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77dc743f09
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D(). The main use is to allow passing dx/dy instead of sprite positions; the code that actually uses this is not committed. git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
/*
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* mathutil.c
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* Mathematical utility functions to emulate MACT
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*
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* by Jonathon Fowler
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*
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* Since we weren't given the source for MACT386.LIB so I've had to do some
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* creative interpolation here.
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*
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "common.h"
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int32_t FindDistance2D(int32_t x, int32_t y)
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{
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return sepldist(x, y);
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}
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int32_t FindDistance3D(int32_t x, int32_t y, int32_t z)
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{
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return sepdist(x, y, z);
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}
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