mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
42d791e7c2
* Since game maintains its own clip capacities, we need to use them instead of the generic handler for the games that do not. * Clean up the game-side code in `CheckClip()` to use `min()`. * Repair issue with pistol clip calculation that was using modulo when it shouldn't. A full weapon with 300 will divide into 6 with no remainder, therefore nothing in the clip. * Fixes #906.
881 lines
20 KiB
Text
881 lines
20 KiB
Text
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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Copyright (C) 2020-2021 Christoph Oelckers
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This file is part of Raze.
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This is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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struct ChunkFrame // this wraps the internal (mis-)representation of the chunk data.
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{
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TextureID tex;
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int x, y;
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int flags;
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native void GetChunkFrame(int nFrameBase);
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}
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class ExhumedStatusBar : RazeStatusBar
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{
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HUDFont textfont, numberFont;
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int keyanims[4];
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int airframe, lungframe;
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int nSelectedItem;
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int nHealthLevel;
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int nMagicLevel;
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int nMeterRange;
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int nHurt;
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int nHealthFrame;
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int nMagicFrame;
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int nItemAltSeq;
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int nItemSeq;
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int nItemFrames;
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int nItemFrame;
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int totalmoves;
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int nCounter;
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int nCounterDest;
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int nDigit[3];
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int ammodelay;
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int nLastWeapon;
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enum EConst
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{
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KeySeq = 36,
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}
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override int, int GetReservedScreenSpace(int viewsize)
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{
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return 0, 24;
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}
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override void Init()
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{
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textfont = HUDFont.Create(SmallFont, 1, Mono_Off, 1, 1);
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numberFont = HUDFont.Create(BigFont, 0, Mono_Off, 1, 1);
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let nPicNum = GetStatusSequencePic(0, 0);
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let siz = TexMan.GetScaledSize(nPicNum);
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nMeterRange = siz.Y;
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Reset();
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}
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override void Reset()
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{
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airframe = lungframe = nHurt = nHealthFrame = nMagicFrame = nItemAltSeq = nItemFrames = nItemFrame = nCounter = 0;
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nDigit[0] = nDigit[1] = nDigit[2] = 0;
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nHealthLevel = -1;
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nMagicLevel = -1;
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nSelectedItem = -1;
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nItemSeq = -1;
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ammodelay = 3;
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nLastWeapon = -1;
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totalmoves = 0;
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nCounterDest = 0;
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}
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//---------------------------------------------------------------------------
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//
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// draws a sequence animation to the status bar
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//
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//---------------------------------------------------------------------------
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void DrawStatusSequence(int nSequence, int frameindex, double yoffset, double xoffset = 0, bool trueadjust = false)
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{
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int nFrameBase, nFrameSize;
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[nFrameBase, nFrameSize] = Exhumed.GetStatusSequence(nSequence, frameindex);
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for(; nFrameSize > 0; nFrameSize--, nFrameBase++)
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{
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int flags = 0;
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ChunkFrame chunk;
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chunk.GetChunkFrame(nFrameBase);
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double x = chunk.x + xoffset;
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double y = chunk.y + yoffset;
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if (hud_size <= Hud_StbarOverlay)
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{
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x += 161;
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y += 100;
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}
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else
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{
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if (x < 0)
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{
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x += 160;
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flags |= DI_SCREEN_LEFT_BOTTOM;
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}
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else if (x > 0)
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{
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x -= 159; // graphics do not match up precisely.
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flags |= DI_SCREEN_RIGHT_BOTTOM;
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}
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y -= 100;
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}
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if (chunk.flags & 3)
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{
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// This is hard to align with bad offsets, so skip that treatment for mirrored elements.
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flags |= DI_ITEM_RELCENTER;
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}
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else
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{
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let tsiz = TexMan.GetScaledSize(chunk.tex);
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if (trueadjust)
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{
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x -= tsiz.x * 0.5;
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y -= tsiz.y * 0.5;
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}
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else
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{
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x -= int(tsiz.x) / 2;
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y -= int(tsiz.y) / 2;
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}
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flags |= DI_ITEM_OFFSETS;
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}
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if (chunk.flags & 1)
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flags |= DI_MIRROR;
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if (chunk.flags & 2)
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flags |= DI_MIRRORY;
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DrawTexture(chunk.tex, (x, y), flags);
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}
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}
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//---------------------------------------------------------------------------
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//
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// draws a sequence animation to the status bar
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//
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//---------------------------------------------------------------------------
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TextureID GetStatusSequencePic(int nSequence, int frameindex)
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{
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int nFrameBase = Exhumed.GetStatusSequence(nSequence, frameindex);
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ChunkFrame chunk;
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chunk.GetChunkFrame(nFrameBase);
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return chunk.tex;
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}
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String GetStatusSequenceName(int nSequence, int frameindex)
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{
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let texid = GetStatusSequencePic(nSequence, frameindex);
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return TexMan.GetName(texid);
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}
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//---------------------------------------------------------------------------
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//
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// Frag display - very ugly and may have to be redone if multiplayer support gets added.
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//
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//---------------------------------------------------------------------------
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void DrawMulti()
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{
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/*
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char stringBuf[30];
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if (netgame)
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{
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BeginHUD(1, false, 320, 200);
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int shade;
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if ((PlayClock / 120) & 1)
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shade = -100;
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else
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shade = 127;
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int nTile = 3593;
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int xx = 320 / (nTotalPlayers + 1);
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int x = xx - 160;
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for (int i = 0; i < nTotalPlayers; i++)
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{
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DrawImage(String.Format("#%05d", nTile)), (x, 7), DI_ITEM_CENTER);
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if (i != nLocalPlayer) {
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shade = -100;
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}
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sprintf(stringBuf, "%d", nPlayerScore[i]);
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DrawString(this, textfont, stringBuf, x, 0, DI_ITEM_TOP | DI_TEXT_ALIGN_CENTER, i != nLocalPlayer ? CR_UNTRANSLATED : CR_GOLD, 1, -1, 0, 1, 1);
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x += xx;
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nTile++;
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}
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}
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*/
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}
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//==========================================================================
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//
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// Fullscreen HUD variant #1
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//
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//==========================================================================
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int ItemTimer(ExhumedPlayer pPlayer, int num)
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{
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switch (num) {
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case 1: //Scarab item
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return (pPlayer.invincibility * 100) / 900;
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case 3: //Hand item
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return (pPlayer.nDouble * 100) / 1350;
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case 5: //Mask
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return (pPlayer.nMaskAmount * 100) / 1350;
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case 4: //Invisible
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return (pPlayer.nInvisible * 100) / 900;
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case 2: //Torch
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return (pPlayer.nTorch * 100) / 900;
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}
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return -1;
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}
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void DrawHUD2(ExhumedPlayer pp)
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{
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BeginHUD(1, false, 320, 200);
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String format;
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TextureID img;
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double imgScale;
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double baseScale = numberFont.mFont.GetHeight() * 0.75;
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//
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// Health
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//
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img = GetStatusSequencePic(125, 0);
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let size = TexMan.GetScaledSize(img);
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imgScale = baseScale / size.Y;
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DrawTexture(img, (1.5, -1), DI_ITEM_LEFT_BOTTOM, scale:(imgScale, imgScale));
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if (!althud_flashing || pp.nHealth > 150 || (PlayClock & 32))
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{
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int s = -8;
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if (althud_flashing && pp.nHealth > 800)
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s += Raze.bsin(PlayClock << 5) >> 10;
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int intens = clamp(255 - 4 * s, 0, 255);
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format = String.Format("%d", pp.nHealth >> 3);
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DrawString(numberFont, format, (13, -numberFont.mFont.GetHeight() + 3), DI_TEXT_ALIGN_LEFT, Font.CR_UNTRANSLATED, intens / 255.);
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}
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//
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// Air
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//
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if (pp.isUnderwater())
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{
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img = GetStatusSequencePic(133, airframe);
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let size = TexMan.GetScaledSize(img);
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imgScale = baseScale / size.Y;
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DrawTexture(img, (-4, -22), DI_ITEM_RIGHT_BOTTOM, scale:(imgScale, imgScale));
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}
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//
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// Magic
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//
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if (nItemSeq >= 0)
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{
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img = GetStatusSequencePic(nItemSeq, nItemFrame);
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//int tile = GetStatusSequenceTile(nItemSeq, nItemFrame);
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//int tile2 = tile;
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//if (tile2 > 744 && tile2 < 751) tile2 = 744;
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let size = TexMan.GetScaledSize(img);
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imgScale = baseScale / size.Y;
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DrawTexture(img, (70, -1), DI_ITEM_CENTER_BOTTOM, scale:(imgScale, imgScale));
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format = String.Format("%d", pp.nMagic / 10);
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int nItem = pp.nItem;
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int timer = ItemTimer(pp, nItem);
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if (timer > 0)
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{
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format.AppendFormat("/%d", timer);
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}
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DrawString(numberFont, format, (79.5, -numberFont.mFont.GetHeight() + 3), DI_TEXT_ALIGN_LEFT);
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}
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//
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// Weapon
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//
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int weapon = pp.nCurrentWeapon;
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int ammo = nCounterDest;
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if (ammo > 0) // wicon > 0
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{
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if (weapon == kWeaponPistol && cl_showmagamt)
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{
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int clip = Exhumed.GetPistolClip();
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format = String.Format("%d/%d", clip, ammo - clip);
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}
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else if (weapon == kWeaponM60 && cl_showmagamt)
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{
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int clip = Exhumed.GetPlayerClip();
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format = String.Format("%d/%d", clip, ammo - clip);
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}
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else
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{
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format = String.Format("%d", ammo);
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}
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/* non-implemented weapon icon.
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int wicon = 0;// ammo_sprites[weapon];
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img = ammo_sprites[weapon];
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imgScale = baseScale / img.GetDisplayHeight();
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let imgX = 21.125;
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let strlen = format.Len();
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if (strlen > 1)
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{
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imgX += (imgX * 0.855) * (strlen - 1);
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}
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*/
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if ((!althud_flashing || PlayClock & 32 || ammo > 10))// (DamageData[weapon].max_ammo / 10)))
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{
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DrawString(numberFont, format, (-3, -numberFont.mFont.GetHeight() + 3), DI_TEXT_ALIGN_RIGHT);
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}
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//DrawGraphic(img, (-imgX, -1), DI_ITEM_RIGHT_BOTTOM, scale:(imgScale, imgScale));
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}
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//
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// keys
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//
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int nKeys = pp.keys;
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int x = -164;
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for (int i = 0; i < 4; i++)
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{
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if (nKeys & (0x1000 << i))
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{
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DrawImage(String.Format("KeyIcon%d", i+1), (x, -2), DI_ITEM_LEFT_BOTTOM);
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}
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x += 20;
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}
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}
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//---------------------------------------------------------------------------
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//
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// draw the full status bar
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//
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//---------------------------------------------------------------------------
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void DrawStatus(ExhumedPlayer pp)
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{
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if (hud_size <= Hud_StbarOverlay)
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{
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// draw the main bar itself
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BeginStatusBar(false, 320, 200, 40);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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DrawImage("TileStatusBar", (160, 200), DI_ITEM_CENTER_BOTTOM);
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screen.ClearClipRect();
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}
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else if (hud_size == Hud_Mini)
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{
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BeginHUD(1, false, 320, 200);
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DrawImage("hud_l", (0, 0), DI_ITEM_LEFT_BOTTOM | DI_SCREEN_LEFT_BOTTOM);
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DrawImage("hud_r", (0, 0), DI_ITEM_RIGHT_BOTTOM | DI_SCREEN_RIGHT_BOTTOM);
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}
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else if (hud_size == Hud_Full)
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{
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DrawHUD2(pp);
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return;
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}
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for (int i = 0; i < 4; i++)
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{
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if (pp.keys & (4096 << i))
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{
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DrawStatusSequence(KeySeq + 2 * i, keyanims[i], 0.5, 0.5, true);
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}
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}
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//if (/*!bFullScreen &&*/ nNetTime)
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{
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DrawStatusSequence(127, 0, 0);
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DrawStatusSequence(129, nMagicFrame, nMagicLevel);
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DrawStatusSequence(131, 0, 0); // magic pool frame (bottom)
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DrawStatusSequence(128, 0, 0);
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DrawStatusSequence(1, nHealthFrame, nHealthLevel);
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DrawStatusSequence(125, 0, 0); // draw ankh on health pool
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DrawStatusSequence(130, 0, 0); // draw health pool frame (top)
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// Item on the magic pool
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if (nItemSeq >= 0) DrawStatusSequence(nItemSeq, nItemFrame, 1);
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// draw the blue air level meter when underwater
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if (pp.isUnderwater()) DrawStatusSequence(133, airframe, 0, 0.5);
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else DrawStatusSequence(132, lungframe, 0);
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// item count dots.
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if (nSelectedItem >= 0)
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{
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int count = pp.items[nSelectedItem];
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DrawStatusSequence(156 + 2 * count, 0, 0);
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}
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// life dots.
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DrawStatusSequence(145 + (2 * pp.nLives), 0, 0);
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if (nHurt > 0) DrawStatusSequence(4, nHurt - 1, 0);
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// draw compass
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if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(35, ((pp.GetAngle() + 128) & Raze.kAngleMask) >> 8, 0, 0.5, true);
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//if (hud_size < Hud_Full)
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{
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// draw ammo count
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DrawStatusSequence(44, nDigit[2], 0, 0.5, true);
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DrawStatusSequence(45, nDigit[1], 0, 0.5, true);
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DrawStatusSequence(46, nDigit[0], 0, 0.5, true);
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}
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}
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DrawMulti();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DoLevelStats(int bottomy, Summaryinfo summary)
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{
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StatsPrintInfo stats;
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stats.fontscale = 1.;
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stats.altspacing = stats.spacing = SmallFont.GetHeight();
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stats.screenbottomspace = bottomy;
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stats.letterColor = TEXTCOLOR_RED;
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stats.standardColor = TEXTCOLOR_UNTRANSLATED;
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int y = -1;
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int mask = 1;
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if (automapMode == am_full)
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{
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stats.statfont = Raze.PickSmallFont();
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y = PrintAutomapInfo(stats, summary, true);
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mask = 2;
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}
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if (hud_stats & mask)
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{
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stats.statfont = SmallFont;
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stats.completeColor = TEXTCOLOR_DARKGREEN;
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PrintLevelStats(stats, summary, y);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetItemSeq(ExhumedPlayer pp)
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{
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static const int nItemSeqOffset[] = { 91, 72, 76, 79, 68, 87, 83 };
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static const int nItemMagic[] = { 500, 1000, 100, 500, 400, 200, 700, 0 };
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int nItem = pp.nItem;
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if (nItem < 0)
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{
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nItemSeq = -1;
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return;
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}
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if (nItemMagic[nItem] <= pp.nMagic) nItemAltSeq = 0;
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else nItemAltSeq = 2;
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nItemFrame = 0;
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nItemSeq = nItemSeqOffset[nItem] + nItemAltSeq;
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nItemFrames = Exhumed.SizeofStatusSequence(nItemSeq);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetMagicFrame(ExhumedPlayer pp)
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{
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int magicperline = 1000 / nMeterRange;
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int newMagicLevel = (1000 - pp.nMagic) / magicperline;
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newMagicLevel = clamp(newMagicLevel, 0, nMeterRange - 1);
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if (newMagicLevel != nMagicLevel || nItemFrames == 0) SetItemSeq(pp);
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nMagicLevel = newMagicLevel;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetHealthFrame(ExhumedPlayer pp)
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{
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if (nHurt)
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{
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nHurt++;
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if (nHurt > Exhumed.SizeofStatusSequence(4)) nHurt = 0;
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}
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int healthperline = 800 / nMeterRange;
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int newHealthLevel = (800 - pp.nHealth) / healthperline;
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newHealthLevel = clamp(newHealthLevel, 0, nMeterRange - 1);
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if (newHealthLevel > nHealthLevel) nHurt = 1;
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nHealthLevel = newHealthLevel;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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|
|
void SetCounter(int nVal)
|
|
{
|
|
nCounterDest = clamp(nVal, 0, 999);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void SetCounterImmediate(int nVal)
|
|
{
|
|
SetCounter(nVal);
|
|
nCounter = nCounterDest;
|
|
SetCounterDigits();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void SetCounterDigits()
|
|
{
|
|
nDigit[2] = 3 * (nCounter / 100 % 10);
|
|
nDigit[1] = 3 * (nCounter / 10 % 10);
|
|
nDigit[0] = 3 * (nCounter % 10);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void UpdateCounter(ExhumedPlayer pp)
|
|
{
|
|
int nWeapon = pp.nCurrentWeapon;
|
|
|
|
if (nWeapon < 0)
|
|
{
|
|
SetCounterImmediate(0);
|
|
}
|
|
else
|
|
{
|
|
int thiscount;
|
|
|
|
if (nWeapon >= kWeaponSword && nWeapon <= kWeaponRing)
|
|
thiscount = pp.nAmmo[nWeapon];
|
|
else
|
|
thiscount = 0;
|
|
|
|
if (nWeapon != nLastWeapon) SetCounterImmediate(thiscount);
|
|
else SetCounter(thiscount);
|
|
}
|
|
nLastWeapon = nWeapon;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void MoveStatus(ExhumedPlayer pp)
|
|
{
|
|
if (nItemSeq >= 0)
|
|
{
|
|
nItemFrame++;
|
|
|
|
if (nItemFrame >= nItemFrames)
|
|
{
|
|
if (nItemSeq == 76) {
|
|
SetItemSeq(pp);
|
|
}
|
|
else
|
|
{
|
|
nItemSeq -= nItemAltSeq;
|
|
|
|
if (nItemAltSeq || (totalmoves & 0x1F))
|
|
{
|
|
if (nItemSeq < 2) {
|
|
nItemAltSeq = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nItemAltSeq = 1;
|
|
}
|
|
|
|
nItemFrame = 0;
|
|
nItemSeq += nItemAltSeq;
|
|
nItemFrames = Exhumed.SizeofStatusSequence(nItemSeq);
|
|
}
|
|
}
|
|
}
|
|
|
|
nHealthFrame++;
|
|
if (nHealthFrame >= Exhumed.SizeofStatusSequence(1)) nHealthFrame = 0;
|
|
|
|
nMagicFrame++;
|
|
if (nMagicFrame >= Exhumed.SizeofStatusSequence(129)) nMagicFrame = 0;
|
|
|
|
if (nCounter == nCounterDest)
|
|
{
|
|
nCounter = nCounterDest;
|
|
ammodelay = 3;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ammodelay--;
|
|
if (ammodelay > 0)
|
|
return;
|
|
}
|
|
|
|
int eax = nCounterDest - nCounter;
|
|
|
|
if (eax <= 0)
|
|
{
|
|
if (eax >= -30)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
nDigit[i]--;
|
|
|
|
if (nDigit[i] < 0)
|
|
{
|
|
nDigit[i] += 30;
|
|
}
|
|
|
|
if (nDigit[i] < 27) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nCounter += (nCounterDest - nCounter) >> 1;
|
|
SetCounterDigits();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (eax <= 30)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
nDigit[i]++;
|
|
|
|
if (nDigit[i] <= 27)
|
|
break;
|
|
|
|
if (nDigit[i] >= 30)
|
|
nDigit[i] -= 30;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nCounter += (nCounterDest - nCounter) >> 1;
|
|
SetCounterDigits();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!(nDigit[0] % 3))
|
|
nCounter = nDigit[0] / 3 + 100 * (nDigit[2] / 3) + 10 * (nDigit[1] / 3);
|
|
|
|
eax = nCounterDest - nCounter;
|
|
if (eax < 0)
|
|
eax = -eax;
|
|
|
|
ammodelay = max(1, 4 - (eax >> 1));
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void SetPlayerItem(ExhumedPlayer pp)
|
|
{
|
|
if (nSelectedItem != pp.nItem)
|
|
{
|
|
nSelectedItem = pp.nItem;
|
|
SetItemSeq(pp);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
override void Tick()
|
|
{
|
|
totalmoves++;
|
|
let pp = Exhumed.GetViewPlayer();
|
|
SetMagicFrame(pp);
|
|
SetHealthFrame(pp);
|
|
SetPlayerItem(pp);
|
|
UpdateCounter(pp);
|
|
MoveStatus(pp);
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
int seq = KeySeq + 2 * i;
|
|
if (pp.keys & (4096 << i))
|
|
{
|
|
if (keyanims[i] < Exhumed.SizeofStatusSequence(seq) - 1)
|
|
{
|
|
Exhumed.MoveStatusSequence(seq, 0); // this plays the pickup sound.
|
|
keyanims[i]++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
keyanims[i] = 0;
|
|
}
|
|
}
|
|
|
|
if (pp.isUnderwater())
|
|
{
|
|
|
|
int nAirFrames = Exhumed.SizeofStatusSequence(133);
|
|
int airperline = 100 / nAirFrames;
|
|
|
|
airframe = pp.nAir / airperline;
|
|
|
|
if (airframe >= nAirFrames)
|
|
{
|
|
airframe = nAirFrames - 1;
|
|
}
|
|
else if (airframe < 0)
|
|
{
|
|
airframe = 0;
|
|
}
|
|
lungframe = 0;
|
|
}
|
|
else
|
|
{
|
|
int size = Exhumed.SizeofStatusSequence(132);
|
|
if (++lungframe == size) lungframe = 0;
|
|
}
|
|
}
|
|
|
|
|
|
override void UpdateStatusBar(SummaryInfo info)
|
|
{
|
|
if (hud_size <= Hud_Full)
|
|
{
|
|
DrawStatus(Exhumed.GetViewPlayer());
|
|
}
|
|
DoLevelStats(hud_size == Hud_Nothing ? 0 : hud_size == Hud_Full ? 20 : 45, info);
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
override void GetAllStats(HudStats stats)
|
|
{
|
|
stats.Clear();
|
|
stats.info.fontscale = 1;
|
|
|
|
stats.info.spacing = 8;
|
|
stats.info.letterColor = Font.TEXTCOLOR_RED;
|
|
stats.info.standardColor = Font.TEXTCOLOR_UNTRANSLATED;
|
|
stats.info.completeColor = Font.TEXTCOLOR_DARKGREEN;
|
|
stats.info.statfont = SmallFont;
|
|
|
|
let pp = Exhumed.GetViewPlayer();
|
|
stats.healthicon = GetStatusSequenceName(125, 0);
|
|
stats.healthvalue = pp.nHealth >> 3;
|
|
|
|
SetMagicFrame(pp);
|
|
|
|
stats.armoricons.Push(GetStatusSequenceName(nItemSeq, nItemFrame));
|
|
stats.armorvalues.Push(pp.nMagic / 10);
|
|
|
|
if (pp.isUnderwater())
|
|
{
|
|
let img = GetStatusSequenceName(133, airframe);
|
|
stats.armoricons.Push(img);
|
|
stats.armorvalues.Push(-1);
|
|
}
|
|
|
|
int nKeys = pp.keys;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (nKeys & (0x1000 << i))
|
|
{
|
|
stats.keyicons.Push(String.Format("KeyIcon%d", i+1));
|
|
}
|
|
}
|
|
|
|
static const string weaponicons[] = { "", "WeaponSpriteMagnum", "WeaponSpriteM60", "WeaponSpriteFlamethrower", "", "WeaponSpriteCobra", "" /* sprite for ring?*/};
|
|
for (int i = 0; i < weaponicons.Size(); i++)
|
|
{
|
|
if (pp.nPlayerWeapons & (1 << i) && weaponicons[i] != "")
|
|
{
|
|
if (pp.nCurrentWeapon == i) stats.weaponselect = stats.weaponicons.Size();
|
|
stats.weaponicons.Push(weaponicons[i]);
|
|
}
|
|
}
|
|
|
|
static const string ammoicons[] = { "", "AmmoSpriteMagnum", "AmmoSpriteM60_1", "AmmoSpriteFuel", "AmmoSpriteGrenade", "AmmoSpriteCobra", "-" /* sprite for ring?*/};
|
|
for (int i = 0; i < ammoicons.Size(); i++)
|
|
{
|
|
if (pp.nCurrentWeapon == i) stats.ammoselect = stats.ammoicons.Size();
|
|
stats.ammoicons.Push(ammoicons[i]);
|
|
stats.ammovalues.Push(pp.nAmmo[i]);
|
|
stats.ammomaxvalues.Push(300);
|
|
}
|
|
|
|
}
|
|
}
|