mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
688 lines
21 KiB
Text
688 lines
21 KiB
Text
/*
|
|
** Enhanced heads up 'overlay' for fullscreen
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2003-2008 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
struct HudStats
|
|
{
|
|
String healthicon;
|
|
int healthtranslation;
|
|
int healthvalue;
|
|
|
|
Array<String> armoricons;
|
|
Array<int> armortranslations;
|
|
Array<int> armorvalues;
|
|
|
|
Array<String> weaponicons;
|
|
Array<int> weapontranslations;
|
|
int weaponselect;
|
|
|
|
Array<String> ammoicons;
|
|
Array<int> ammotranslations;
|
|
Array<int> ammovalues;
|
|
Array<int> ammomaxvalues;
|
|
Array<int> ammoaltvalues;
|
|
int ammoselect;
|
|
|
|
Array<String> keyicons;
|
|
Array<int> keytranslations;
|
|
|
|
Array<String> inventoryicons;
|
|
Array<int> inventoryamounts; // negative values can be used for special states (-1: "ON", -2: "OFF", -3: "AUTO")
|
|
int inventoryselect;
|
|
|
|
StatsPrintInfo info;
|
|
|
|
void Clear()
|
|
{
|
|
healthicon = "";
|
|
healthvalue = 0;
|
|
healthtranslation = 0;
|
|
armoricons.Clear();
|
|
armortranslations.Clear();
|
|
armorvalues.Clear();
|
|
|
|
ammoselect = -1;
|
|
ammoicons.Clear();
|
|
ammotranslations.Clear();
|
|
ammovalues.Clear();
|
|
ammomaxvalues.Clear();
|
|
ammoaltvalues.Clear();
|
|
|
|
weaponselect = -1;
|
|
weaponicons.Clear();
|
|
weapontranslations.Clear();
|
|
|
|
keyicons.Clear();
|
|
keytranslations.Clear();
|
|
|
|
inventoryselect = -1;
|
|
inventoryicons.Clear();
|
|
inventoryamounts.Clear();
|
|
}
|
|
};
|
|
|
|
|
|
class AltHud ui
|
|
{
|
|
TextureID invgem_left, invgem_right;
|
|
int hudwidth, hudheight;
|
|
int statspace;
|
|
Font HudFont; // The font for the health and armor display
|
|
Font IndexFont; // The font for the inventory indices
|
|
Font StatFont;
|
|
int HudFontOffset;
|
|
const POWERUPICONSIZE = 32;
|
|
HudStats currentStats; // must be filled in by the status bar.
|
|
|
|
|
|
virtual void Init()
|
|
{
|
|
HudFont = BigFont; // Strife doesn't have anything nice so use the standard font
|
|
if (Raze.isBlood()) HudFont = Font.GetFont("HUDFONT_BLOOD");
|
|
else if (Raze.isDuke()) HudFontOffset = 6;
|
|
IndexFont = Font.GetFont("HUDINDEXFONT");
|
|
if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
|
|
if (!Raze.isNamWW2GI())
|
|
StatFont = SmallFont;
|
|
else
|
|
StatFont = ConFont;
|
|
|
|
invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
|
|
invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
|
|
statspace = StatFont.StringWidth("Ac:");
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draws an image into a box with its bottom center at the bottom
|
|
// center of the box. The image is scaled down if it doesn't fit
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DrawImageToBox(TextureID tex, int x, int y, int w, int h, double trans = 0.75, bool animate = false, int translation = 0)
|
|
{
|
|
double scale1, scale2;
|
|
|
|
if (tex)
|
|
{
|
|
let texsize = TexMan.GetScaledSize(tex);
|
|
|
|
if (w < texsize.X) scale1 = w / texsize.X;
|
|
else scale1 = 1.0;
|
|
if (h < texsize.Y) scale2 = h / texsize.Y;
|
|
else scale2 = 1.0;
|
|
scale1 = min(scale1, scale2);
|
|
if (scale2 < scale1) scale1=scale2;
|
|
|
|
x += w >> 1;
|
|
y += h;
|
|
|
|
w = (int)(texsize.X * scale1);
|
|
h = (int)(texsize.Y * scale1);
|
|
|
|
screen.DrawTexture(tex, animate, x, y,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans, DTA_TranslationIndex, translation,
|
|
DTA_DestWidth, w, DTA_DestHeight, h, DTA_CenterBottomOffset, 1);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draws a text but uses a fixed width for all characters
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DrawHudText(Font fnt, int color, String text, int x, int y, double trans = 0.75, double fontscale = 1.0)
|
|
{
|
|
//if (fnt == HudFont) y += HudFontOffset;
|
|
int zerowidth = fnt.GetCharWidth("0");
|
|
screen.DrawText(fnt, color, x, y - (fnt.GetHeight() - fnt.Getdisplacement()) * fontscale, text, DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight,
