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console
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menu
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- floatified the user map display.
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2022-02-15 22:18:26 +01:00 |
music
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r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:43 -04:00 |
rendering
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- do not call tileUpdatePicnum for voxelized tsprites.
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2022-02-20 23:36:04 +01:00 |
textures
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actorinfo.cpp
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actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
automap.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
automap.h
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binaryangle.h
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- optimize fcos and fsin to use the BAM value directly for table lookup.
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2022-03-20 12:08:46 +01:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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coreactor.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
ct_chat.cpp
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d_net.cpp
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d_net.h
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d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- added spawn number parser to .DEF.
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2022-01-26 23:53:05 +01:00 |
g_mapinfo.cpp
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g_mapinfo.h
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gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- add level names to title bar (and by proxy, to RPC)
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2022-03-18 05:06:58 -04:00 |
gamecontrol.h
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- add level names to title bar (and by proxy, to RPC)
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2022-03-18 05:06:58 -04:00 |
gamecvars.cpp
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gamecvars.h
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gamefuncs.cpp
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- use float wall positions in portal code.
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2022-02-15 22:18:26 +01:00 |
gamefuncs.h
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- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
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2022-02-15 22:47:53 +01:00 |
gamehud.cpp
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gamehud.h
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gameinput.cpp
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gameinput.h
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gamestruct.h
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- use floats for vertices.
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2022-02-15 22:18:23 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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inputstate.cpp
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inputstate.h
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interpolate.cpp
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- renamed floatified wall coordinate to 'pos'.
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2022-02-15 22:18:24 +01:00 |
interpolate.h
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intvec.h
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mainloop.cpp
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maphack.cpp
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mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1.
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2022-02-15 22:47:53 +01:00 |
maptypes.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
mathutil.cpp
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mathutil.h
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namedef_custom.h
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ns.h
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packet.h
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palette.cpp
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palette.h
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precache.cpp
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precache.h
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psky.cpp
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psky.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- spriteset management.
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2022-02-15 22:34:48 +01:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- fixed main game resource detection for Blood.
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2021-12-31 13:04:32 +01:00 |
secrets.cpp
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
sectorgeometry.h
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- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
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2022-02-15 22:34:03 +01:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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statusbar2.cpp
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thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
uiinput.h
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version.h
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- implement discord rich presence, expand window title code. (still wip)
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2022-03-18 04:17:46 -04:00 |
vmexports.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
zcc_compile_raze.cpp
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
zcc_compile_raze.h
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zcompile.cpp
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