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c1786001b2
This is to avoid problems with the main loop not calling Ticker and Render in sync.
787 lines
19 KiB
C++
787 lines
19 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdio.h>
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "ai.h"
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#include "blood.h"
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#include "globals.h"
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#include "db.h"
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#include "messages.h"
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#include "loadsave.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sound.h"
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#include "i_specialpaths.h"
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#include "view.h"
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#include "nnexts.h"
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#include "savegamehelp.h"
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#include "raze_music.h"
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#include "mapinfo.h"
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#include "gamestate.h"
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#include "d_net.h"
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#include "aistate.h"
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#include "aiunicult.h"
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BEGIN_BLD_NS
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// All AI states for assigning an index.
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static AISTATE* allAIStates[] =
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{
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nullptr,
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&genIdle,
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&genRecoil,
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&batIdle,
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&batFlyIdle,
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&batChase,
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&batPonder,
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&batGoto,
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&batBite,
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&batRecoil,
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&batSearch,
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&batSwoop,
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&batFly,
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&batTurn,
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&batHide,
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&batDodgeUp,
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&batDodgeUpRight,
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&batDodgeUpLeft,
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&batDodgeDown,
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&batDodgeDownRight,
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&batDodgeDownLeft,
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&beastIdle,
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&beastChase,
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&beastDodge,
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&beastGoto,
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&beastSlash,
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&beastStomp,
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&beastSearch,
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&beastRecoil,
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&beastTeslaRecoil,
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&beastSwimIdle,
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&beastSwimChase,
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&beastSwimDodge,
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&beastSwimGoto,
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&beastSwimSearch,
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&beastSwimSlash,
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&beastSwimRecoil,
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&beastMorphToBeast,
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&beastMorphFromCultist,
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&beast138FB4,
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&beast138FD0,
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&beast138FEC,
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&eelIdle,
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&eelFlyIdle,
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&eelChase,
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&eelPonder,
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&eelGoto,
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&eelBite,
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&eelRecoil,
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&eelSearch,
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&eelSwoop,
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&eelFly,
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&eelTurn,
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&eelHide,
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&eelDodgeUp,
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&eelDodgeUpRight,
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&eelDodgeUpLeft,
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&eelDodgeDown,
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&eelDodgeDownRight,
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&eelDodgeDownLeft,
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&cultistBurnIdle,
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&cultistBurnChase,
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&cultistBurnGoto,
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&cultistBurnSearch,
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&cultistBurnAttack,
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&zombieABurnChase,
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&zombieABurnGoto,
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&zombieABurnSearch,
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&zombieABurnAttack,
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&zombieFBurnChase,
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&zombieFBurnGoto,
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&zombieFBurnSearch,
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&zombieFBurnAttack,
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&innocentBurnChase,
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&innocentBurnGoto,
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&innocentBurnSearch,
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&innocentBurnAttack,
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&beastBurnChase,
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&beastBurnGoto,
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&beastBurnSearch,
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&beastBurnAttack,
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&tinycalebBurnChase,
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&tinycalebBurnGoto,
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&tinycalebBurnSearch,
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&tinycalebBurnAttack,
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&genDudeBurnIdle,
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&genDudeBurnChase,
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&genDudeBurnGoto,
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&genDudeBurnSearch,
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&genDudeBurnAttack,
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&tinycalebIdle,
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&tinycalebChase,
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&tinycalebDodge,
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&tinycalebGoto,
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&tinycalebAttack,
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&tinycalebSearch,
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&tinycalebRecoil,
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&tinycalebTeslaRecoil,
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&tinycalebSwimIdle,
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&tinycalebSwimChase,
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&tinycalebSwimDodge,
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&tinycalebSwimGoto,
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&tinycalebSwimSearch,
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&tinycalebSwimAttack,
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&tinycalebSwimRecoil,
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&tinycaleb139660,
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&tinycaleb13967C,
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&tinycaleb139698,
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&cerberusIdle,
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&cerberusSearch,
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&cerberusChase,
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&cerberusRecoil,
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&cerberusTeslaRecoil,
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&cerberusGoto,
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&cerberusBite,
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&cerberusBurn,
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&cerberus3Burn,
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&cerberus2Idle,
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&cerberus2Search,
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&cerberus2Chase,
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&cerberus2Recoil,
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&cerberus2Goto,
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&cerberus2Bite,
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&cerberus2Burn,
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&cerberus4Burn,
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&cerberus139890,
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&cerberus1398AC,
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&cultistIdle,
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&cultistProneIdle,
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&fanaticProneIdle,
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&cultistProneIdle3,
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&cultistChase,
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&fanaticChase,
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&cultistDodge,
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&cultistGoto,
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&cultistProneChase,
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&cultistProneDodge,
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&cultistTThrow,
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&cultistSThrow,
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&cultistTsThrow,
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&cultistDThrow,
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&cultist139A78,
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&cultist139A94,
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&cultist139AB0,
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&cultist139ACC,
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&cultist139AE8,
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&cultistSearch,
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&cultistSFire,
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&cultistTFire,
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&cultistTsFire,
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&cultistSProneFire,
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&cultistTProneFire,
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&cultistTsProneFire,
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&cultistRecoil,
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&cultistProneRecoil,
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&cultistTeslaRecoil,
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&cultistSwimIdle,
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&cultistSwimChase,
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&cultistSwimDodge,
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&cultistSwimGoto,
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&cultistSwimSearch,
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&cultistSSwimFire,
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&cultistTSwimFire,
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&cultistTsSwimFire,
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&cultistSwimRecoil,
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&gargoyleFIdle,
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&gargoyleStatueIdle,
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&gargoyleFChase,
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&gargoyleFGoto,
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&gargoyleFSlash,
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&gargoyleFThrow,
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&gargoyleSThrow,
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&gargoyleSBlast,
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&gargoyleFRecoil,
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&gargoyleFSearch,
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&gargoyleFMorph2,
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&gargoyleFMorph,
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&gargoyleSMorph2,
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&gargoyleSMorph,
