raze/source/common/rendering/vulkan/shaders/vk_ppshader.h
2022-12-11 18:30:01 +01:00

26 lines
554 B
C++

#pragma once
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include <zvulkan/vulkanobjects.h>
#include <list>
class VulkanRenderDevice;
class VkPPShader : public PPShaderBackend
{
public:
VkPPShader(VulkanRenderDevice* fb, PPShader *shader);
~VkPPShader();
void Reset();
VulkanRenderDevice* fb = nullptr;
std::list<VkPPShader*>::iterator it;
std::unique_ptr<VulkanShader> VertexShader;
std::unique_ptr<VulkanShader> FragmentShader;
private:
FString LoadShaderCode(const FString &lumpname, const FString &defines, int version);
};