..
android
Minor Android changes. Barf. DONT_BUILD.
2015-07-08 03:34:24 +00:00
enet
jaudiolib
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
jmact
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
lunatic
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
misc
Revert recent icon changes.
2015-05-27 08:46:44 +00:00
sw
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
2015-10-10 06:57:46 +00:00
testgame
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
2015-10-10 06:57:46 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c
Menu options to control Polymer light and shadow counts
2015-10-24 00:30:35 +00:00
actors.h
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
2015-10-23 23:00:21 +00:00
actors_inline.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
actors_inline.h
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
android.h
More Android changes. DONT_BUILD.
2015-02-11 05:22:19 +00:00
anim.c
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
2015-09-23 17:55:02 +00:00
anim.h
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animsounds.c
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animsounds.h
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animvpx.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
animvpx.h
Add SW to our build system and make relevant changes to avoid fatal build errors.
2015-05-19 21:56:03 +00:00
astub.c
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
2015-11-14 23:40:59 +00:00
common.c
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
2015-10-03 11:53:13 +00:00
common_game.h
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
2015-09-23 17:55:02 +00:00
config.c
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
2015-10-20 07:15:01 +00:00
config.h
config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
2015-05-16 14:27:01 +00:00
demo.c
Internally, work with 24-bit palettes instead of 18-bit.
2015-09-23 17:55:11 +00:00
demo.h
duke3d.h
Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
2015-07-25 17:23:22 +00:00
events_defs.h
Add events for the remaining player-related HUD display functions:
2015-03-30 05:57:30 +00:00
function.h
game.c
Fix errant use of tsprite extra field to check an enemy's health.
2015-10-23 23:00:02 +00:00
game.h
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
2015-09-23 17:55:02 +00:00
game_inline.c
game_inline.h
gamedef.c
C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
2015-09-24 06:31:52 +00:00
gamedef.h
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
gamedefs.h
gameexec.c
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
2015-09-24 06:31:55 +00:00
gameexec.h
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
2015-03-24 00:40:55 +00:00
GameListSource.game.h
GameListSource.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
gamestructures.c
C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name.
2015-05-27 08:45:30 +00:00
gamevars.c
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
2015-09-24 06:31:55 +00:00
gamevars.h
C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
2015-03-25 21:30:25 +00:00
global.c
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
2015-02-22 22:15:20 +00:00
global.h
Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
2015-10-03 11:53:19 +00:00
gpl-2.0.txt
GrpFile.game.h
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
GrpFile.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
grpscan.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
grpscan.h
Add more expansion GRPs to the detection list.
2015-05-13 08:57:27 +00:00
input.c
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
2015-04-28 21:30:42 +00:00
input.h
keys.h
m32common.c
Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
2015-11-14 17:21:11 +00:00
m32def.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
m32def.h
Fix tdupsprite in m32script.
2015-01-12 09:28:46 +00:00
m32exec.c
Split the getclosestcol functions into a new object, colmatch.
2015-09-27 21:17:59 +00:00
m32structures.c
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
2015-01-11 04:55:07 +00:00
m32vars.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
macros.h
Macro for handling ud.bgstretch. DONT_BUILD.
2015-02-11 05:21:46 +00:00
mapster32.h
Mapster32: fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.
2015-07-20 20:25:21 +00:00
mdump.cpp
mdump.h
menus.c
Fix POLYMER=0 build. DONT_BUILD.
2015-11-14 19:54:27 +00:00
menus.h
Menu options to control Polymer light and shadow counts
2015-10-24 00:30:35 +00:00
midi.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
midi.h
mpu401.c
mpu401.h
music.c
SW: Update the rest of the AudioLib API.
2015-05-19 22:06:04 +00:00
names.h
namesdyn.c
namesdyn.h
net.c
Macro for handling ud.bgstretch. DONT_BUILD.
2015-02-11 05:21:46 +00:00
net.h
old.diff
osdcmds.c
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
2015-10-20 07:15:01 +00:00
osdcmds.h
Menus: Add a Cheats menu to options.
2015-03-24 10:49:03 +00:00
osdfuncs.c
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
2015-02-11 05:22:48 +00:00
osdfuncs.h
player.c
Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
2015-10-20 07:15:18 +00:00
player.h
Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
2015-04-18 21:59:21 +00:00
premap.c
premap.c: on prelevel(), clear bits 16 and 32 of effector sprites.
2015-11-14 17:21:14 +00:00
premap.h
Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
2015-02-09 05:50:47 +00:00
quotes.h
Get rid of the "press space to restart" message on mobile. DONT_BUILD.
2015-02-11 05:22:41 +00:00
rev.c
rts.c
rts.h
savegame.c
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
2015-09-24 06:31:55 +00:00
savegame.h
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
2015-03-24 00:40:12 +00:00
sdlmusic.c
C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
2015-05-25 18:58:31 +00:00
sector.c
Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
2015-07-25 17:23:22 +00:00
sector.h
Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
2015-04-18 21:59:18 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
More audiolib cleanup, remove 8-bit output support.
2015-07-08 03:34:09 +00:00
sounds.h
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
2015-02-11 05:22:00 +00:00
sounds_common.h
sounds_mapster32.c
More audiolib cleanup, remove 8-bit output support.
2015-07-08 03:34:09 +00:00
sounds_mapster32.h
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
2015-01-25 12:17:59 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
2015-10-10 06:57:38 +00:00
startosx.game.m
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
2015-10-10 06:57:46 +00:00
startwin.game.c
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
2015-09-23 17:55:31 +00:00
startwin.game.h
valgrind_errors.log
winbits.c