raze/polymer/eduke32/build
2011-02-06 22:57:32 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders. 2011-01-27 07:57:52 +00:00
obj.gnu
obj.msc
rsrc
src fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) 2011-02-06 22:57:32 +00:00
buildlic.txt
MakeDistributions
Makefile print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced 2011-01-30 11:02:28 +00:00
Makefile.deps git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-05 07:31:38 +00:00
Makefile.msvc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
Makefile.shared Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK. 2010-12-19 22:29:01 +00:00