raze/source/core/rendering
Christoph Oelckers 902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
..
scene - renamed everything back 2022-10-30 16:51:33 +01:00
hw_entrypoint.cpp - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
hw_models.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_models.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h
hw_sections.cpp - use engine utilities for the section builder’s inside check 2022-10-22 12:16:57 +02:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
hw_voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
render.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00