mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 07:01:15 +00:00
4298399e00
* Mods like Blood's Eviction are pushing these limits hard. Bumping the onscreen limit resolved recurring crash on `sstation.map` with no apparent ill-effects.
746 lines
24 KiB
C++
746 lines
24 KiB
C++
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
//
|
|
// This file has been modified from Ken Silverman's original release
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
// by the EDuke32 team (development@voidpoint.com)
|
|
|
|
#pragma once
|
|
|
|
#ifndef build_h_
|
|
#define build_h_
|
|
|
|
#define TRANSPARENT_INDEX 0
|
|
|
|
static_assert('\xff' == 255, "Char must be unsigned!");
|
|
|
|
#include "compat.h"
|
|
#include "printf.h"
|
|
#include "palette.h"
|
|
#include "binaryangle.h"
|
|
|
|
//Make all variables in BUILD.H defined in the ENGINE,
|
|
//and externed in GAME
|
|
#ifdef engine_c_
|
|
# define EXTERN
|
|
#else
|
|
# define EXTERN extern
|
|
#endif
|
|
|
|
EXTERN int16_t sintable[2048];
|
|
|
|
#include "buildtiles.h"
|
|
#include "c_cvars.h"
|
|
#include "cmdlib.h"
|
|
#include "mathutil.h"
|
|
|
|
typedef int64_t coord_t;
|
|
|
|
enum
|
|
{
|
|
MAXSECTORS = 4096,
|
|
MAXWALLS = 16384,
|
|
MAXSPRITES = 16384,
|
|
|
|
MAXVOXMIPS = 5,
|
|
|
|
MAXWALLSB = ((MAXWALLS >> 2) + (MAXWALLS >> 3)),
|
|
|
|
MAXVOXELS = 1024,
|
|
MAXSTATUS = 1024,
|
|
// Maximum number of component tiles in a multi-psky:
|
|
MAXPSKYTILES = 16,
|
|
MAXSPRITESONSCREEN = MAXSPRITES >> 2,
|
|
MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
|
|
|
|
TSPR_TEMP = 99,
|
|
|
|
CLIPMASK0 = (1 << 16) + 1,
|
|
CLIPMASK1 = (256 << 16) + 64
|
|
};
|
|
|
|
|
|
|
|
#define POINT2(i) (wall[wall[i].point2])
|
|
|
|
|
|
// rotatesprite 'orientation' (actually much more) bits
|
|
enum {
|
|
RS_TRANS1 = 1,
|
|
RS_AUTO = 2,
|
|
RS_YFLIP = 4,
|
|
RS_NOCLIP = 8,
|
|
RS_TOPLEFT = 16,
|
|
RS_TRANS2 = 32,
|
|
RS_NOMASK = 64,
|
|
RS_PERM = 128,
|
|
|
|
RS_ALIGN_L = 256,
|
|
RS_ALIGN_R = 512,
|
|
RS_ALIGN_MASK = 768,
|
|
RS_STRETCH = 1024,
|
|
|
|
RS_MODELSUBST= 4096,
|
|
// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
|
|
ROTATESPRITE_MAX = 8192,
|
|
RS_XFLIPHUD = RS_YFLIP,
|
|
RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags
|
|
|
|
RS_CENTER = (1<<29), // proper center align.
