raze/polymer/eduke32/source/input.h
hendricks266 71cf9af5f5 Clean up the menu input layer.
git-svn-id: https://svn.eduke32.com/eduke32@4511 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:15:49 +00:00

66 lines
2.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __input_h__
#define __input_h__
extern int32_t I_CheckAllInput(void);
extern void I_ClearAllInput(void);
// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
// Return = Closing a sub-menu || Saying "No"
// Escape = Opening the menu in-game (should not be any gamefuncs)
extern int32_t I_AdvanceTrigger(void);
extern void I_AdvanceTriggerClear(void);
extern int32_t I_ReturnTrigger(void);
extern void I_ReturnTriggerClear(void);
extern int32_t I_EscapeTrigger(void);
extern void I_EscapeTriggerClear(void);
extern int32_t I_MenuUp(void);
extern void I_MenuUpClear(void);
extern int32_t I_MenuDown(void);
extern void I_MenuDownClear(void);
extern int32_t I_MenuLeft(void);
extern void I_MenuLeftClear(void);
extern int32_t I_MenuRight(void);
extern void I_MenuRightClear(void);
extern int32_t I_PanelUp(void);
extern void I_PanelUpClear(void);
extern int32_t I_PanelDown(void);
extern void I_PanelDownClear(void);
extern int32_t I_SliderLeft(void);
extern void I_SliderLeftClear(void);
extern int32_t I_SliderRight(void);
extern void I_SliderRightClear(void);
enum EnterTextFlags_t {
INPUT_NUMERIC = 0x00000001,
};
extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags);
#endif