finished;
}
override void Draw(double sr)
{
Screen.DrawTexture(TexMan.CheckForTexture("TITLE_PIC", TexMan.Type_Any), true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
SW.DrawString(160, 170, "$TXT_ENTERING", 1, 16, 0);
SW.DrawString(160, 180, rec.DisplayName(), 1, 16, 0);
}
}
class SWCutscenes
{
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildIntro(ScreenJobRunner runner)
{
if (!userConfig.nologo)
{
SW.StopSound();
SW.PlaySong(0);
Array<int> soundinfo;
soundinfo.Pushv(
1, SWSnd.DIGI_NOMESSWITHWANG,
5, SWSnd.DIGI_INTRO_SLASH,
15, SWSnd.DIGI_INTRO_WHIRL);
runner.Append(new("SWDRealmsScreen").Init());
runner.Append(MoviePlayerJob.CreateWithSoundinfo("sw.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 8, 360, 128));
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildSerpentAnim(ScreenJobRunner runner)
{
Array<int> soundinfo;
soundinfo.Pushv(
1, SWSnd.DIGI_SERPTAUNTWANG,
16, SWSnd.DIGI_SHAREND_TELEPORT,
35, SWSnd.DIGI_WANGTAUNTSERP1,
51, SWSnd.DIGI_SHAREND_UGLY1,
64, SWSnd.DIGI_SHAREND_UGLY2);
runner.Append(MoviePlayerJob.CreateWithSoundinfo("swend.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 16, 16, 140));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildSumoAnim(ScreenJobRunner runner)
{
Array<int> soundinfo;
soundinfo.Pushv(
2, SWSnd.DIGI_JG41012,
30, SWSnd.DIGI_HOTHEADSWITCH,
42, SWSnd.DIGI_HOTHEADSWITCH,
59, SWSnd.DIGI_JG41028);
runner.Append(MoviePlayerJob.CreateWithSoundinfo("sumocinm.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 10, 40, 130));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildZillaAnim(ScreenJobRunner runner)
{
Array<int> soundinfo;
soundinfo.Pushv(
1, SWSnd.DIGI_ZC1,
5, SWSnd.DIGI_JG94024,
14, SWSnd.DIGI_ZC2,
30, SWSnd.DIGI_ZC3,
32, SWSnd.DIGI_ZC4,
37, SWSnd.DIGI_ZC5,
63, SWSnd.DIGI_Z16043,
63, SWSnd.DIGI_ZC6,
63, SWSnd.DIGI_ZC7,
72, SWSnd.DIGI_ZC7,
73, SWSnd.DIGI_ZC4,
77, SWSnd.DIGI_ZC5,
87, SWSnd.DIGI_ZC8,
103, SWSnd.DIGI_ZC7,
108, SWSnd.DIGI_ZC9,
120, SWSnd.DIGI_JG94039);
runner.Append(MoviePlayerJob.CreateWithSoundinfo("zfcin.anm", soundinfo, MoviePlayer.NOSOUNDCUTOFF, 16, 16, 140));
runner.Append(new("SWCreditsScreen").Init());
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildSybexScreen(ScreenJobRunner runner)
{
if (Raze.isShareware() && !netgame)
runner.Append(ImageScreen.CreateNamed("#05261", TexMan.Type_Any));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildMPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
{
runner.Append(new("SWMultiSummaryScreen").Init(stats.playercount));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildSPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
{
runner.Append(new("SWSummaryScreen").Init(map, stats));
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void BuildLoading(ScreenJobRunner runner, MapRecord map)
{
runner.Append(new("SWLoadScreen").Init(map));
}
}