|
|
RS_CENTERORIGIN = (1<<30),
|
|
};
|
|
|
|
|
|
#include "buildtypes.h"
|
|
|
|
using uspriteptr_t = spritetype const *;
|
|
using uwallptr_t = walltype const *;
|
|
using usectorptr_t = sectortype const *;
|
|
using tspriteptr_t = tspritetype *;
|
|
|
|
|
|
|
|
#include "clip.h"
|
|
|
|
int32_t getwalldist(vec2_t const in, int const wallnum);
|
|
int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out);
|
|
|
|
typedef struct {
|
|
uint32_t mdanimtims;
|
|
int16_t mdanimcur;
|
|
int16_t angoff, pitch, roll;
|
|
vec3_t pivot_offset, position_offset;
|
|
uint8_t flags;
|
|
float alpha;
|
|
} spriteext_t;
|
|
|
|
typedef struct {
|
|
float smoothduration;
|
|
int16_t mdcurframe, mdoldframe;
|
|
int16_t mdsmooth;
|
|
uint8_t filler[2];
|
|
} spritesmooth_t;
|
|
|
|
#define SPREXT_NOTMD 1
|
|
#define SPREXT_NOMDANIM 2
|
|
#define SPREXT_AWAY1 4
|
|
#define SPREXT_AWAY2 8
|
|
#define SPREXT_TSPRACCESS 16
|
|
#define SPREXT_TEMPINVISIBLE 32
|
|
|
|
// using the clipdist field
|
|
enum
|
|
{
|
|
TSPR_FLAGS_MDHACK = 1u<<0u,
|
|
TSPR_FLAGS_DRAW_LAST = 1u<<1u,
|
|
};
|
|
|
|
EXTERN int32_t guniqhudid;
|
|
|
|
struct usermaphack_t
|
|
{
|
|
FString mhkfile;
|
|
FString title;
|
|
uint8_t md4[16]{};
|
|
};
|
|
|
|
extern spriteext_t spriteext[MAXSPRITES];
|
|
extern spritesmooth_t spritesmooth[MAXSPRITES + MAXUNIQHUDID];
|
|
|
|
extern sectortype sector[MAXSECTORS];
|
|
extern walltype wall[MAXWALLS];
|
|
extern spritetype sprite[MAXSPRITES];
|
|
EXTERN int leveltimer;
|
|
|
|
extern sectortype sectorbackup[MAXSECTORS];
|
|
extern walltype wallbackup[MAXWALLS];
|
|
|
|
|
|
inline tspriteptr_t renderAddTSpriteFromSprite(spritetype* tsprite, int& spritesortcnt, uint16_t const spritenum)
|
|
{
|
|
auto tspr = &tsprite[spritesortcnt++];
|
|
auto const spr = &sprite[spritenum];
|
|
*tspr = *spr;
|
|
tspr->clipdist = 0;
|
|
tspr->owner = spritenum;
|
|
return tspr;
|
|
}
|
|
|
|
// returns: 0=continue sprite collecting;
|
|
// 1=break out of sprite collecting;
|
|
inline int32_t renderAddTsprite(spritetype* tsprite, int& spritesortcnt, int16_t z, int16_t sectnum)
|
|
{
|
|
if (spritesortcnt >= MAXSPRITESONSCREEN) return 1;
|
|
renderAddTSpriteFromSprite(tsprite, spritesortcnt, z);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
EXTERN int32_t xdim, ydim;
|
|
EXTERN int32_t yxaspect, viewingrange;
|
|
|
|
EXTERN int32_t Numsprites;
|
|
EXTERN int16_t numsectors, numwalls;
|
|
EXTERN int32_t display_mirror;
|
|
|
|
EXTERN int32_t randomseed;
|
|
|
|
EXTERN uint8_t paletteloaded;
|
|
|
|
enum {
|
|
PALETTE_MAIN = 1<<0,
|
|
PALETTE_SHADE = 1<<1,
|
|
PALETTE_TRANSLUC = 1<<2,
|
|
};
|
|
|
|
EXTERN int32_t g_visibility;
|
|
|
|
EXTERN vec2_t windowxy1, windowxy2;
|
|
|
|
// The maximum tile offset ever used in any tiled parallaxed multi-sky.
|
|
#define PSKYOFF_MAX 16
|
|
#define DEFAULTPSKY -1
|
|
|
|
typedef struct {
|
|
int tilenum;
|
|
// The proportion at which looking up/down affects the apparent 'horiz' of
|
|
// a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align
|
|
// with the drawn surrounding scene):
|
|
int horizfrac;
|
|
|
|
// The texel index offset in the y direction of a parallaxed sky:
|
|
// XXX: currently always 0.
|
|
int yoffs;
|
|
int yoffs2;
|
|
|
|
int lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
|
|
int16_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
|
|
|
|
int32_t yscale;
|
|
} psky_t;
|
|
|
|
// Index of map-global (legacy) multi-sky:
|
|
// New multi-psky
|
|
EXTERN TArray<psky_t> multipskies;
|
|
|
|
static inline psky_t *getpskyidx(int32_t picnum)
|
|
{
|
|
for (auto& sky : multipskies)
|
|
if (picnum == sky.tilenum) return &sky;
|
|
|
|
return &multipskies[0];
|
|
}
|
|
|
|
|
|
EXTERN psky_t * tileSetupSky(int32_t tilenum);
|
|
psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0, int yoff2 = 0x7fffffff);
|
|
|
|
// Get properties of parallaxed sky to draw.
