mirror of
https://github.com/ZDoom/Raze.git
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229 lines
6.9 KiB
C
229 lines
6.9 KiB
C
// Base services interface declaration
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#pragma once
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#ifndef baselayer_h_
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#define baselayer_h_
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#include "compat.h"
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#include "osd.h"
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#include "timer.h"
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#include "c_cvars.h"
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#include "inputstate.h"
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#include "printf.h"
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#include "zstring.h"
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#include "vectors.h"
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#ifdef DEBUGGINGAIDS
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# define DEBUG_MASK_DRAWING
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extern int32_t g_maskDrawMode;
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#endif
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extern char quitevent, appactive;
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extern char modechange;
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extern char nogl;
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extern int32_t swapcomplete;
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EXTERN_CVAR(Int, r_borderless);
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EXTERN_CVAR(Bool, r_usenewaspect)
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// video
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extern int32_t newaspect_enable;
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extern int32_t r_fpgrouscan;
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extern int32_t setaspect_new_use_dimen;
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extern uint32_t r_screenxy;
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extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq;
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extern intptr_t frameplace;
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extern char offscreenrendering;
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void calc_ylookup(int32_t bpl, int32_t lastyidx);
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int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void videoGetModes(void);
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void videoResetMode(void);
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void videoEndDrawing(void);
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void videoShowFrame(int32_t);
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int32_t videoUpdatePalette(int32_t start, int32_t num);
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int32_t videoSetGamma(void);
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int32_t videoSetVsync(int32_t newSync);
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//#define DEBUG_FRAME_LOCKING
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#if !defined DEBUG_FRAME_LOCKING
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void videoBeginDrawing(void);
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#else
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void begindrawing_real(void);
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# define BEGINDRAWING_SIZE 256
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extern uint32_t begindrawing_line[BEGINDRAWING_SIZE];
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extern const char *begindrawing_file[BEGINDRAWING_SIZE];
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extern int32_t lockcount;
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# define videoBeginDrawing() do { \
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if (lockcount < BEGINDRAWING_SIZE) { \
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begindrawing_line[lockcount] = __LINE__; \
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begindrawing_file[lockcount] = __FILE__; \
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} \
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begindrawing_real(); \
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} while(0)
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#endif
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#define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f)))
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#ifdef USE_OPENGL
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extern int osdcmd_glinfo(osdcmdptr_t parm);
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#endif
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vec2_t CONSTEXPR const g_defaultVideoModes []
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= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 },
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{ 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 },
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{ 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 },
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{ 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
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extern char inputdevices;
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// keys
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#define KEYFIFOSIZ 64
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char CONSTEXPR const g_keyAsciiTable[128] = {
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0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
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'[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',',
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'.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
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'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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char CONSTEXPR const g_keyAsciiTableShift[128] = {
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0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P',
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'{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<',
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'>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6',
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'+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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// mouse
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// joystick
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typedef struct
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{
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int32_t *pAxis;
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int32_t *pHat;
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void (*pCallback)(int32_t, int32_t);
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int32_t bits;
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int32_t numAxes;
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int32_t numButtons;
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int32_t numHats;
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int32_t isGameController;
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} controllerinput_t;
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extern controllerinput_t joystick;
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extern int32_t qsetmode;
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#define in3dmode() (qsetmode==200)
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int32_t initsystem(void);
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void uninitsystem(void);
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void system_getcvars(void);
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extern int32_t g_logFlushWindow;
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int32_t handleevents(void);
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int32_t handleevents_peekkeys(void);
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int32_t initinput(void);
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void uninitinput(void);
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void joySetCallback(void (*callback)(int32_t,int32_t));
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const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
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void joyScanDevices(void);
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void mouseInit(void);
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void mouseUninit(void);
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void mouseGrabInput(bool grab);
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void mouseLockToWindow(char a);
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void mouseMoveToCenter(void);
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void joyReadButtons(int32_t *pResult);
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void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
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void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
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extern int32_t inputchecked;
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void getScreen(uint8_t* imgBuf);
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int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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void wm_setapptitle(const char *name);
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#include "print.h"
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struct GameStats
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{
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int kill, tkill;
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int secret, tsecret;
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int timesecnd;
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};
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struct FGameStartup
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{
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int Episode;
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int Level;
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int Skill;
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int CustomLevel1;
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int CustomLevel2;
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};
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struct FSavegameInfo
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{
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const char *savesig;
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int minsavever;
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int currentsavever;
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};
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struct GameInterface
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{
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enum EMenuSounds
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{
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SelectSound,
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ChooseSound
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};
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virtual ~GameInterface() {}
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virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet.
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virtual int app_main() = 0;
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virtual bool validate_hud(int) = 0;
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virtual void set_hud_layout(int size) = 0;
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virtual void set_hud_scale(int size) = 0;
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virtual bool mouseInactiveConditional(bool condition) { return condition; }
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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virtual void DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int flags) {}
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virtual void MainMenuOpened() {}
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virtual void MenuOpened() {}
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virtual void MenuClosed() {}
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virtual void MenuSound(EMenuSounds snd) {}
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virtual bool CanSave() { return true; }
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virtual void CustomMenuSelection(int menu, int item) {}
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virtual void StartGame(FGameStartup& gs) {}
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virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
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virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
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virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) {}
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virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
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};
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extern GameInterface* gi;
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extern double g_beforeSwapTime;
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void ImGui_Begin_Frame();
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#endif // baselayer_h_
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