mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
562c1a18c8
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
197 lines
6.8 KiB
C++
197 lines
6.8 KiB
C++
/*
|
|
** Enhanced heads up 'overlay' for fullscreen
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2003-2008 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "v_video.h"
|
|
#include "gi.h"
|
|
#include "filesystem.h"
|
|
#include "sc_man.h"
|
|
#include "d_net.h"
|
|
#include "cmdlib.h"
|
|
#include "vm.h"
|
|
#include "v_draw.h"
|
|
#include "printf.h"
|
|
#include "v_font.h"
|
|
#include "mapinfo.h"
|
|
#include "base_sbar.h"
|
|
|
|
#include <time.h>
|
|
|
|
|
|
CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
|
|
//CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
|
|
|
|
CVAR(Int, am_showtotaltime, 0, CVAR_ARCHIVE); // Show time on automap
|
|
CVAR(Int, am_showtime, 0, CVAR_ARCHIVE); // Show time on automap
|
|
|
|
// These are intentionally not the same as in the automap!
|
|
CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD
|
|
CVAR (Bool, hud_showkills, true,CVAR_ARCHIVE); // Show monster stats on HUD
|
|
CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
|
|
CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
|
|
CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
|
|
CVAR (Int , hud_showammo, 2, CVAR_ARCHIVE); // Show ammo collected
|
|
CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
|
|
CVAR (Int , hud_showtimestat, 0, CVAR_ARCHIVE); // Show time on HUD as statistics widget
|
|
CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
|
|
|
|
CVAR (Int, hud_ammo_order, 0, CVAR_ARCHIVE); // ammo image and text order
|
|
CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
|
|
CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
|
|
CVAR (Int, hud_health_red, 25, CVAR_ARCHIVE) // health amount less than which status is red
|
|
CVAR (Int, hud_health_yellow, 50, CVAR_ARCHIVE) // health amount less than which status is yellow
|
|
CVAR (Int, hud_health_green, 100, CVAR_ARCHIVE) // health amount above is blue, below is green
|
|
CVAR (Int, hud_armor_red, 25, CVAR_ARCHIVE) // armor amount less than which status is red
|
|
CVAR (Int, hud_armor_yellow, 50, CVAR_ARCHIVE) // armor amount less than which status is yellow
|
|
CVAR (Int, hud_armor_green, 100, CVAR_ARCHIVE) // armor amount above is blue, below is green
|
|
|
|
CVAR (Bool, hud_berserk_health, true, CVAR_ARCHIVE); // when found berserk pack instead of health box
|
|
CVAR (Bool, hud_showangles, false, CVAR_ARCHIVE) // show player's pitch, yaw, roll
|
|
|
|
CVAR (Int, hudcolor_titl, CR_YELLOW, CVAR_ARCHIVE) // color of automap title
|
|
CVAR (Int, hudcolor_time, CR_RED, CVAR_ARCHIVE) // color of level/hub time
|
|
CVAR (Int, hudcolor_ltim, CR_ORANGE, CVAR_ARCHIVE) // color of single level time
|
|
CVAR (Int, hudcolor_ttim, CR_GOLD, CVAR_ARCHIVE) // color of total time
|
|
CVAR (Int, hudcolor_xyco, CR_GREEN, CVAR_ARCHIVE) // color of coordinates
|
|
|
|
CVAR (Int, hudcolor_statnames, CR_RED, CVAR_ARCHIVE) // For the letters before the stats
|
|
CVAR (Int, hudcolor_stats, CR_GREEN, CVAR_ARCHIVE) // For the stats values themselves
|
|
|
|
|
|
CVAR(Bool, map_point_coordinates, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // show player or map coordinates?
|
|
|
|
DObject* AltHud;
|
|
extern DStatusBarCore* StatusBar;
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Create Alternative HUD
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
/*
|
|
CUSTOM_CVAR(Bool, hud_althud_forceinternal, false, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|
{
|
|
CreateAltHUD();
|
|
}
|
|
*/
|
|
|
|
static DObject* DoCreateAltHUD(const FName classname)
|
|
{
|
|
if (classname == NAME_None)
|
|
return nullptr;
|
|
|
|
const auto cls = PClass::FindClass(classname);
|
|
if (!cls)
|
|
{
|
|
Printf(TEXTCOLOR_RED "Unknown alternative HUD class \"%s\"\n", classname.GetChars());
|
|
return nullptr;
|
|
}
|
|
|
|
if (!cls->IsDescendantOf(NAME_AltHud))
|
|
{
|
|
Printf(TEXTCOLOR_RED "Alternative HUD class \"%s\" is not derived from AltHud\n", classname.GetChars());
|
|
return nullptr;
|
|
}
|
|
|
|
const auto althud = cls->CreateNew();
|
|
|
|
IFVIRTUALPTRNAME(althud, NAME_AltHud, Init)
|
|
{
|
|
VMValue params[] = { althud };
|
|
VMCall(func, params, countof(params), nullptr, 0);
|
|
}
|
|
|
|
return althud;
|
|
}
|
|
|
|
void CreateAltHUD()
|
|
{
|
|
if (AltHud)
|
|
{
|
|
GC::DelSoftRoot(AltHud);
|
|
AltHud->Destroy();
|
|
AltHud = nullptr;
|
|
}
|
|
|
|
/*
|
|
if (!hud_althud_forceinternal)
|
|
AltHud = DoCreateAltHUD(gameinfo.althudclass);
|
|
*/
|
|
|
|
if (!AltHud)
|
|
AltHud = DoCreateAltHUD(NAME_AltHud);
|
|
|
|
assert(AltHud);
|
|
GC::AddSoftRoot(AltHud);
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// draw the HUD
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
EXTERN_CVAR(Bool, hud_aspectscale)
|
|
//EXTERN_CVAR(Bool, hud_oldscale)
|
|
EXTERN_CVAR(Float, hud_scalefactor)
|
|
|
|
void DrawAltHUD(SummaryInfo *info)
|
|
{
|
|
int hudwidth;
|
|
int hudheight;
|
|
|
|
if (!AltHud) CreateAltHUD();
|
|
|
|
/*
|
|
if (hud_oldscale)
|
|
{
|
|
int scale = GetUIScale(twod, hud_althudscale);
|
|
hudwidth = twod->GetWidth() / scale;
|
|
hudheight = twod->GetHeight() / scale;
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
hudwidth = int(640 / hud_scalefactor);
|
|
hudheight = hudwidth * twod->GetHeight() / twod->GetWidth();
|
|
}
|
|
if (hud_aspectscale) hudheight = hudheight * 5 / 6;
|
|
|
|
|
|
IFVIRTUALPTRNAME(AltHud, NAME_AltHud, Draw)
|
|
{
|
|
VMValue params[] = { AltHud, StatusBar, info, hudwidth, hudheight };
|
|
VMCall(func, params, countof(params), nullptr, 0);
|
|
}
|
|
}
|
|
|