raze/polymer/eduke32
2016-07-04 14:09:06 +00:00
..
build SDL2 layer: in Mapster32, fix menu Ctrl-F in case NumLock is on. 2016-07-04 14:09:06 +00:00
jit
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Build fix 2016-06-21 04:29:06 +00:00
_clang-format
Android.mk Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
eduke32.vcxproj.filters Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
Makefile Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00
Makefile.common Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00