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https://github.com/ZDoom/Raze.git
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50349a6b3d
# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters # source/build/include/build.h # source/build/src/palette.cpp
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
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#include "save.h"
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#include <stdio.h>
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <io.h>
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#include "engine.h"
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int savegame(int nSlot)
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{
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char filename[92];
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if (nSlot < 0 || nSlot >= 10) {
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return 0;
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}
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sprintf(filename, "save%1d.gam", nSlot);
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int hFile = open(filename, 609, 128);
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if (hFile != -1)
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{
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#if 0 // TODO
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write(hFile, &numsectors, sizeof(numsectors));
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write(hFile, sector, sizeof(SECTOR) * numsectors);
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write(hFile, &numwalls, sizeof(numwalls));
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write(hFile, wall, sizeof(WALL) * numwalls);
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write(hFile, sprite, sizeof(SPRITE) * kMaxSprites);
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write(hFile, headspritesect, sizeof(headspritesect));
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write(hFile, prevspritesect, sizeof(prevspritesect));
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write(hFile, nextspritesect, sizeof(nextspritesect));
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write(hFile, headspritestat, sizeof(headspritestat));
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write(hFile, prevspritestat, sizeof(prevspritestat));
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write(hFile, nextspritestat, sizeof(nextspritestat));
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write(hFile, startumost, sizeof(startumost));
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write(hFile, startdmost, sizeof(startdmost));
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write(hFile, &brightness, 2);
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write(hFile, &visibility, 4);
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write(hFile, ¶llaxtype, 1);
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write(hFile, ¶llaxyoffs, 4);
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write(hFile, pskyoff, 512);
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write(hFile, &pskybits, 2);
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write(hFile, &inita, 2);
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write(hFile, &initsect, 2);
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write(hFile, &initx, 4);
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write(hFile, &inity, 4);
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write(hFile, &initz, 4);
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write(hFile, &levelnum, 2);
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#endif
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close(hFile);
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}
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return 1; // CHECKME
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}
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int loadgame(int nSlot)
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{
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char filename[92];
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if (nSlot < 0 || nSlot >= 10) {
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return 0;
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}
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sprintf(filename, "save%1d.gam", nSlot);
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int hFile = open(filename, 514, 256);
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if (hFile != -1)
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{
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#if 0 // TODO
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read(hFile, &numsectors, sizeof(numsectors));
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read(hFile, sector, sizeof(SECTOR) * numsectors);
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read(hFile, &numwalls, sizeof(numwalls));
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read(hFile, wall, sizeof(WALL) * numwalls);
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read(hFile, sprite, sizeof(SPRITE) * kMaxSprites);
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read(hFile, headspritesect, sizeof(headspritesect));
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read(hFile, prevspritesect, sizeof(prevspritesect));
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read(hFile, nextspritesect, sizeof(nextspritesect));
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read(hFile, headspritestat, sizeof(headspritestat));
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read(hFile, prevspritestat, sizeof(prevspritestat));
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read(hFile, nextspritestat, sizeof(nextspritestat));
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read(hFile, startumost, sizeof(startumost));
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read(hFile, startdmost, sizeof(startdmost));
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read(hFile, &brightness, 2);
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read(hFile, &visibility, 4);
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read(hFile, ¶llaxtype, 1);
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read(hFile, ¶llaxyoffs, 4);
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read(hFile, pskyoff, 512);
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read(hFile, &pskybits, 2);
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read(hFile, &inita, 2);
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read(hFile, &initsect, 2);
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read(hFile, &initx, 4);
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read(hFile, &inity, 4);
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read(hFile, &initz, 4);
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read(hFile, &levelnum, 2);
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lPlayerXVel = 0;
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lPlayerYVel = 0;
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nPlayerDAng = 0;
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#endif
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close(hFile);
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}
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return 1; // CHECKME
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}
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