raze/polymer/eduke32/source
2006-09-07 17:46:00 +00:00
..
jaudiolib
jmact Fix from JonoF for using a joystick in combination with SDLayer. 2006-09-02 02:34:29 +00:00
misc
_functio.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
_rts.h
actors.c This makes the faster weapon switching work a bit better in my opinion. 2006-08-29 19:22:41 +00:00
anim.c
astub.c Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog. 2006-09-02 01:40:20 +00:00
config.c Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog. 2006-09-02 01:40:20 +00:00
config.h
develop.h
duke3d.h The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented. 2006-08-22 05:38:59 +00:00
funct.h
function.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
game.c git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
gamedef.c git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
gamedef.h Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff. 2006-09-06 04:18:28 +00:00
gamedefs.h
gameexec.c Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff. 2006-09-06 04:18:28 +00:00
global.c The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented. 2006-08-22 05:38:59 +00:00
GNU.TXT
grpscan.c Added some commands for getting the current compiled CON ptr and jumping to another location 2006-08-28 19:18:05 +00:00
grpscan.h Fixes from JonoF 2006-07-22 05:20:25 +00:00
jfaud_sounds.cpp git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
keys.h
mapster32.h
menus.c Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP. 2006-08-21 21:00:54 +00:00
names.h
namesdyn.c
namesdyn.h
osdcmds.c More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs. 2006-08-30 23:32:39 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D 2006-08-31 19:05:23 +00:00
premap.c The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented. 2006-08-22 05:38:59 +00:00
rts.c
rts.h
savegame.c Fix for a bug with multiplayer demos causing the game to remain in a multiplayer mode after loading a single player savegame 2006-08-04 01:13:31 +00:00
sector.c Fix building with USE_OPENGL = 0 and POLYMOST = 0 2006-08-07 19:57:53 +00:00
soundefs.h
sounds.c
sounds.h
startgtk.game.c
startwin.game.c Fixes from JonoF 2006-07-22 05:20:25 +00:00
startwin.game.h
testcd.c
winbits.c
wrapper.c