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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "common_game.h"
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#include "player.h"
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#include "qav.h"
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BEGIN_BLD_NS
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class CChoke
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{
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public:
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CChoke()
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{
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qav = nullptr;
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duration = 0;
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time = 0;
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callback = nullptr;
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x = 0;
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y = 0;
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};
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void init(int a1, void(*a2)(PLAYER*));
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void animateChoke(int x, int y, int smoothratio);
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void reset() { time = 0; }
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QAV* qav;
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int duration;
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int time;
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int x;
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int y;
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void(*callback)(PLAYER*);
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};
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void chokeCallback(PLAYER*);
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extern CChoke gChoke;
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END_BLD_NS
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