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93 lines
2.1 KiB
Text
93 lines
2.1 KiB
Text
//---------------------------------------------------------------------------
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//
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// this class is called shitball - but it's not just about throwing shit in the game,
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// the entire logic with 4 different looks depending on the shooter is also shit...
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//
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//---------------------------------------------------------------------------
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class RedneckShitBall : DukeSpit
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{
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default
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{
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spriteset "SHITBALL", "SHITBALL2", "SHITBALL3", "SHITBALL4",
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"FROGBALL1", "FROGBALL2", "FROGBALL3", "FROGBALL4", "FROGBALL5", "FROGBALL6",
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"SHITBURN", "SHITBURN2", "SHITBURN3", "SHITBURN4",
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"RABBITBALL";
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+NOFLOORPAL;
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Strength SHITBALL_WEAPON_STRENGTH;
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}
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private void rabbitguts()
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{
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self.spawnguts('RedneckRabbitJibA', 2);
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self.spawnguts('RedneckRabbitJibB', 2);
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self.spawnguts('RedneckRabbitJibC', 2);
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}
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override bool weaponhitplayer(DukeActor targ)
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{
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if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
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rabbitguts();
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return Super.weaponhitplayer(targ);
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}
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override bool weaponhitwall(walltype wal)
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{
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self.SetPosition(oldpos);
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if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
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rabbitguts();
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return super.weaponhitwall(wal);
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}
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override bool weaponhitsector()
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{
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self.setPosition(oldpos);
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if (ownerActor && ownerActor.bSPAWNRABBITGUTS)
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rabbitguts();
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return super.weaponhitsector();
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}
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override bool animate(tspritetype tspr)
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{
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int sprite = ((PlayClock >> 4) & 3);
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if (self.ownerActor)
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{
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let OwnerAc = self.ownerActor;
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if (OwnerAc.bTRANSFERPALTOJIBS)
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{
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if (OwnerAc.pal == 8)
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{
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sprite = 4 + ((PlayClock >> 4) % 6);
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}
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else if (OwnerAc.pal == 19)
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{
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sprite = 10 + ((PlayClock >> 4) & 3);
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tspr.shade = -127;
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}
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}
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else if (OwnerAc.bSPAWNRABBITGUTS)
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{
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tspr.clipdist |= TSPR_ROTATE8FRAMES;
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sprite = 14;
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}
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}
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return true;
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}
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override bool ShootThis(DukeActor actor, DukePlayer p, Vector3 pos, double ang) const
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{
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if (actor.bSPAWNRABBITGUTS)
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{
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shootprojectile1(actor, p, pos, ang, 37.5, -20);
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}
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else
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{
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shootprojectile1(actor, p, pos, ang, 25, -10);
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}
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return true;
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}
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}
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