|
|
DTA_KeepRatio, true, DTA_Alpha, trans, DTA_Monospace, MONO_CellCenter, DTA_Spacing, zerowidth, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draws a number with a fixed width for all digits
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DrawHudNumber(Font fnt, int color, int num, int x, int y, double trans = 0.75, double fontscale = 1.0)
|
|
{
|
|
DrawHudText(fnt, color, String.Format("%d", num), x, y, trans, fontscale);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draws a time string as hh:mm:ss
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawTimeString(Font fnt, int color, int seconds, int x, int y, double trans = 0.75, double fontscale = 1.0)
|
|
{
|
|
String s = String.Format("%02i:%02i:%02i", seconds / 3600, (seconds % 3600) / 60, seconds % 60);
|
|
int length = 8 * fnt.GetCharWidth("0");
|
|
DrawHudText(fnt, color, s, x-length, y, trans, fontscale);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// draw the status (number of kills etc)
|
|
//
|
|
//===========================================================================
|
|
|
|
virtual void DrawStatLine(int x, in out int y, String prefix, String text, double fontscale)
|
|
{
|
|
|
|
y -= (StatFont.GetHeight()-1) * fontscale;
|
|
screen.DrawText(StatFont, Font.CR_UNTRANSLATED, x, y, prefix,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
|
|
|
|
screen.DrawText(StatFont, Font.CR_UNTRANSLATED, x+statspace, y, text,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
|
|
}
|
|
|
|
virtual void DrawStatus(SummaryInfo stats, int x, int y, double fontscale)
|
|
{
|
|
//if (!deathmatch)
|
|
{
|
|
if (hud_showsecrets && stats.maxsecrets > 0)
|
|
{
|
|
String prefix = String.Format("%sS:", currentStats.info.letterColor);
|
|
String text = String.Format("%s%d/%d", stats.secrets >= stats.maxsecrets ? currentStats.info.completeColor : currentStats.info.standardColor, stats.secrets, stats.maxsecrets);
|
|
if (stats.supersecrets > 0) text.AppendFormat("+%d", stats.supersecrets);
|
|
|
|
DrawStatLine(x, y, prefix, text, fontscale);
|
|
}
|
|
|
|
if (hud_showkills && stats.maxkills != -1)
|
|
{
|
|
String prefix;
|
|
String text;
|
|
|
|
if (stats.maxkills == -3) prefix = String.Format("%sF:", currentStats.info.letterColor);
|
|
else prefix = String.Format("%sK:", currentStats.info.letterColor);
|
|
|
|
if (stats.maxkills == -3) text = String.Format("%s%d", currentStats.info.standardColor, stats.kills);
|
|
else if (stats.maxkills == -2) text = String.Format("%s%d", currentStats.info.standardColor, stats.kills);
|
|
else text = String.Format("%s%d/%d", stats.kills == stats.maxkills ? currentStats.info.completeColor : currentStats.info.standardColor, stats.kills, stats.maxkills);
|
|
|
|
DrawStatLine(x, y, prefix, text, fontscale);
|
|
}
|
|
|
|
if (hud_showtimestat)
|
|
{
|
|
String prefix = String.Format("%sT:", currentStats.info.letterColor);
|
|
String text;
|
|
let seconds = stats.time / 1000;
|
|
|
|
if (seconds >= 3600)
|
|
text = String.Format("%s%02i:%02i:%02i", currentStats.info.standardColor, seconds / 3600, (seconds % 3600) / 60, seconds % 60);
|
|
else
|
|
text = String.Format("%s%02i:%02i", currentStats.info.standardColor, seconds / 60, seconds % 60);
|
|
DrawStatLine(x, y, prefix, text, fontscale);
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// draw health
|
|
//
|
|
//===========================================================================
|
|
|
|
virtual void DrawHealth(int x, int y, double fontscale)
|
|
{
|
|
int health = currentStats.healthvalue;
|
|
|
|
// decide on the color first
|
|
int fontcolor =
|
|
health < hud_health_red ? Font.CR_RED :
|
|
health < hud_health_yellow ? Font.CR_GOLD :
|
|
health <= hud_health_green ? Font.CR_GREEN :
|
|
Font.CR_BLUE;
|
|
|
|
DrawImageToBox(TexMan.CheckForTexture(currentStats.healthicon), x, y, 31, 17, 0.75, true);
|
|
if (Raze.isSW()) y -= 4; // still need to figure out why the font is misaligned this much.
