mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
33 lines
883 B
C
33 lines
883 B
C
#pragma once
|
|
|
|
#include "build.h"
|
|
|
|
struct SectionLine
|
|
{
|
|
int16_t section;
|
|
int16_t partnersection;
|
|
int16_t startpoint;
|
|
int16_t endpoint;
|
|
int16_t wall;
|
|
int16_t partner;
|
|
int16_t point2index;
|
|
};
|
|
|
|
struct Section
|
|
{
|
|
int sector;
|
|
// this is the whole point of sections - instead of just having a start index and count, we have an explicit list of lines that's a lot easier to change when needed.
|
|
TArray<int16_t> lines;
|
|
};
|
|
|
|
// giving 25% more may be a bit high as normally this should be small numbers only.
|
|
extern SectionLine sectionLines[MAXWALLS + (MAXWALLS >> 2)];
|
|
extern Section sections[MAXSECTORS + (MAXSECTORS >> 2)];
|
|
extern TArray<int> sectionspersector[MAXSECTORS]; // reverse map, mainly for the automap
|
|
extern int numsections;
|
|
extern int numsectionlines;
|
|
|
|
|
|
void hw_BuildSections();
|
|
void hw_SetSplitSector(int sector, int startpos, int endpos);
|
|
void hw_ClearSplitSector();
|