mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 07:01:15 +00:00
d4ee6d00c8
This allows us to make certain guarantees about limits on the extent of namespace pollution these headers introduce. git-svn-id: https://svn.eduke32.com/eduke32@6065 1a8010ca-5511-0410-912e-c29ae57300e0
38 lines
747 B
C
38 lines
747 B
C
// Windows DIB/DirectDraw interface layer for the Build Engine
|
|
// Originally by Jonathon Fowler (jf@jonof.id.au)
|
|
|
|
#ifndef build_interface_layer_
|
|
#define build_interface_layer_ WIN
|
|
|
|
#include "windows_inc.h"
|
|
|
|
extern uint32_t maxrefreshfreq;
|
|
|
|
extern int32_t glusecds;
|
|
|
|
extern char di_disabled;
|
|
extern char forcegl;
|
|
|
|
HWND win_gethwnd(void);
|
|
HINSTANCE win_gethinstance(void);
|
|
|
|
extern void idle_waitevent_timeout(uint32_t timeout);
|
|
|
|
static inline void idle_waitevent(void)
|
|
{
|
|
idle_waitevent_timeout(100);
|
|
}
|
|
|
|
static inline void idle(void)
|
|
{
|
|
idle_waitevent();
|
|
}
|
|
|
|
#include "baselayer.h"
|
|
|
|
#else
|
|
#if (build_interface_layer_ != WIN)
|
|
#error "Already using the " build_interface_layer_ ". Can't now use Windows."
|
|
#endif
|
|
#endif // build_interface_layer_
|
|
|