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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
efa0079474
This is done by kopen4loadfrommod'ing and immediately closing the file (since the checker is still run from there when not ingame). On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo respectively, so it shouldn't have a too noticable impact on initial loading times. git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |