raze/polymer/eduke32/source/savegame.c
helixhorned b926e2a496 - When saving game, clear all polymer lights before. Not doing this makes
the SE ones douple, triple, ... after each save.  Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one.  The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls

git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00

2711 lines
81 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
//#include "gamedef.h"
#include "premap.h"
#include "menus.h" // menutext
#include "prlights.h"
#include "savegame.h"
#include <assert.h>
extern char *bitptr;
#define BITPTR_POINTER 1
// For storing pointers in files.
// back_p==0: ptr -> "small int"
// back_p==1: "small int" -> ptr
//
// mode: see enum in savegame.h
void G_Util_PtrToIdx(void *ptr, uint32_t len, const void *base, int32_t mode)
{
uint32_t i;
intptr_t *iptr = ptr, ibase = (intptr_t)base;
int32_t back_p = mode&P2I_BACK_BIT;
int32_t onlynon0_p = mode&P2I_ONLYNON0_BIT;
// TODO: convert to proper offsets/indices for (a step towards) cross-
// compatibility between 32- and 64-bit systems in the netplay.
// REMEMBER to bump BYTEVERSION then.
for (i=0; i<len; i++)
// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
if (!onlynon0_p || iptr[i])
{
if (!back_p)
iptr[i] -= ibase;
else
iptr[i] += ibase;
}
}
// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
void G_ResetInterpolations(void)
{
int32_t k, i;
g_numInterpolations = 0;
startofdynamicinterpolations = 0;
k = headspritestat[STAT_EFFECTOR];
while (k >= 0)
{
switch (sprite[k].lotag)
{
case 31:
G_SetInterpolation(&sector[sprite[k].sectnum].floorz);
break;
case 32:
G_SetInterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 25:
G_SetInterpolation(&sector[sprite[k].sectnum].floorz);
G_SetInterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 17:
G_SetInterpolation(&sector[sprite[k].sectnum].floorz);
G_SetInterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case 0:
case 5:
case 6:
case 11:
case 14:
case 15:
case 16:
case 26:
case 30:
Sect_SetInterpolation(sprite[k].sectnum);
break;
}
k = nextspritestat[k];
}
for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
for (i = g_animateCount-1; i>=0; i--)
G_SetInterpolation(animateptr[i]);
}
void ReadSaveGameHeaders(void)
{
char fn[16];
int32_t fil, i;
savehead_t h;
Bstrcpy(fn, "dukesav0.esv");
for (i=0; i<10; i++)
{
int32_t k;
fn[7] = i + '0';
fil = kopen4loadfrommod(fn, 0);
if (fil == -1)
{
Bmemset(ud.savegame[i], 0, sizeof(ud.savegame[i]));
continue;
}
k = sv_loadheader(fil, i, &h);
if (k)
{
if (k==2 || k==3)
{
// old version, signal to menu code (which should be rewritten
// more cleanly)
h.savename[0] = 0;
h.savename[20] = 32;
h.savename[21] = 0;
}
// else h.savename is all zeros (fatal failure, like wrong header
// magic or too short header)
}
Bmemcpy(ud.savegame[i], h.savename, sizeof(ud.savegame[i]));
kclose(fil);
}
}
#if 0
void ReadSaveGameHeaders(void)
{
int32_t dummy,j;
int32_t i;
char fn[13];
int32_t fil;
Bstrcpy(fn,"egam_.sav");
for (i=0; i<10; i++)
{
int32_t oldver=0;
fn[4] = i+'0';
if ((fil = kopen4loadfrommod(fn,0)) == -1) continue;
if (kdfread(&j,sizeof(int32_t),1,fil) != 1)
{
kclose(fil);
continue;
}
if (kdfread(g_szBuf,j,1,fil) != 1)
{
kclose(fil);
continue;
}
if (kdfread(&dummy,sizeof(dummy),1,fil) != 1)
{
kclose(fil);
continue;
}
if (dummy != BYTEVERSION)
{
oldver = 1;
// kclose(fil);
// continue;
}
if (kdfread(&dummy,sizeof(dummy),1,fil) != 1)
{
kclose(fil);
continue;
}
if (kdfread(&ud.savegame[i][0],21,1,fil) != 1)
{
ud.savegame[i][0] = 0;
ud.savegame[i][20] = 0;
ud.savegame[i][21] = 0;
}
else ud.savegame[i][19] = 0;
if (oldver)
{
// Bmemset(ud.savegame[i], 0, 20);
ud.savegame[i][0] = 0;
ud.savegame[i][20] = 32;
ud.savegame[i][21] = 0;
}
kclose(fil);
}
}
#endif