|
|
DrawHudNumber(HudFont, fontcolor, health, x + 33, y + 17, fontscale:fontscale);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Draw Armor.
|
|
// very similar to drawhealth, but adapted to handle Hexen armor too
|
|
//
|
|
//===========================================================================
|
|
|
|
virtual void DrawArmor(int xx, int y, double fontscale)
|
|
{
|
|
int x = xx;
|
|
int spacing = HudFont.StringWidth("000") * fontscale;
|
|
for(int i = 0; i < currentStats.armoricons.Size(); i++)
|
|
{
|
|
int ap = currentStats.armorvalues[i];
|
|
|
|
// decide on color
|
|
int fontcolor =
|
|
ap < hud_armor_red ? Font.CR_RED :
|
|
ap < hud_armor_yellow ? Font.CR_GOLD :
|
|
ap <= hud_armor_green ? Font.CR_GREEN :
|
|
Font.CR_BLUE;
|
|
|
|
DrawImageToBox(TexMan.CheckForTexture(currentStats.armoricons[i]), x, y, 31, 17, 0.75, true);
|
|
if (Raze.isSW()) y -= 4; // still need to figure out why the font is misaligned.
|
|
if (ap >= 0) DrawHudNumber(HudFont, fontcolor, ap, x + 33, y + 17, fontscale:fontscale);
|
|
x += 35 + spacing;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// KEYS
|
|
//
|
|
//===========================================================================
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draw one key
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual bool DrawOneKey(int x, int y, int keyindex)
|
|
{
|
|
TextureID icon = TexMan.CheckForTexture(currentstats.keyicons[keyindex]);
|
|
|
|
if (icon.isValid())
|
|
{
|
|
int trans = 0;
|
|
if (currentStats.keytranslations.Size()) trans = currentStats.keytranslations[keyindex];
|
|
DrawImageToBox(icon, x, y, 8, 10, 0.75, false, trans);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draw all keys
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual int DrawKeys(int x, int y)
|
|
{
|
|
int yo = y;
|
|
int xo = x;
|
|
int i;
|
|
int c = 0;
|
|
|
|
// Go through the list in reverse order of definition, because we start at the right.
|
|
for(int i = currentStats.keyicons.Size() - 1; i >= 0; i--)
|
|
{
|
|
if (DrawOneKey(x - 9, y, i))
|
|
{
|
|
x -= 9;
|
|
if (++c >= 10)
|
|
{
|
|
x = xo;
|
|
y -= 11;
|
|
c = 0;
|
|
}
|
|
}
|
|
}
|
|
if (x == xo && y != yo) y += 11; // undo the last wrap if the current line is empty.
|
|
return y - 11;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Drawing Ammo helpers
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static int GetDigitCount(int value)
|
|
{
|
|
int digits = 0;
|
|
|
|
do
|
|
{
|
|
value /= 10;
|
|
++digits;
|
|
}
|
|
while (0 != value);
|
|
|
|
return digits;
|
|
}
|
|
|
|
int, int GetAmmoTextLengths()
|
|
{
|
|
int tammomax = 0, tammocur = 0;
|
|
for(int i = 0; i < currentStats.ammovalues.Size(); i++)
|
|
{
|
|
int ammomax = currentstats.ammomaxvalues[i], ammocur = currentstats.ammovalues[i];
|
|
tammocur = MAX(ammocur, tammocur);
|
|
tammomax = MAX(ammomax, tammomax);
|
|
}
|
|
return GetDigitCount(tammocur), GetDigitCount(tammomax);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Drawing Ammo
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual int DrawAmmo(int x, int y)
|
|
{
|
|
int ammocurlen = 0;
|
|
int ammomaxlen = 0;
|
|
[ammocurlen, ammomaxlen] = GetAmmoTextLengths();
|
|
|
|
String buf = String.Format("%0*d/%0*d", ammocurlen, 0, ammomaxlen, 0);
|
|
int def_width = ConFont.StringWidth(buf);
|
|
int yadd = ConFont.GetHeight();
|
|
|
|
int xtext = x - def_width;
|
|
int ximage = x;
|
|
|
|
if (hud_ammo_order > 0)
|
|
{
|
|
xtext -= 24;
|
|
ximage -= 20;
|
|
}
|
|
else
|
|
{
|
|
ximage -= def_width + 20;
|
|
}
|
|
|
|
|
|
// Go through the list in reverse order of definition, because we start at the right.
