raze/source
Christoph Oelckers 22415d0d22 - Duke: for camera textures, set display_mirror to 2, not 1.
This avoids actually mirroring the sprites while otherwise retaining the effects on player visibility. Although a value of 1 was working previously it was merely by happenstance, not by design.
Also remove two redundant local copies of display_mirror in Blood and SW.
2023-05-19 22:53:17 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - remove vid_gpuswitch and all associated handling 2023-04-30 10:57:28 -04:00
core Revert "- Tidy up autosaving for all the games." 2023-05-19 22:53:17 +02:00
games - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00