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e3d16d254d
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu. This commit had to be reapplied because it got lost in a backend update. |
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.. | ||
thirdparty | ||
alext.h | ||
efx.h | ||
i_sound.cpp | ||
i_sound.h | ||
i_soundinternal.h | ||
oalload.h | ||
oalsound.cpp | ||
oalsound.h | ||
s_environment.cpp | ||
s_reverbedit.cpp | ||
s_sound.cpp | ||
s_soundinternal.h |