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101 lines
2.5 KiB
Text
101 lines
2.5 KiB
Text
// Container for handler functions that handle walls with breakable textures.
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// Note that this must be a class, not a struct, so that the internal lookup functions can find it.
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class RedneckBreakWalls
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{
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static void SinglePlayerBreak(walltype wal, TextureID newtex, Sound snd, DukeActor hitter, Vector3 pos)
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{
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if (ud.multimode < 2)
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{
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wal.SetTexture(walltype.main, newtex);
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hitter.PlayActorSound(snd);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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private static int sgn(double v)
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{
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return (v > 0) - (v < 0);
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}
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static void lotsofpopcorn(DukeActor actor, walltype wal, int n)
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{
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let pos = wal.pos;
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let delta = wal.delta() / (n + 1);
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pos.X -= Sgn(delta.X) * maptoworld;
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pos.Y += Sgn(delta.Y) * maptoworld;
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for (int j = n; j > 0; j--)
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{
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pos += delta;
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let sect = Raze.updatesector(pos, actor.sector);
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if (sect)
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{
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double z = sect.floorz - frandom(0, abs(sect.ceilingz - sect.floorz));
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if (abs(z) > 32)
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z = actor.pos.Z - 32 + frandom(0, 64);
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let a = actor.Angle - 180;
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let vel = frandom(2, 6);
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let zvel = -frandom(0, 4);
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dlevel.SpawnActor(actor.sector, (pos, z), 'RedneckPopcorn', -32, (0.5625, 0.5625), a, vel, zvel, actor, DukeActor.STAT_MISC);
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}
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}
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}
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static void PopcornHit(walltype wal, TextureID newtex, Sound snd, DukeActor spr, Vector3 pos)
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{
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let sptr = Raze.updatesector(pos.XY, spr.sector);
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if (sptr == nullptr) return;
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wal.setTexture(walltype.over, newtex);
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lotsofpopcorn(spr, wal, 64);
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wal.cstat = 0;
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let nwal = wal.nextwallp();
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if (nwal) nwal.cstat = 0;
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let spawned = dlevel.SpawnActor(sptr, pos, "DukeSectorEffector", 0, (0, 0), spr.Angle, 0., 0., spr, DukeActor.STAT_EFFECTOR);
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if (spawned)
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{
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spawned.lotag = SE_128_GLASS_BREAKING;
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//spawned.temp_data[1] = 5;
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spawned.temp_walls[0] = wal;
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spawned.PlayActorSound(snd);
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}
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}
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static void PickupHit(walltype wal, TextureID newtex, Sound snd, DukeActor spr, Vector3 pos)
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{
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let sect = wal.sectorp();
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DukeSectIterator it;
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for(let act = it.First(sect); act; act = it.Next())
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{
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if (act.lotag == 6)
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{
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act.spriteextra++;
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if (act.spriteextra == 25)
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{
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foreach(wl : sect.walls)
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{
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let nsec = wl.nextSectorp();
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if (nsec) nsec.lotag = 0;
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}
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sect.lotag = 0;
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act.StopSound(-1);
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act.PlayActorSound(snd);
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act.ChangeStat(DukeActor.STAT_REMOVED);
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act.cstat2 |= CSTAT2_SPRITE_NOFIND;
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act.lotag = 0;
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}
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}
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}
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}
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}
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