raze/polymer/eduke32
terminx faead764ad SDL 1.3 fixes
git-svn-id: https://svn.eduke32.com/eduke32@1844 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-14 03:10:25 +00:00
..
Apple
build SDL 1.3 fixes 2011-03-14 03:10:25 +00:00
eobj
eobj_win
installer
obj
obj_win
psd git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-25 11:00:42 +00:00
rsrc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
samples Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision. 2011-03-08 23:02:38 +00:00
source fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry. 2011-03-13 11:59:32 +00:00
backtrace.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcproj
eduke32.vcxproj Multiplayer improvements 2011-02-25 21:50:19 +00:00
eduke32.vcxproj.filters Multiplayer improvements 2011-02-25 21:50:19 +00:00
eduke32.vcxproj.user Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
GNU.TXT
libiconv2.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
libintl3.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
m32help.hlp Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips. 2010-09-30 23:05:40 +00:00
MakeDistributions Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
Makefile Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
Makefile.common Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
Makefile.deps Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
Makefile.msvc Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
names.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
nedmalloc.dll Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
SEHELP.HLP Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
STHELP.HLP Global thermonuclear code rape 2010-08-02 08:13:51 +00:00