raze/source/games/sw/src
Christoph Oelckers f5e9e7d981 - got rid of most remaining references to wallpicnum and overpicnum.
What remains now needs changing the variables to texture IDs first.
2022-12-29 14:14:53 +01:00
..
actor.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
ai.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
cache.cpp - preparations and annotations for places in SW where textures are stored in tags. 2022-12-18 13:44:36 +01:00
cheats.cpp - SW: Repair whoopsie in BunnyCheat(). 2022-12-29 21:50:29 +11:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
coolie.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
copysect.cpp - overpicnum lightening. 2022-12-18 15:13:22 +01:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
eel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
game.cpp - SW: Re-add CVAR_SERVERINFO back to sw_ninjahack but leave commented out, it may be needed later. 2022-12-29 19:41:41 +11:00
game.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
girlninj.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
goro.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
hornet.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
interpso.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
lava.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
miscactr.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
morph.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
namelist.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
osdcmds.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - SW: Fix clipmove call within DoPlayerMoveVehicle(). 2022-12-29 20:32:58 +11:00
player.h - SW: Fix player diving height issues. 2022-12-29 14:27:59 +11:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
ripper.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ripper2.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
save.cpp - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
scrip2.cpp - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
sector.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
skel.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skull.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
slidor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sounds.cpp - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
sprite.cpp - SW: Fix PreMapCombineFloors() setup due to player actor not yet being initialised. 2022-12-23 19:18:08 +11:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
swactor.h - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - SW: Rework the player's height adjustment to use the pos.Z setter from during the refactor. 2022-12-23 19:18:07 +11:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
wallmove.cpp - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
warp.cpp - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
weapon.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
weapon.h - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
zilla.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
zombie.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00