raze/source/core/rendering/scene
Christoph Oelckers aa0e558af2 - use different fade ramps for 64 and 32 shades.
Also some optimization to eliminate redundant calculations of the fade strength.
2022-01-11 00:18:20 +01:00
..
hw_bunchdrawer.cpp - this hack is needed because dragging vertices around can randomly create wall intersection. 2022-01-09 20:38:07 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - do the unlink properly when replacing a clip node. 2022-01-07 00:22:02 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - use different fade ramps for 64 and 32 shades. 2022-01-11 00:18:20 +01:00
hw_drawinfo.h - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_drawlist.cpp - fixed sprting of non-translucent sprites. 2022-01-08 21:18:18 +01:00
hw_drawlist.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawstructs.h - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_flats.cpp - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_lighting.cpp - use different fade ramps for 64 and 32 shades. 2022-01-11 00:18:20 +01:00
hw_portal.cpp - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_setcolor.cpp - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_sprites.cpp - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_walls.cpp - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00