|
|
for(int i = currentStats.ammoicons.Size() - 1; i >= 0; i--)
|
|
{
|
|
int curammo = currentStats.ammovalues[i];
|
|
int maxammo = currentStats.ammomaxvalues[i];
|
|
|
|
double trans= i == currentstats.ammoselect ? 0.75 : 0.375;
|
|
|
|
// buf = String.Format("%d/%d", ammo, maxammo);
|
|
buf = String.Format("%*d/%*d", ammocurlen, curammo, ammomaxlen, maxammo);
|
|
|
|
int tex_width= clamp(ConFont.StringWidth(buf) - def_width, 0, 1000);
|
|
|
|
int fontcolor=( !maxammo ? Font.CR_GRAY :
|
|
curammo < ( (maxammo * hud_ammo_red) / 100) ? Font.CR_RED :
|
|
curammo < ( (maxammo * hud_ammo_yellow) / 100) ? Font.CR_GOLD : Font.CR_GREEN );
|
|
|
|
DrawHudText(ConFont, fontcolor, buf, xtext-tex_width, y+yadd, trans);
|
|
DrawImageToBox(TexMan.CheckForTexture(currentStats.ammoicons[i]), ximage, y, 16, 8, trans);
|
|
y-=10;
|
|
}
|
|
return y;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Drawing weapons
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawOneWeapon(int x, in out int y, int weapon)
|
|
{
|
|
double trans = weapon == currentstats.weaponselect? 0.85 : 0.4;
|
|
|
|
TextureID picnum = TexMan.CheckForTexture(currentstats.weaponicons[weapon]);
|
|
|
|
if (picnum.isValid())
|
|
{
|
|
// don't draw tall sprites too small.
|
|
int w, h;
|
|
[w, h] = TexMan.GetSize(picnum);
|
|
int rh;
|
|
if (w > h) rh = 8;
|
|
else
|
|
{
|
|
rh = 16;
|
|
y -= 8;
|
|
}
|
|
DrawImageToBox(picnum, x-24, y, 20, rh, trans);
|
|
y-=10;
|
|
}
|
|
}
|
|
|
|
|
|
virtual void DrawWeapons(int x, int y)
|
|
{
|
|
// Go through the list in reverse order of definition, because we start at the right.
|
|
for(int i = currentStats.weaponicons.Size() - 1; i >= 0; i--)
|
|
{
|
|
DrawOneWeapon(x, y, i);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Draw the Inventory
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawInventory(int x,int y)
|
|
{
|
|
int numitems = (hudwidth - 2*x) / 32;
|
|
int i;
|
|
|
|
int item = 0;//StatusBar.ValidateInvFirst(numitems);
|
|
if(item != 0)
|
|
{
|
|
screen.DrawTexture(invgem_left, true, x-10, y,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
|
|
}
|
|
|
|
int itemcount = currentstats.inventoryicons.Size();
|
|
for(i = 0; i < itemcount;)
|
|
{
|
|
int amount = currentstats.inventoryamounts[i];
|
|
double trans = i == currentstats.inventoryselect ? 1.0 : 0.4;
|
|
|
|
DrawImageToBox(TexMan.CheckForTexture(currentstats.inventoryicons[i]), x, y, 19, 25, trans, true);
|
|
if (amount > 0)
|
|
{
|
|
String buffer = String.Format("%d", amount);
|
|
|
|
int xx = amount >= 100? 18 : 22;
|
|
screen.DrawText(IndexFont, Font.CR_GOLD, x+xx, y+20, buffer,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans);
|
|
}
|
|
|
|
x+=32;
|
|
i++;
|
|
if (item + i == numitems) break;
|
|
}
|
|
if(i < itemcount)
|
|
{
|
|
screen.DrawTexture(invgem_right, true, x-10, y,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// PROC DrawCoordinates
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DrawCoordinateEntry(int xpos, int ypos, String coordstr, double fontscale)
|
|
{
|
|
screen.DrawText(StatFont, hudcolor_xyco, xpos, ypos, coordstr,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
}
|
|
|
|
virtual void DrawCoordinates(bool withmapname, double fontscale)
|
|
{
|
|
/* todo when everything else works.
|
|
Vector3 pos = (0, 0, 0);
|
|
String coordstr;
|
|
int h = StatFont.GetHeight();
|
|
|
|
|
|
int xpos = hudwidth - StatFont.StringWidth("X: -00000")-6;
|
|
int ypos = 18;
|
|
|
|
if (withmapname)
|
|
{
|
|
let font = generic_ui? NewSmallFont : StatFont.CanPrint(Level.LevelName)? StatFont : OriginalSmallFont;
|
|
int hh = font.GetHeight();
|
|
|
|
screen.DrawText(font, hudcolor_titl, hudwidth - 6 - font.StringWidth(Level.MapName), ypos, Level.MapName,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
screen.DrawText(font, hudcolor_titl, hudwidth - 6 - font.StringWidth(Level.LevelName), ypos + hh, Level.LevelName,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
ypos += 2 * hh + h;
|
|
}
|
|
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z), fontscale);
|
|
ypos += h;
|
|
|
|
if (hud_showangles)
|
|
{
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)));
|
|
}
|
|
*/
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// main drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawInGame(SummaryInfo summary)
|
|
{
|
|
// No HUD in the title level!
|
|
if (gamestate == GS_TITLELEVEL) return;
|
|
let fontscale = currentStats.info.fontscale;
|
|
|
|
DrawStatus(summary, 5, hudheight-50, fontscale);
|
|
DrawHealth(5, hudheight - 45, fontscale);
|
|
DrawArmor(5, hudheight-20, fontscale);
|
|
|
|
int y = DrawKeys(hudwidth-4, hudheight-10);
|
|
y = DrawAmmo(hudwidth-5, y);
|
|
if (hud_showweapons) DrawWeapons(hudwidth - 5, y);
|
|
DrawInventory(200, hudheight - 28);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// automap drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawAutomap(SummaryInfo summary)
|
|
{
|
|
let lev = currentlevel;
|
|
let amstr = String.Format("%s: \034%c%s", lev.GetLabelName(), hudcolor_titl + 65, lev.DisplayName());
|
|
|
|
let cluster = lev.GetCluster();
|
|
String volname;
|
|
if (cluster) volname = cluster.name;
|
|
|
|
let allname = levname .. volname;
|
|
font = generic_ui? NewSmallFont : StatFont.CanPrint(allname)? StatFont : OriginalSmallFont;
|
|
|
|
/*
|
|
if (am_showtotaltime)
|
|
{
|
|
DrawTimeString(font, hudcolor_ttim, curentstats.totaltime / 1000, hudwidth-2, bottom, 1, currentStats.info.fontscale);
|
|
bottom -= fonth;
|
|
}
|
|
*/
|
|
|
|
if (am_showtime)
|
|
{
|
|
let seconds = summary.time / 1000;
|
|
DrawTimeString(font, hudcolor_ltim, seconds, hudwidth-2, bottom, 1, fontscale);
|
|
}
|
|
|
|
screen.DrawText(font, Font.CR_BRICK, 2, hudheight - fonth - 1, amstr,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
if (volname.length() > 0)
|
|
{
|
|
Screen.DrawText(myfont, Font.CR_ORANGE, 2, hudheight - fonth * 2 - 1, volname,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// main drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void Draw(RazeStatusBar stbar, SummaryInfo summary, int w, int h)
|
|
{
|
|
hudwidth = w;
|
|
hudheight = h;
|
|
stbar.GetAllStats(currentStats);
|
|
if (automapMode != am_full)
|
|
{
|
|
DrawInGame(summary);
|
|
}
|
|
else
|
|
{
|
|
DrawAutomap(summary);
|
|
}
|
|
}
|
|
|
|
}
|