raze/source/core
2022-04-16 12:12:43 -04:00
..
console
menu - floatified the user map display. 2022-02-15 22:18:26 +01:00
music
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - do not call tileUpdatePicnum for voxelized tsprites. 2022-02-20 23:36:04 +01:00
textures
actorinfo.cpp
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
automap.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
automap.h
binaryangle.h - optimize fcos and fsin to use the BAM value directly for table lookup. 2022-03-20 12:08:46 +01:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
gamecontrol.h - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
gamecvars.cpp
gamecvars.h
gamefuncs.cpp - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
gamefuncs.h - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1. 2022-02-15 22:47:53 +01:00
gamehud.cpp
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h - use floats for vertices. 2022-02-15 22:18:23 +01:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
interpolate.h
intvec.h
mainloop.cpp
maphack.cpp
mapinfo.cpp
mapinfo.h
maploader.cpp - fixed validation issue with maps that have a wall with nextwall == -1 and nextsector > -1. 2022-02-15 22:47:53 +01:00
maptypes.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - spriteset management. 2022-02-15 22:34:48 +01:00
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
uiinput.h
version.h - implement discord rich presence, expand window title code. (still wip) 2022-03-18 04:17:46 -04:00
vmexports.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
zcc_compile_raze.cpp - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
zcc_compile_raze.h
zcompile.cpp