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When shutting down with no game data, GameConfig is saved and the pointer is nulled. If a joystick was present, a null dereference occurs when the engine tries to save the joystick config later in the shutdown sequence. Add a check to avoid a crash in this scenario. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |