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hw_bunchdrawer.cpp
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- got rid of the WallStart/End macros
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2022-10-22 12:16:56 +02:00 |
hw_bunchdrawer.h
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- pass a floating point view position to the bunch drawer
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2022-10-22 12:16:56 +02:00 |
hw_clipper.cpp
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- Eliminate last remaining uses of binangle and the class itself.
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2022-10-05 00:36:29 +02:00 |
hw_clipper.h
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
hw_drawinfo.cpp
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- added spriteGetZOfSlopeF for the backend
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2022-10-22 12:16:56 +02:00 |
hw_drawinfo.h
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- unlimited the displayable sprites.
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2022-08-07 10:25:15 +02:00 |
hw_drawlist.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
hw_drawstructs.h
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
hw_flats.cpp
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- added spriteGetZOfSlopeF for the backend
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2022-10-22 12:16:56 +02:00 |
hw_lighting.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
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- floatified the portal displacement
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2022-10-22 12:16:57 +02:00 |
hw_portal.h
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- added spriteGetZOfSlopeF for the backend
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2022-10-22 12:16:56 +02:00 |
hw_setcolor.cpp
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- fixed bad assumption about g_visibility == 0 meaning fullbright.
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2022-02-19 11:30:35 +01:00 |
hw_sky.cpp
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
hw_skyportal.cpp
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
hw_sprites.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
hw_walls.cpp
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- merge NearestPointLine into NearestPointOnWall
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2022-10-22 12:16:57 +02:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |