.. |
misc
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Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
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2013-10-06 07:50:16 +00:00 |
tmp
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
util
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Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
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2013-10-06 07:50:16 +00:00 |
a-c.c
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Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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2014-02-08 14:37:41 +00:00 |
a.masm
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Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
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2012-09-30 14:40:42 +00:00 |
a.nasm
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a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
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2013-11-16 18:47:11 +00:00 |
a.wasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a64.yasm
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Add WIP x86_64 assembly texture mapping routines.
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2013-09-21 13:37:31 +00:00 |
baselayer.c
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |
build.c
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TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
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2014-01-28 19:03:47 +00:00 |
cache1d.c
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Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
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2014-02-08 14:37:41 +00:00 |
compat.c
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
config.c
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |
crc32.c
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Rather trivial changes in engine.c and crc32.c.
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2012-03-22 22:48:06 +00:00 |
defs.c
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defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
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2013-12-31 11:51:52 +00:00 |
dxtfilter.c
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Fix signed/unsigned comparison warnings and mismatched format char warning.
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2013-05-17 10:41:59 +00:00 |
dynamicgtk.c
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
engine.c
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Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
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2014-02-08 14:37:59 +00:00 |
engine_oldmap.h
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In the C code, rename sprite[].filler to 'blend'.
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2014-02-08 14:37:55 +00:00 |
engine_priv.h
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Engine-side per-map ART file support.
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2014-01-12 14:54:36 +00:00 |
glbuild.c
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Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
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2013-10-07 10:06:09 +00:00 |
gtkbits.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
hightile.c
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Fix warnings that appear if big-endian || USE_OPENGL=0.
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2013-01-08 06:17:10 +00:00 |
kplib.c
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gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
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2014-02-02 15:56:13 +00:00 |
lunatic.c
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lzwnew.c
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Patch adding Wii support by tueidj, part 10: sound and endianness changes
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2012-05-01 12:40:53 +00:00 |
mdsprite.c
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gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
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2014-02-02 15:56:13 +00:00 |
mingw_main.c
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Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
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2013-10-06 07:49:26 +00:00 |
mutex.c
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Patch adding Wii support by tueidj, part 6: mutexes
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2012-05-01 12:39:20 +00:00 |
osd.c
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |
osxbits.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.c
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Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
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2014-02-08 14:37:53 +00:00 |
polymost.c
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Give rotatesprite 'orientation' bits enum names, too.
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2013-11-22 19:26:52 +00:00 |
pragmas.c
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
quicklz.c
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Update QuickLZ to 1.5.1 beta 7
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2012-05-17 21:36:50 +00:00 |
rawinput.c
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |
scriptfile.c
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a couple more trivial tweaks
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2012-01-10 23:45:34 +00:00 |
sdlayer.c
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SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
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2014-01-27 10:30:54 +00:00 |
sdlkeytrans.c
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SDL2: fix quote and pause keys.
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2013-10-16 19:43:07 +00:00 |
smalltextfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startosx.editor.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.editor.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
texcache.c
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Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
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2013-10-11 22:20:46 +00:00 |
textfont.c
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textfont.c: make TAB character display blank.
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2013-11-04 22:56:06 +00:00 |
winbits.c
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Windows startup window tweaks:
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2013-10-07 10:05:41 +00:00 |
winlayer.c
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SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
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2014-01-27 10:30:25 +00:00 |