|
|
// Returns: pointer to tile offset array. Sets-by-pointer the other three.
|
|
const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale, bool alt = false);
|
|
|
|
|
|
EXTERN char parallaxtype;
|
|
EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
|
|
extern int16_t pskybits_override;
|
|
|
|
// last sprite in the freelist, that is the spritenum for which
|
|
// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
|
|
// (or -1 if freelist is empty):
|
|
EXTERN int16_t tailspritefree;
|
|
|
|
EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
EXTERN uint8_t gotpic[(MAXTILES+7)>>3];
|
|
extern FixedBitArray<MAXSECTORS> gotsector;
|
|
|
|
|
|
extern uint32_t drawlinepat;
|
|
|
|
extern uint8_t globalr, globalg, globalb;
|
|
|
|
enum {
|
|
GLOBAL_NO_GL_TILESHADES = 1<<0,
|
|
GLOBAL_NO_GL_FULLBRIGHT = 1<<1,
|
|
GLOBAL_NO_GL_FOGSHADE = 1<<2,
|
|
};
|
|
|
|
extern const char *engineerrstr;
|
|
|
|
EXTERN int32_t editorzrange[2];
|
|
|
|
enum {
|
|
ENGINECOMPATIBILITY_NONE = 0,
|
|
ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed
|
|
ENGINECOMPATIBILITY_19960925, // Blood v1.21
|
|
ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage
|
|
};
|
|
|
|
EXTERN int32_t enginecompatibility_mode;
|
|
|
|
/*************************************************************************
|
|
POSITION VARIABLES:
|
|
|
|
POSX is your x - position ranging from 0 to 65535
|
|
POSY is your y - position ranging from 0 to 65535
|
|
(the length of a side of the grid in EDITBORD would be 1024)
|
|
POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
|
|
ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
|
|
2 * PI radians, I use 2048 different angles, so 90 degrees would
|
|
be 512 in my system.
|
|
|
|
SPRITE VARIABLES:
|
|
|
|
EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
Example: if the linked lists look like the following:
|
|
????????????????
|
|
Sector lists: Status lists:
|
|
????????????????J
|
|
Sector0: 4, 5, 8 Status0: 2, 0, 8
|
|
Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
|
|
Sector2: 3, 9
|
|
????????????????
|
|
Notice that each number listed above is shown exactly once on both the
|
|
left and right side. This is because any sprite that exists must
|
|
be in some sector, and must have some kind of status that you define.
|
|
|
|
|
|
OTHER VARIABLES:
|
|
|
|
SINTABLE[2048] is a sin table with 2048 angles rather than the
|
|
normal 360 angles for higher precision. Also since SINTABLE is in
|
|
all integers, the range is multiplied by 16383, so instead of the
|
|
normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
|
|
If you use this sintable, you can possibly speed up your code as
|
|
well as save space in memory. If you plan to use sintable, 2
|
|
identities you may want to keep in mind are:
|
|
sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
|
|
sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
|
|
NUMSECTORS - the total number of existing sectors. Modified every time
|
|
you call the loadboard function.
|
|
***************************************************************************/
|
|
|
|
typedef struct {
|
|
vec3_t pos;
|
|
int16_t sprite, wall, sect;
|
|
} hitdata_t;
|
|
|
|
typedef struct artheader_t {
|
|
int32_t tilestart, tileend, numtiles;
|
|
} artheader_t;
|
|
#define ARTv1_UNITOFFSET 24 // using sizeof does not work because picanm_t is not the in-file format.
|
|
|
|
int32_t engineInit(void);
|
|
void engineUnInit(void);
|
|
void initspritelists(void);
|
|
|
|
void engineLoadBoard(const char *filename, int flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
|
void loadMapBackup(const char* filename);
|
|
void G_LoadMapHack(const char* filename, const unsigned char*);
|
|
|
|
void videoSetCorrectedAspect();
|
|
void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
|
void renderSetAspect(int32_t daxrange, int32_t daaspect);
|
|
|
|
FCanvasTexture *renderSetTarget(int16_t tilenume);
|
|
void renderRestoreTarget();
|
|
|
|
void setVideoMode();
|
|
|
|
class F2DDrawer;
|
|
|
|
|
|
void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(1,3,4,5,6)));
|
|
inline void getzrange(int x, int y, int z, int16_t sectnum, int32_t* ceilz, int32_t* ceilhit, int32_t* florz,
|
|
int32_t* florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
vec3_t v = { x, y, z };
|
|
getzrange(&v, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
|
|
}
|
|
extern vec2_t hitscangoal;
|
|
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
hitdata_t *hitinfo, uint32_t cliptype) ATTRIBUTE((nonnull(1,6)));
|
|
inline int hitscan(int x, int y, int z, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
short* hitsect, short* hitwall, short* hitspr, int* hitx, int* hity, int* hitz, uint32_t cliptype)
|
|
{
|
|
vec3_t v{ x,y,z };
|
|
hitdata_t hd{};
|
|
int res = hitscan(&v, sectnum, vx, vy, vz, &hd, cliptype);
|
|
*hitsect = hd.sect;
|
|
*hitwall = hd.wall;
|
|
*hitspr = hd.sprite;
|
|
*hitx = hd.pos.x;
|
|
*hity = hd.pos.y;
|
|
*hitz = hd.pos.z ;
|
|
return res;
|
|
}
|
|
|
|
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,
|
|
int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
|
|
int32_t (*blacklist_sprite_func)(int32_t) = nullptr) ATTRIBUTE((nonnull(6,7,8)));
|
|
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
|
|
int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
|
|
int32_t inside(int32_t x, int32_t y, int sectnum);
|
|
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags = 0);
|
|
int32_t try_facespr_intersect(uspriteptr_t const spr, vec3_t const in,
|
|
int32_t vx, int32_t vy, int32_t vz,
|
|
vec3_t * const intp, int32_t strictly_smaller_than_p);
|
|
|
|
#define MAXUPDATESECTORDIST 1536
|
|
#define INITIALUPDATESECTORDIST 256
|
|
void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum) ATTRIBUTE((nonnull(4)));
|
|
void updatesectorneighbor(int32_t const x, int32_t const y, int16_t * const sectnum, int32_t initialMaxDistance = INITIALUPDATESECTORDIST, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorneighborz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum, int32_t initialMaxDistance = INITIALUPDATESECTORDIST, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(4)));
|
|
|
|
int findwallbetweensectors(int sect1, int sect2);
|
|
inline int sectoradjacent(int sect1, int sect2) { return findwallbetweensectors(sect1, sect2) != -1; }
|
|
int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr);
|
|
extern const int16_t *chsecptr_onextwall;
|
|
|
|
#if !KRANDDEBUG
|
|
inline int32_t krand(void)
|
|
{
|
|
randomseed = (randomseed * 1664525ul) + 221297ul;
|
|
return ((uint32_t) randomseed)>>16;
|
|
}
|
|
#else
|
|
int32_t krand(void);
|
|
#endif
|
|
|
|
inline int32_t ksqrt(uint64_t num)
|
|
{
|
|
return int(sqrt(double(num)));
|
|
}
|
|
|
|
int32_t getangle(int32_t xvect, int32_t yvect);
|
|
|
|
inline constexpr uint32_t uhypsq(int32_t const dx, int32_t const dy)
|
|
{
|
|
return (uint32_t)dx*dx + (uint32_t)dy*dy;
|
|
}
|
|
|
|
inline int32_t logapproach(int32_t const val, int32_t const targetval)
|
|
{
|
|
int32_t const dif = targetval - val;
|
|
return (dif>>1) ? val + (dif>>1) : targetval;
|
|
}
|
|
|
|
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4)));
|
|
inline void rotatepoint(int px, int py, int ptx, int pty, int daang, int* resx, int* resy)
|
|
{
|
|
vec2_t pivot = { px, py };
|
|
vec2_t point = { ptx, pty };
|
|
vec2_t result;
|
|
rotatepoint(pivot, point, daang, &result);
|
|
*resx = result.x;
|
|
*resy = result.y;
|
|
}
|
|
|
|
int32_t lastwall(int16_t point);
|
|
int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
|
|
|
|
int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day,
|
|
int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(1,4,5)));
|
|
void yax_getzsofslope(int sectNum, int playerX, int playerY, int32_t* pCeilZ, int32_t* pFloorZ);
|
|
|
|
int32_t yax_getceilzofslope(int const sectnum, vec2_t const vect);
|
|
int32_t yax_getflorzofslope(int const sectnum, vec2_t const vect);
|
|
|
|
inline int32_t getceilzofslope(int sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getceilzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
|
|
}
|
|
|
|
inline int32_t getflorzofslope(int sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getflorzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
|
|
}
|
|
|
|
inline void getzsofslope(int sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
|
|
{
|
|
getzsofslopeptr((usectorptr_t)§or[sectnum], dax, day, ceilz, florz);
|
|
}
|
|
|
|
inline void getcorrectzsofslope(int sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
getzsofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y, ceilz, florz);
|
|
}
|
|
|
|
inline int32_t getcorrectceilzofslope(int sectnum, int32_t dax, int32_t day)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
return getceilzofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y);
|
|
}
|
|
|
|
inline int32_t getcorrectflorzofslope(int sectnum, int32_t dax, int32_t day)
|
|
{
|
|
vec2_t closest = { dax, day };
|
|
getsectordist(closest, sectnum, &closest);
|
|
return getflorzofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y);
|
|
}
|
|
|
|
// Is <wal> a red wall in a safe fashion, i.e. only if consistency invariant
|
|
// ".nextsector >= 0 iff .nextwall >= 0" holds.
|
|
inline int32_t redwallp(uwallptr_t wal)
|
|
{
|
|
return (wal->nextwall >= 0 && wal->nextsector >= 0);
|
|
}
|
|
|
|
inline int32_t E_SpriteIsValid(const int32_t i)
|
|
{
|
|
return ((unsigned)i < MAXSPRITES && sprite[i].statnum != MAXSTATUS);
|
|
}
|
|
|
|
|
|
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void setslope(int32_t sectnum, int32_t cf, int16_t slope);
|
|
|
|
int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
|
|
int32_t destX, int32_t destY, int32_t destZ,
|
|
int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY,
|
|
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ);
|
|
|
|
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
|
|
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
|
|
int32_t insertsprite(int16_t sectnum, int16_t statnum);
|
|
int32_t deletesprite(int16_t spritenum);
|
|
|
|
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
|
|
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
|
|
int32_t setsprite(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
inline int32_t setsprite(int16_t spritenum, int x, int y, int z)
|
|
{
|
|
vec3_t v = { x,y,z };
|
|
return setsprite(spritenum, &v);
|
|
}
|
|
|
|
inline void setspritepos(int spnum, int x, int y, int z)
|
|
{
|
|
sprite[spnum].pos = { x,y,z };
|
|
}
|
|
int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
|
|
int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs);
|
|
inline int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs)
|
|
{
|
|
return spriteheightofsptr((uspriteptr_t)&sprite[i], height, alsotileyofs);
|
|
}
|
|
|
|
int videoCaptureScreen();
|
|
|
|
void Polymost_Startup();
|
|
|
|
EXTERN_CVAR(Bool, hw_animsmoothing)
|
|
EXTERN_CVAR(Bool, hw_hightile)
|
|
EXTERN_CVAR(Bool, hw_models)
|
|
EXTERN_CVAR(Float, hw_shadescale)
|
|
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
|
|
EXTERN_CVAR(Int, gl_texture_filter)
|
|
extern bool hw_int_useindexedcolortextures;
|
|
EXTERN_CVAR(Bool, hw_useindexedcolortextures)
|
|
EXTERN_CVAR(Bool, hw_parallaxskypanning)
|
|
EXTERN_CVAR(Bool, r_voxels)
|
|
|
|
extern int32_t mdtims, omdtims;
|
|
|
|
extern int32_t r_rortexture;
|
|
extern int32_t r_rortexturerange;
|
|
extern int32_t r_rorphase;
|
|
|
|
// flags bitset: 1 = don't compress
|
|
int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
|
|
// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
|
|
EXTERN int32_t nextvoxid;
|
|
EXTERN FixedBitArray<MAXVOXELS>voxreserve;
|
|
|
|
#ifdef USE_OPENGL
|
|
// TODO: dynamically allocate this
|
|
|
|
typedef struct { vec3f_t add; int16_t angadd, flags, fov; } hudtyp;
|
|
|
|
typedef struct
|
|
{
|
|
// maps build tiles to particular animation frames of a model
|
|
int16_t modelid;
|
|
int16_t framenum; // calculate the number from the name when declaring
|
|
int16_t nexttile;
|
|
uint16_t smoothduration;
|
|
hudtyp hudmem[2];
|
|
int8_t skinnum;
|
|
char pal;
|
|
} tile2model_t;
|
|
|
|
# define EXTRATILES (MAXTILES/8)
|
|
|
|
EXTERN int32_t mdinited;
|
|
EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
|
|
|
|
inline int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
|
|
{
|
|
return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
|
|
}
|
|
#endif // defined USE_OPENGL
|
|
|
|
int tilehasmodelorvoxel(int const tilenume, int pal);
|
|
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
|
|
int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor, int32_t flags);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, vec3f_t add,
|
|
int32_t angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
#ifdef USE_OPENGL
|
|
# include "polymost.h"
|
|
#endif
|
|
|
|
extern int skiptile;
|
|
|
|
static vec2_t const zerovec = { 0, 0 };
|
|
|
|
inline int inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
|
|
|
|
#define SET_AND_RETURN(Lval, Rval) \
|
|
do \
|
|
{ \
|
|
(Lval) = (Rval); \
|
|
return; \
|
|
} while (0)
|
|
|
|
static inline int64_t compat_maybe_truncate_to_int32(int64_t val)
|
|
{
|
|
return enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? (int32_t)val : val;
|
|
}
|
|
|
|
static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
|
|
|
|
static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype)
|
|
{
|
|
vec3_t vector = { *x, *y, *z };
|
|
|
|
int32_t result = clipmove(&vector, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype);
|
|
|
|
*x = vector.x;
|
|
*y = vector.y;
|
|
*z = vector.z;
|
|
|
|
return result;
|
|
}
|
|
|
|
static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
|
|
|
|
static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype)
|
|
{
|
|
vec3_t vector = { *x, *y, *z };
|
|
|
|
int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype);
|
|
|
|
*x = vector.x;
|
|
*y = vector.y;
|
|
*z = vector.z;
|
|
|
|
return result;
|
|
}
|
|
|
|
static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(5,6,7,8)));
|
|
|
|
static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
const vec3_t vector = { x, y, z };
|
|
getzrange(&vector, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
|
|
}
|
|
|
|
static inline int32_t setspritez_old(int16_t spritenum, int32_t x, int32_t y, int32_t z)
|
|
{
|
|
const vec3_t vector = { x, y, z };
|
|
return setspritez(spritenum, &vector);
|
|
}
|
|
|
|
extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
|
|
int32_t vx_, int32_t vy_, int32_t vz,
|
|
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
|
|
int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
extern int32_t(*animateoffs_replace)(int const tilenum, int fakevar);
|
|
extern void(*initspritelists_replace)(void);
|
|
extern int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum);
|
|
extern int32_t(*deletesprite_replace)(int16_t spritenum);
|
|
extern int32_t(*changespritesect_replace)(int16_t spritenum, int16_t newsectnum);
|
|
extern int32_t(*changespritestat_replace)(int16_t spritenum, int16_t newstatnum);
|
|
|
|
// Masking these into the object index to keep it in 16 bit was probably the single most dumbest and pointless thing Build ever did.
|
|
// Gonna be fun to globally replace these to finally lift the limit this imposes on map size.
|
|
// Names taken from DukeGDX
|
|
enum EHitBits
|
|
{
|
|
kHitNone = 0,
|
|
kHitTypeMask = 0xC000,
|
|
kHitIndexMask = 0x3FFF,
|
|
kHitSector = 0x4000,
|
|
kHitWall = 0x8000,
|
|
kHitSprite = 0xC000,
|
|
};
|
|
|
|
void updateModelInterpolation();
|
|
|
|
inline void tileUpdatePicnum(int* const tileptr, int const obj, int stat)
|
|
{
|
|
auto& tile = *tileptr;
|
|
|
|
if (picanm[tile].sf & PICANM_ANIMTYPE_MASK)
|
|
tile += animateoffs(tile, obj);
|
|
|
|
if (((obj & 16384) == 16384) && (stat & CSTAT_WALL_ROTATE_90) && RotTile(tile).newtile != -1)
|
|
tile = RotTile(tile).newtile;
|
|
}
|
|
|
|
inline void setgotpic(int32_t tilenume)
|
|
{
|
|
gotpic[tilenume >> 3] |= 1 << (tilenume & 7);
|
|
}
|
|
|
|
inline void cleargotpic(int32_t tilenume)
|
|
{
|
|
gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
|
|
}
|
|
|
|
inline bool testgotpic(int32_t tilenume, bool reset = false)
|
|
{
|
|
bool res = gotpic[tilenume >> 3] & (1 << (tilenume & 7));
|
|
if (reset) gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
|
|
return res;
|
|
}
|
|
|
|
|
|
#include "iterators.h"
|
|
|
|
#endif // build_h_
|