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&gargoyleSwoop,
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&gargoyleFly,
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&gargoyleTurn,
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&gargoyleDodgeUp,
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&gargoyleFDodgeUpRight,
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&gargoyleFDodgeUpLeft,
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&gargoyleDodgeDown,
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&gargoyleFDodgeDownRight,
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&gargoyleFDodgeDownLeft,
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&statueFBreakSEQ,
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&statueSBreakSEQ,
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&ghostIdle,
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&ghostChase,
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&ghostGoto,
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&ghostSlash,
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&ghostThrow,
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&ghostBlast,
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&ghostRecoil,
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&ghostTeslaRecoil,
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&ghostSearch,
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&ghostSwoop,
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&ghostFly,
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&ghostTurn,
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&ghostDodgeUp,
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&ghostDodgeUpRight,
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&ghostDodgeUpLeft,
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&ghostDodgeDown,
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&ghostDodgeDownRight,
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&ghostDodgeDownLeft,
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&gillBeastIdle,
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&gillBeastChase,
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&gillBeastDodge,
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&gillBeastGoto,
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&gillBeastBite,
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&gillBeastSearch,
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&gillBeastRecoil,
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&gillBeastSwimIdle,
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&gillBeastSwimChase,
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&gillBeastSwimDodge,
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&gillBeastSwimGoto,
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&gillBeastSwimSearch,
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&gillBeastSwimBite,
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&gillBeastSwimRecoil,
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&gillBeast13A138,
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&gillBeast13A154,
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&gillBeast13A170,
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&handIdle,
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&hand13A3B4,
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&handSearch,
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&handChase,
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&handRecoil,
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&handGoto,
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&handJump,
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&houndIdle,
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&houndSearch,
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&houndChase,
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&houndRecoil,
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&houndTeslaRecoil,
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&houndGoto,
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&houndBite,
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&houndBurn,
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&innocentIdle,
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&innocentSearch,
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&innocentChase,
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&innocentRecoil,
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&innocentTeslaRecoil,
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&innocentGoto,
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&podIdle,
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&pod13A600,
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&podSearch,
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&pod13A638,
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&podRecoil,
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&podChase,
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&tentacleIdle,
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&tentacle13A6A8,
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&tentacle13A6C4,
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&tentacle13A6E0,
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&tentacle13A6FC,
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&tentacle13A718,
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&tentacleSearch,
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&tentacle13A750,
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&tentacleRecoil,
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&tentacleChase,
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&ratIdle,
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&ratSearch,
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&ratChase,
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&ratDodge,
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&ratRecoil,
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&ratGoto,
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&ratBite,
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&spidIdle,
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&spidChase,
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&spidDodge,
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&spidGoto,
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&spidSearch,
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&spidBite,
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&spidJump,
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&spid13A92C,
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&tchernobogIdle,
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&tchernobogSearch,
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&tchernobogChase,
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&tchernobogRecoil,
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&tcherno13A9B8,
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&tcherno13A9D4,
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&tcherno13A9F0,
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&tcherno13AA0C,
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&tcherno13AA28,
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&genDudeIdleL,
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&genDudeIdleW,
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&genDudeSearchL,
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&genDudeSearchW,
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&genDudeSearchShortL,
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&genDudeSearchShortW,
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&genDudeSearchNoWalkL,
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&genDudeSearchNoWalkW,
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&genDudeGotoL,
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&genDudeGotoW,
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&genDudeDodgeL,
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&genDudeDodgeD,
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&genDudeDodgeW,
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&genDudeDodgeShortL,
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&genDudeDodgeShortD,
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&genDudeDodgeShortW,
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&genDudeDodgeShorterL,
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&genDudeDodgeShorterD,
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&genDudeDodgeShorterW,
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&genDudeChaseL,
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&genDudeChaseD,
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&genDudeChaseW,
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&genDudeChaseNoWalkL,
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&genDudeChaseNoWalkD,
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&genDudeChaseNoWalkW,
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&genDudeFireL,
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&genDudeFireD,
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&genDudeFireW,
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&genDudeRecoilL,
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&genDudeRecoilD,
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&genDudeRecoilW,
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&genDudeRecoilTesla,
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&genDudeThrow,
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&genDudeThrow2,
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&genDudePunch,
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&zombieAIdle,
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&zombieAChase,
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&zombieAPonder,
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&zombieAGoto,
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&zombieAHack,
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&zombieASearch,
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&zombieARecoil,
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&zombieATeslaRecoil,
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&zombieARecoil2,
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&zombieAStand,
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&zombieEIdle,
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&zombieEUp2,
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&zombieEUp,
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&zombie2Idle,
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&zombie2Search,
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&zombieSIdle,
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&zombie13AC2C,
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&zombieFIdle,
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&zombieFChase,
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&zombieFGoto,
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&zombieFDodge,
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&zombieFHack,
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&zombieFPuke,
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&zombieFThrow,
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&zombieFSearch,
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&zombieFRecoil,
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&zombieFTeslaRecoil,
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};
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void IndexAIState(AISTATE*& state)
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{
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int i = 0;
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auto savestate = state;
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for (auto cstate : allAIStates)
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{
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if (state == cstate)
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{
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state = (AISTATE*)(intptr_t)i;
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return;
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}
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i++;
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}
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state = nullptr;
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}
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void UnindexAIState(AISTATE*& state)
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{
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auto index = intptr_t(state);
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if (index >= 0 && index < countof(allAIStates))
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{
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state = allAIStates[index];
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}
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else
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{
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state = nullptr;
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}
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}
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unsigned int dword_27AA38 = 0;
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unsigned int dword_27AA3C = 0;
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unsigned int dword_27AA40 = 0;
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FileWriter *LoadSave::hSFile = NULL;
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FileReader LoadSave::hLFile;
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TDeletingArray<LoadSave*> LoadSave::loadSaves;
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void sub_76FD4(void)
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{
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}
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void LoadSave::Save(void)
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{
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ThrowError("Pure virtual function called");
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}
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void LoadSave::Load(void)
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{
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ThrowError("Pure virtual function called");
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}
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void LoadSave::Read(void *pData, int nSize)
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{
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dword_27AA38 += nSize;
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dassert(hLFile.isOpen());
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if (hLFile.Read(pData, nSize) != nSize)
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ThrowError("Error reading save file.");
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}
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void LoadSave::Write(void *pData, int nSize)
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{
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dword_27AA38 += nSize;
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dword_27AA3C += nSize;
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dassert(hSFile != NULL);
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if (hSFile->Write(pData, nSize) != (size_t)nSize)
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ThrowError("File error #%d writing save file.", errno);
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}
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bool GameInterface::LoadGame(FSaveGameNode* node)
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{
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sndKillAllSounds();
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sfxKillAllSounds();
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ambKillAll();
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seqKillAll();
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if (gamestate != GS_LEVEL)
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{
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memset(xsprite, 0, sizeof(xsprite));
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}
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LoadSave::hLFile = ReadSavegameChunk("snapshot.bld");
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if (!LoadSave::hLFile.isOpen())
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return false;
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for (auto rover : LoadSave::loadSaves)
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{
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rover->Load();
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}
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LoadSave::hLFile.Close();
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FinishSavegameRead();
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InitSectorFX();
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viewInitializePrediction();
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PreloadCache();
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if (!bVanilla && !gMe->packSlots[1].isActive) // if diving suit is not active, turn off reverb sound effect
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sfxSetReverb(0);
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ambInit();
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for (int i = 0; i < gNetPlayers; i++)
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playerSetRace(&gPlayer[i], gPlayer[i].lifeMode);
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viewSetErrorMessage("");
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Net_ClearFifo();
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paused = 0;
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bVanilla = false;
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#ifdef USE_OPENGL
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Polymost_prepare_loadboard();
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_loadboard();
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// this light pointer nulling needs to be outside the videoGetRenderMode check
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// because we might be loading the savegame using another renderer but
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// change to Polymer later
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for (int i=0; i<kMaxSprites; i++)
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{
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gPolymerLight[i].lightptr = NULL;
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gPolymerLight[i].lightId = -1;
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}
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#endif
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Mus_ResumeSaved();
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PROFILE* pProfile = &gProfile[myconnectindex];
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strcpy(pProfile->name, playername);
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pProfile->skill = gSkill;
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return true;
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}
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|
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bool GameInterface::SaveGame(FSaveGameNode* node)
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{
|
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LoadSave::hSFile = WriteSavegameChunk("snapshot.bld");
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try
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{
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dword_27AA38 = 0;
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dword_27AA40 = 0;
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for (auto rover : LoadSave::loadSaves)
|
|
{
|
|
rover->Save();
|
|
if (dword_27AA38 > dword_27AA40)
|
|
dword_27AA40 = dword_27AA38;
|
|
dword_27AA38 = 0;
|
|
}
|
|
}
|
|
catch (CRecoverableError & err)
|
|
{
|
|
// Let's not abort for write errors.
|
|
Printf(TEXTCOLOR_RED "%s\n", err.what());
|
|
return false;
|
|
}
|
|
LoadSave::hSFile = NULL;
|
|
|
|
return 1;
|
|
}
|
|
|
|
class MyLoadSave : public LoadSave
|
|
{
|
|
public:
|
|
virtual void Load(void);
|
|
virtual void Save(void);
|
|
};
|
|
|
|
void MyLoadSave::Load(void)
|
|
{
|
|
psky_t *pSky = tileSetupSky(DEFAULTPSKY);
|
|
int id;
|
|
Read(&id, sizeof(id));
|
|
if (id != 0x5653424e/*'VSBN'*/)
|
|
ThrowError("Old saved game found");
|
|
short version;
|
|
Read(&version, sizeof(version));
|
|
if (version != BYTEVERSION)
|
|
ThrowError("Incompatible version of saved game found!");
|
|
Read(&gGameOptions, sizeof(gGameOptions));
|
|
|
|
int nNumSprites;
|
|
Read(&nNumSprites, sizeof(nNumSprites));
|
|
Read(qsector_filler, sizeof(qsector_filler[0])*numsectors);
|
|
Read(qsprite_filler, sizeof(qsprite_filler[0])*kMaxSprites);
|
|
Read(&pSky->horizfrac, sizeof(pSky->horizfrac));
|
|
Read(&pSky->yoffs, sizeof(pSky->yoffs));
|
|
Read(&pSky->yscale, sizeof(pSky->yscale));
|
|
Read(&gVisibility, sizeof(gVisibility));
|
|
Read(pSky->tileofs, sizeof(pSky->tileofs));
|
|
Read(&pSky->lognumtiles, sizeof(pSky->lognumtiles));
|
|
Read(gotpic, sizeof(gotpic));
|
|
Read(gotsector, sizeof(gotsector));
|
|
Read(&gFrameClock, sizeof(gFrameClock));
|
|
Read(&gFrameCount, sizeof(gFrameCount));
|
|
Read(&paused, sizeof(paused));
|
|
Read(baseWall, sizeof(baseWall[0])*numwalls);
|
|
Read(baseSprite, sizeof(baseSprite[0])*nNumSprites);
|
|
Read(baseFloor, sizeof(baseFloor[0])*numsectors);
|
|
Read(baseCeil, sizeof(baseCeil[0])*numsectors);
|
|
Read(velFloor, sizeof(velFloor[0])*numsectors);
|
|
Read(velCeil, sizeof(velCeil[0])*numsectors);
|
|
Read(&gHitInfo, sizeof(gHitInfo));
|
|
Read(&byte_1A76C6, sizeof(byte_1A76C6));
|
|
Read(&byte_1A76C8, sizeof(byte_1A76C8));
|
|
Read(&byte_1A76C7, sizeof(byte_1A76C7));
|
|
Read(&byte_19AE44, sizeof(byte_19AE44));
|
|
Read(gStatCount, sizeof(gStatCount));
|
|
Read(nextXSprite, sizeof(nextXSprite));
|
|
Read(nextXWall, sizeof(nextXWall));
|
|
Read(nextXSector, sizeof(nextXSector));
|
|
memset(xsprite, 0, sizeof(xsprite));
|
|
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
|
{
|
|
if (sprite[nSprite].statnum < kMaxStatus)
|
|
{
|
|
int nXSprite = sprite[nSprite].extra;
|
|
if (nXSprite > 0)
|
|
{
|
|
Read(&xsprite[nXSprite], sizeof(XSPRITE));
|
|
UnindexAIState(xsprite[nXSprite].aiState);
|
|
}
|
|
}
|
|
}
|
|
memset(xwall, 0, sizeof(xwall));
|
|
for (int nWall = 0; nWall < numwalls; nWall++)
|
|
{
|
|
int nXWall = wall[nWall].extra;
|
|
if (nXWall > 0)
|
|
Read(&xwall[nXWall], sizeof(XWALL));
|
|
}
|
|
memset(xsector, 0, sizeof(xsector));
|
|
for (int nSector = 0; nSector < numsectors; nSector++)
|
|
{
|
|
int nXSector = sector[nSector].extra;
|
|
if (nXSector > 0)
|
|
Read(&xsector[nXSector], sizeof(XSECTOR));
|
|
}
|
|
Read(xvel, nNumSprites*sizeof(xvel[0]));
|
|
Read(yvel, nNumSprites*sizeof(yvel[0]));
|
|
Read(zvel, nNumSprites*sizeof(zvel[0]));
|
|
Read(&gMapRev, sizeof(gMapRev));
|
|
Read(&gSongId, sizeof(gSkyCount));
|
|
Read(&gFogMode, sizeof(gFogMode));
|
|
Read(&gViewAngle, sizeof(gViewAngle));
|
|
Read(&gViewLook, sizeof(gViewLook));
|
|
#ifdef NOONE_EXTENSIONS
|
|
Read(&gModernMap, sizeof(gModernMap));
|
|
#endif
|
|
psky_t *skyInfo = tileSetupSky(DEFAULTPSKY);
|
|
Read(skyInfo, sizeof(*skyInfo));
|
|
skyInfo->combinedtile = -1;
|
|
cheatReset();
|
|
|
|
}
|
|
|
|
void MyLoadSave::Save(void)
|
|
{
|
|
psky_t *pSky = tileSetupSky(0);
|
|
int nNumSprites = 0;
|
|
int id = 0x5653424e/*'VSBN'*/;
|
|
Write(&id, sizeof(id));
|
|
short version = BYTEVERSION;
|
|
Write(&version, sizeof(version));
|
|
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
|
{
|
|
if (sprite[nSprite].statnum < kMaxStatus && nSprite > nNumSprites)
|
|
nNumSprites = nSprite;
|
|
}
|
|
//nNumSprites += 2;
|
|
nNumSprites++;
|
|
Write(&gGameOptions, sizeof(gGameOptions));
|
|
Write(&nNumSprites, sizeof(nNumSprites));
|
|
Write(qsector_filler, sizeof(qsector_filler[0])*numsectors);
|
|
Write(qsprite_filler, sizeof(qsprite_filler[0])*kMaxSprites);
|
|
Write(&pSky->horizfrac, sizeof(pSky->horizfrac));
|
|
Write(&pSky->yoffs, sizeof(pSky->yoffs));
|
|
Write(&pSky->yscale, sizeof(pSky->yscale));
|
|
Write(&gVisibility, sizeof(gVisibility));
|
|
Write(pSky->tileofs, sizeof(pSky->tileofs));
|
|
Write(&pSky->lognumtiles, sizeof(pSky->lognumtiles));
|
|
Write(gotpic, sizeof(gotpic));
|
|
Write(gotsector, sizeof(gotsector));
|
|
Write(&gFrameClock, sizeof(gFrameClock));
|
|
Write(&gFrameCount, sizeof(gFrameCount));
|
|
Write(&paused, sizeof(paused));
|
|
Write(baseWall, sizeof(baseWall[0])*numwalls);
|
|
Write(baseSprite, sizeof(baseSprite[0])*nNumSprites);
|
|
Write(baseFloor, sizeof(baseFloor[0])*numsectors);
|
|
Write(baseCeil, sizeof(baseCeil[0])*numsectors);
|
|
Write(velFloor, sizeof(velFloor[0])*numsectors);
|
|
Write(velCeil, sizeof(velCeil[0])*numsectors);
|
|
Write(&gHitInfo, sizeof(gHitInfo));
|
|
Write(&byte_1A76C6, sizeof(byte_1A76C6));
|
|
Write(&byte_1A76C8, sizeof(byte_1A76C8));
|
|
Write(&byte_1A76C7, sizeof(byte_1A76C7));
|
|
Write(&byte_19AE44, sizeof(byte_19AE44));
|
|
Write(gStatCount, sizeof(gStatCount));
|
|
Write(nextXSprite, sizeof(nextXSprite));
|
|
Write(nextXWall, sizeof(nextXWall));
|
|
Write(nextXSector, sizeof(nextXSector));
|
|
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
|
{
|
|
if (sprite[nSprite].statnum < kMaxStatus)
|
|
{
|
|
int nXSprite = sprite[nSprite].extra;
|
|
if (nXSprite > 0)
|
|
{
|
|
IndexAIState(xsprite[nXSprite].aiState);
|
|
Write(&xsprite[nXSprite], sizeof(XSPRITE));
|
|
UnindexAIState(xsprite[nXSprite].aiState);
|
|
}
|
|
}
|
|
}
|
|
for (int nWall = 0; nWall < numwalls; nWall++)
|
|
{
|
|
int nXWall = wall[nWall].extra;
|
|
if (nXWall > 0)
|
|
Write(&xwall[nXWall], sizeof(XWALL));
|
|
}
|
|
for (int nSector = 0; nSector < numsectors; nSector++)
|
|
{
|
|
int nXSector = sector[nSector].extra;
|
|
if (nXSector > 0)
|
|
Write(&xsector[nXSector], sizeof(XSECTOR));
|
|
}
|
|
Write(xvel, nNumSprites*sizeof(xvel[0]));
|
|
Write(yvel, nNumSprites*sizeof(yvel[0]));
|
|
Write(zvel, nNumSprites*sizeof(zvel[0]));
|
|
Write(&gMapRev, sizeof(gMapRev));
|
|
Write(&gSongId, sizeof(gSkyCount));
|
|
Write(&gFogMode, sizeof(gFogMode));
|
|
Write(&gViewAngle, sizeof(gViewAngle));
|
|
Write(&gViewLook, sizeof(gViewLook));
|
|
#ifdef NOONE_EXTENSIONS
|
|
Write(&gModernMap, sizeof(gModernMap));
|
|
#endif
|
|
psky_t *skyInfo = tileSetupSky(DEFAULTPSKY);
|
|
Write(skyInfo, sizeof(*skyInfo));
|
|
}
|
|
|
|
static MyLoadSave *myLoadSave;
|
|
|
|
|
|
void ActorLoadSaveConstruct(void);
|
|
void AILoadSaveConstruct(void);
|
|
void EndGameLoadSaveConstruct(void);
|
|
void EventQLoadSaveConstruct(void);
|
|
void LevelsLoadSaveConstruct(void);
|
|
void MessagesLoadSaveConstruct(void);
|
|
void MirrorLoadSaveConstruct(void);
|
|
void PlayerLoadSaveConstruct(void);
|
|
void SeqLoadSaveConstruct(void);
|
|
void TriggersLoadSaveConstruct(void);
|
|
void ViewLoadSaveConstruct(void);
|
|
void WarpLoadSaveConstruct(void);
|
|
void WeaponLoadSaveConstruct(void);
|
|
#ifdef NOONE_EXTENSIONS
|
|
void NNLoadSaveConstruct(void);
|
|
#endif
|
|
|
|
void LoadSaveSetup(void)
|
|
{
|
|
myLoadSave = new MyLoadSave();
|
|
|
|
ActorLoadSaveConstruct();
|
|
AILoadSaveConstruct();
|
|
EndGameLoadSaveConstruct();
|
|
EventQLoadSaveConstruct();
|
|
LevelsLoadSaveConstruct();
|
|
MessagesLoadSaveConstruct();
|
|
MirrorLoadSaveConstruct();
|
|
PlayerLoadSaveConstruct();
|
|
SeqLoadSaveConstruct();
|
|
TriggersLoadSaveConstruct();
|
|
ViewLoadSaveConstruct();
|
|
WarpLoadSaveConstruct();
|
|
WeaponLoadSaveConstruct();
|
|
#ifdef NOONE_EXTENSIONS
|
|
NNLoadSaveConstruct();
|
|
#endif
|
|
}
|
|
|
|
END_BLD_NS
|