raze/source/common/rendering/vulkan/textures/vk_samplers.cpp
2022-07-02 10:20:11 +02:00

189 lines
6.1 KiB
C++

/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "volk/volk.h"
#include "c_cvars.h"
#include "v_video.h"
#include "hw_cvars.h"
#include "vulkan/system/vk_device.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vk_samplers.h"
#include "hw_material.h"
#include "i_interface.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
struct VkTexFilter
{
VkFilter minFilter;
VkFilter magFilter;
VkSamplerMipmapMode mipfilter;
bool mipmapping;
};
static VkTexFilter TexFilter[] =
{
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, false},
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, true},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, false},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_NEAREST, true},
{VK_FILTER_LINEAR, VK_FILTER_LINEAR, VK_SAMPLER_MIPMAP_MODE_LINEAR, true},
{VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR, true},
{VK_FILTER_LINEAR, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR, true}
};
struct VkTexClamp
{
VkSamplerAddressMode clamp_u;
VkSamplerAddressMode clamp_v;
};
static VkTexClamp TexClamp[] =
{
{ VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT },
{ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT },
{ VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE },
{ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE },
};
VkSamplerManager::VkSamplerManager(VulkanFrameBuffer* fb) : fb(fb)
{
CreateHWSamplers();
CreateShadowmapSampler();
CreateLightmapSampler();
}
VkSamplerManager::~VkSamplerManager()
{
}
void VkSamplerManager::ResetHWSamplers()
{
DeleteHWSamplers();
CreateHWSamplers();
}
void VkSamplerManager::CreateHWSamplers()
{
int filter = sysCallbacks.DisableTextureFilter && sysCallbacks.DisableTextureFilter()? 0 : gl_texture_filter;
for (int i = CLAMP_NONE; i <= CLAMP_XY; i++)
{
SamplerBuilder builder;
builder.MagFilter(TexFilter[filter].magFilter);
builder.MinFilter(TexFilter[filter].minFilter);
builder.AddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.MipmapMode(TexFilter[filter].mipfilter);
if (TexFilter[filter].mipmapping)
{
builder.Anisotropy(gl_texture_filter_anisotropic);
builder.MaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures.
}
else
{
builder.MaxLod(0.25f);
}
builder.DebugName("VkSamplerManager.mSamplers");
mSamplers[i] = builder.Create(fb->device);
}
mSamplers[CLAMP_XY_NOMIP] = SamplerBuilder()
.MagFilter(TexFilter[filter].magFilter)
.MinFilter(TexFilter[filter].magFilter)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
for (int i = CLAMP_NOFILTER; i <= CLAMP_NOFILTER_XY; i++)
{
mSamplers[i] = SamplerBuilder()
.MagFilter(VK_FILTER_NEAREST)
.MinFilter(VK_FILTER_NEAREST)
.AddressMode(TexClamp[i - CLAMP_NOFILTER].clamp_u, TexClamp[i - CLAMP_NOFILTER].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
}
// CAMTEX is repeating with texture filter and no mipmap
mSamplers[CLAMP_CAMTEX] = SamplerBuilder()
.MagFilter(TexFilter[filter].magFilter)
.MinFilter(TexFilter[filter].magFilter)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT)
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MaxLod(0.25f)
.DebugName("VkSamplerManager.mSamplers")
.Create(fb->device);
}
void VkSamplerManager::DeleteHWSamplers()
{
for (auto& sampler : mSamplers)
{
if (sampler)
fb->GetCommands()->DrawDeleteList->Add(std::move(sampler));
}
}
VulkanSampler* VkSamplerManager::Get(PPFilterMode filter, PPWrapMode wrap)
{
int index = (((int)filter) << 1) | (int)wrap;
auto& sampler = mPPSamplers[index];
if (sampler)
return sampler.get();
sampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MinFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR)
.MagFilter(filter == PPFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR)
.AddressMode(wrap == PPWrapMode::Clamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT)
.DebugName("VkPostprocess.mSamplers")
.Create(fb->device);
return sampler.get();
}
void VkSamplerManager::CreateShadowmapSampler()
{
ShadowmapSampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST)
.MinFilter(VK_FILTER_NEAREST)
.MagFilter(VK_FILTER_NEAREST)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
.DebugName("VkRenderBuffers.ShadowmapSampler")
.Create(fb->device);
}
void VkSamplerManager::CreateLightmapSampler()
{
LightmapSampler = SamplerBuilder()
.MipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR)
.MinFilter(VK_FILTER_LINEAR)
.MagFilter(VK_FILTER_LINEAR)
.AddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE)
.DebugName("VkRenderBuffers.LightmapSampler")
.Create(fb->device);
}