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jaudiolib
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GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
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2006-11-21 05:38:22 +00:00 |
jmact
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More warning fixes
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2006-11-19 03:02:36 +00:00 |
misc
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NAM support
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2006-07-22 00:53:20 +00:00 |
_functio.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
_rts.h
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actors.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
anim.c
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
astub.c
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Blar.
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2006-12-03 00:27:43 +00:00 |
config.c
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Save the GRP file selected in the startup window to the cfg
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2006-12-01 04:22:16 +00:00 |
config.h
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Best map par time tracking from JonoF
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2006-10-23 21:47:28 +00:00 |
develop.h
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duke3d.h
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
funct.h
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Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
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2006-11-30 23:37:47 +00:00 |
function.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
game.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
gamedef.c
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This seems like a good idea...
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2006-12-05 21:51:24 +00:00 |
gamedef.h
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CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
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2006-11-06 22:14:27 +00:00 |
gamedefs.h
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Fix squishing a shrunken enemy while changing weapon bug
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2006-07-09 19:51:09 +00:00 |
gameexec.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
global.c
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This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
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2006-12-04 22:05:30 +00:00 |
GNU.TXT
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grpscan.c
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Fix some gcc4 warnings
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2006-11-18 08:13:33 +00:00 |
grpscan.h
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WW2GI "support"
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2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-09-07 17:46:00 +00:00 |
keys.h
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mapster32.h
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Fix "array subscript has type 'char'" warnings
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2006-11-19 08:24:46 +00:00 |
menus.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
names.h
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namesdyn.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
namesdyn.h
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osdcmds.c
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
osdcmds.h
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osdfuncs.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
osdfuncs.h
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player.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
premap.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
rts.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
rts.h
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savegame.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
sector.c
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updatesectorz() -> updatesector()
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2006-12-02 06:00:49 +00:00 |
soundefs.h
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sounds.c
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Null pointer checks for music filenames
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2006-12-06 23:14:49 +00:00 |
sounds.h
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git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-07-13 23:13:06 +00:00 |
startgtk.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.h
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GRP selection from JonoF
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2006-07-07 18:41:05 +00:00 |
testcd.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
winbits.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
wrapper.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |