raze/source/games/duke/src
Christoph Oelckers 49f87e6227 - got rid of gotpic.
Now everything uses the 'seen' flag in the texture which indicates that the texture was actually used for hardware rendering since the last check.
It's also only the 3 places checking this flag which are responsible for clearing it.
2022-12-11 19:43:58 +01:00
..
actors.cpp - Remove PlayerAngles::addYaw() method usage. 2022-12-11 19:43:56 +01:00
actors_d.cpp - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
actors_lava.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
actors_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
animatesprites.cpp - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
animatesprites_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
animatesprites_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
bowling.cpp - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
ccmds.cpp - scriptified several of Duke's destructible items. 2022-12-11 19:43:52 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
duke3d.h - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
flags_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
funct.h - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
game.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
game_misc.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
hudweapon_d.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
hudweapon_r.cpp - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
inlines.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
namelist_d.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
namelist_r.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
names.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Remove PlayerAngles::addPitch() method usage. 2022-12-11 19:43:56 +01:00
player_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
player_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
premap_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
premap_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
render.cpp - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
savegame.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
vmexports.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00