raze/source/common/audio/sound
2021-03-02 11:59:20 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
s_reverbedit.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
s_sound.cpp - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
s_soundinternal.h - Blood: Check the sound's internal loop flag when playing a sound. 2021-03-02 11:59:20 +01:00