int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh)
{
char fn[16];
int32_t fil, screenshotofs, i;
Bstrcpy(fn, "dukesav0.esv");
fn[7] = spot + '0';
fil = kopen4loadfrommod(fn, 0);
if (fil == -1)
return -1;
i = sv_loadheader(fil, spot, saveh);
if (i && (i != 2 && i != 3))
goto corrupt;
if (kread(fil, &screenshotofs, 4) != 4)
goto corrupt;
walock[TILE_LOADSHOT] = 255;
if (waloff[TILE_LOADSHOT] == 0)
allocache(&waloff[TILE_LOADSHOT], 320*200, &walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200;
tilesizy[TILE_LOADSHOT] = 320;
if (screenshotofs)
{
if (kdfread((char *)waloff[TILE_LOADSHOT], 320, 200, fil) != 200)
{
OSD_Printf("G_LoadSaveHeaderNew(%d): failed reading screenshot\n", spot);
goto corrupt;
}
}
else
{
Bmemset((char *)waloff[TILE_LOADSHOT], 0, 320*200);
}
invalidatetile(TILE_LOADSHOT, 0, 255);
kclose(fil);
return 0;
corrupt:
kclose(fil);
return 1;
}
#if 0
int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh)
{
char fn[13];
int32_t fil;
int32_t bv;
strcpy(fn, "egam0.sav");
fn[4] = spot+'0';
if ((fil = kopen4loadfrommod(fn,0)) == -1) return(-1);
walock[TILE_LOADSHOT] = 255;
if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
g_szBuf[bv]=0;
// AddLog(g_szBuf);
if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
/* if (bv != BYTEVERSION)
{
P_DoQuote(QUOTE_SAVE_BAD_VERSION,g_player[myconnectindex].ps);
kclose(fil);
return 1;
}*/
saveh->byteversion = bv;
if (kdfread(&saveh->numplr,sizeof(int32_t),1,fil) != 1) goto corrupt;
if (kdfread(saveh->name,21,1,fil) != 1) goto corrupt;
if (kdfread(&saveh->volnum,sizeof(int32_t),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->levnum,sizeof(int32_t),1,fil) != 1) goto corrupt;
if (kdfread(&saveh->plrskl,sizeof(int32_t),1,fil) != 1) goto corrupt;
if (kdfread(saveh->boardfn,BMAX_PATH,1,fil) != 1) goto corrupt;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200;
tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
kclose(fil);
return(0);
corrupt:
kclose(fil);
return 1;
}
#endif
static void sv_postudload();
// TODO: need to see: keyboard input 'blocked' after load fail ? (at least ESC?)
int32_t G_LoadPlayer(int32_t spot)
{
char fn[16];
int32_t fil, i;
savehead_t h;
Bstrcpy(fn, "dukesav0.esv");
fn[7] = spot + '0';
fil = kopen4loadfrommod(fn, 0);
if (fil == -1)
return -1;
ready2send = 0;
i = sv_loadheader(fil, spot, &h);
if (i || h.numplayers!=ud.multimode)
{
if (i == 2 || i == 3)
P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
else if (h.numplayers!=ud.multimode)
P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
// some setup first
ud.multimode = h.numplayers;
if (numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
G_DrawBackground();
menutext(160,100, 0,0, "LOADING...");
nextpage();
}
Net_WaitForServer();
FX_StopAllSounds();
S_ClearSoundLocks();
if (spot >= 0 && numplayers==1)
{
Bmemcpy(ud.savegame[spot], h.savename, sizeof(ud.savegame[0]));
ud.savegame[spot][sizeof(ud.savegame[0])-1] = 0;
}
// non-"m_" fields will be loaded from svgm_udnetw
ud.m_volume_number = h.volnum;
ud.m_level_number = h.levnum;
ud.m_player_skill = h.skill;
Bstrcpy(boardfilename, h.boardfn);
if (boardfilename[0])
Bstrcpy(currentboardfilename, boardfilename);
else if (MapInfo[h.volnum*MAXLEVELS + h.levnum].filename)
Bstrcpy(currentboardfilename, MapInfo[h.volnum*MAXLEVELS + h.levnum].filename);
// TODO: this stuff needs to be factored out, too...
if (currentboardfilename[0])
{
char *p;
p = Bstrrchr(currentboardfilename,'.');
if (!p) Bstrcat(currentboardfilename,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
loadmaphack(currentboardfilename);
}
Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
// read the rest...
i = sv_loadsnapshot(fil, spot, &h);
if (i)
{
// in theory, we could load into an initial dump first and trivially
// recover if things go wrong...
Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", fn, i);
G_GameExit(tempbuf);
}
sv_postudload(); // ud.m_XXX = ud.XXX
return 0;
}
#if 0
int32_t G_LoadPlayer(int32_t spot)
{
char fn[13];
char mpfn[13];
char *fnptr;
#if !defined SAMESIZE_ACTOR_T
char *scriptptrs;
#endif
int32_t fil, bv, i, x;
intptr_t j;
int32_t nump;
strcpy(fn, "egam0.sav");
strcpy(mpfn, "egamA_00.sav");
fnptr = fn;
fn[4] = spot + '0';
if ((fil = kopen4loadfrommod(fnptr,0)) == -1) return(-1);
ready2send = 0;
if (kdfread(&bv,sizeof(bv),1,fil) != 1) goto corrupt;
if (kdfread(g_szBuf,bv,1,fil) != 1) goto corrupt;
g_szBuf[bv]=0;
// AddLog(g_szBuf);
if (kdfread(&bv,sizeof(bv),1,fil) != 1) return -1;
if (bv != BYTEVERSION)
{
P_DoQuote(QUOTE_SAVE_BAD_VERSION,g_player[myconnectindex].ps);
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
return 1;
}
if (kdfread(&nump,sizeof(nump),1,fil) != 1) return -1;
if (nump != ud.multimode)
{
kclose(fil);
ototalclock = totalclock;
ready2send = 1;
P_DoQuote(QUOTE_SAVE_BAD_PLAYERS,g_player[myconnectindex].ps);
return 1;
}
ud.multimode = nump;
if (numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
G_DrawBackground();
menutext(160,100, 0, 0,"LOADING...");
nextpage();
}
Net_WaitForServer();
FX_StopAllSounds();
S_ClearSoundLocks();
if (numplayers > 1)
{
if (kdfread(&buf,21,1,fil) != 1) goto corrupt;
}
else
{
if (kdfread(&ud.savegame[spot][0],21,1,fil) != 1) goto corrupt;
ud.savegame[spot][19] = 0;
}
if (kdfread(&ud.volume_number,sizeof(ud.volume_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.level_number,sizeof(ud.level_number),1,fil) != 1) goto corrupt;
if (kdfread(&ud.player_skill,sizeof(ud.player_skill),1,fil) != 1) goto corrupt;
if (kdfread(&boardfilename[0],BMAX_PATH,1,fil) != 1) goto corrupt;
currentboardfilename[0] = 0;
if (boardfilename[0])
strcpy(currentboardfilename, boardfilename);
else if (MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename)
strcpy(currentboardfilename, MapInfo[(ud.volume_number * MAXLEVELS) + ud.level_number].filename);
if (currentboardfilename[0])
{
char *p;
p = Bstrrchr(currentboardfilename,'.');
if (!p) strcat(currentboardfilename,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(currentboardfilename))
OSD_Printf("Loaded map hack file '%s'\n",currentboardfilename);
}
Bmemcpy(&currentboardfilename[0],&boardfilename[0],BMAX_PATH);
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
//Fake read because lseek won't work with compression
walock[TILE_LOADSHOT] = 1;
if (waloff[TILE_LOADSHOT] == 0) allocache(&waloff[TILE_LOADSHOT],320*200,&walock[TILE_LOADSHOT]);
tilesizx[TILE_LOADSHOT] = 200;
tilesizy[TILE_LOADSHOT] = 320;
if (kdfread((char *)waloff[TILE_LOADSHOT],320,200,fil) != 200) goto corrupt;
invalidatetile(TILE_LOADSHOT,0,255);
if (kdfread(&numwalls,sizeof(numwalls),1,fil) != 1) goto corrupt;
if (kdfread(&wall[0],sizeof(walltype),MAXWALLS,fil) != MAXWALLS) goto corrupt;
if (kdfread(&numsectors,sizeof(numsectors),1,fil) != 1) goto corrupt;
if (kdfread(&sector[0],sizeof(sectortype),MAXSECTORS,fil) != MAXSECTORS) goto corrupt;
#ifdef YAX_ENABLE
if (kdfread(&numyaxbunches,sizeof(numyaxbunches),1,fil) != 1) goto corrupt;
if (numyaxbunches > 0)
{
if (kdfread(yax_bunchnum,sizeof(yax_bunchnum[0]),numsectors,fil) != numsectors) goto corrupt;
if (kdfread(yax_nextwall,sizeof(yax_nextwall[0]),numwalls,fil) != numwalls) goto corrupt;
yax_update(2);
}
else
yax_update(1);
#endif
if (kdfread(&sprite[0],sizeof(spritetype),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&spriteext[0],sizeof(spriteext_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
#ifdef POLYMER
// what's the point of doing this when we polymer_resetlights() through polymer_loadboard()
// later on anyway?
if (kdfread(&lightcount,sizeof(lightcount),1,fil) != 1) goto corrupt;
if (kdfread(&prlights[0],sizeof(_prlight),lightcount,fil) != lightcount) goto corrupt;
#else
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
#endif // POLYMER
#ifdef USE_OPENGL
for (i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
spriteext[i].mdanimtims+=mdtims;
#endif
if (kdfread(&headspritesect[0],sizeof(headspritesect[0]),MAXSECTORS+1,fil) != MAXSECTORS+1) goto corrupt;
if (kdfread(&prevspritesect[0],sizeof(prevspritesect[0]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritesect[0],sizeof(nextspritesect[0]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&headspritestat[STAT_DEFAULT],sizeof(headspritestat[STAT_DEFAULT]),MAXSTATUS+1,fil) != MAXSTATUS+1) goto corrupt;
if (kdfread(&prevspritestat[STAT_DEFAULT],sizeof(prevspritestat[STAT_DEFAULT]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&nextspritestat[STAT_DEFAULT],sizeof(nextspritestat[STAT_DEFAULT]),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&g_numCyclers,sizeof(g_numCyclers),1,fil) != 1) goto corrupt;
if (kdfread(&cyclers[0][0],sizeof(cyclers[0][0])*6,MAXCYCLERS,fil) != MAXCYCLERS) goto corrupt;
for (i=0; i<nump; i++)
if (kdfread(g_player[i].ps,sizeof(DukePlayer_t),1,fil) != 1) goto corrupt;
if (kdfread(&g_playerSpawnPoints,sizeof(g_playerSpawnPoints),1,fil) != 1) goto corrupt;
if (kdfread(&g_numAnimWalls,sizeof(g_numAnimWalls),1,fil) != 1) goto corrupt;
if (kdfread(&animwall,sizeof(animwall),1,fil) != 1) goto corrupt;
if (kdfread(&msx[0],sizeof(int32_t),sizeof(msx)/sizeof(int32_t),fil) != sizeof(msx)/sizeof(int32_t)) goto corrupt;
if (kdfread(&msy[0],sizeof(int32_t),sizeof(msy)/sizeof(int32_t),fil) != sizeof(msy)/sizeof(int32_t)) goto corrupt;
if (kdfread((int16_t *)&g_spriteDeleteQueuePos,sizeof(int16_t),1,fil) != 1) goto corrupt;
if (kdfread((int16_t *)&g_spriteDeleteQueueSize,sizeof(int16_t),1,fil) != 1) goto corrupt;
if (kdfread((int16_t *)&SpriteDeletionQueue[0],sizeof(int16_t),g_spriteDeleteQueueSize,fil) != g_spriteDeleteQueueSize) goto corrupt;
if (kdfread(&g_mirrorCount,sizeof(int16_t),1,fil) != 1) goto corrupt;
if (kdfread(&g_mirrorWall[0],sizeof(int16_t),64,fil) != 64) goto corrupt;
if (kdfread(&g_mirrorSector[0],sizeof(int16_t),64,fil) != 64) goto corrupt;
if (kdfread(&show2dsector[0],sizeof(uint8_t),MAXSECTORS>>3,fil) != (MAXSECTORS>>3)) goto corrupt;
if (kdfread(&ActorType[0],sizeof(uint8_t),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&g_numClouds,sizeof(g_numClouds),1,fil) != 1) goto corrupt;
if (kdfread(&clouds[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudx[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&cloudy[0],sizeof(int16_t)<<7,1,fil) != 1) goto corrupt;
if (kdfread(&g_scriptSize,sizeof(g_scriptSize),1,fil) != 1) goto corrupt;
if (!g_scriptSize) goto corrupt;
Bfree(bitptr);
bitptr = Bcalloc(1,(((g_scriptSize+7)>>3)+1) * sizeof(uint8_t));
if (kdfread(&bitptr[0],sizeof(uint8_t),(g_scriptSize+7)>>3,fil) != ((g_scriptSize+7)>>3)) goto corrupt;
if (script != NULL)
Bfree(script);
script = Bcalloc(1,g_scriptSize * sizeof(intptr_t));
if (kdfread(&script[0],sizeof(script),g_scriptSize,fil) != g_scriptSize) goto corrupt;
for (i=0; i<g_scriptSize; i++)
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
{
j = (intptr_t)script[i]+(intptr_t)&script[0];
script[i] = j;
}
if (kdfread(&actorscrptr[0],sizeof(actorscrptr[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
if (kdfread(&actorLoadEventScrptr[0],sizeof(&actorLoadEventScrptr[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
#if !defined SAMESIZE_ACTOR_T
scriptptrs = Bmalloc(MAXSPRITES * sizeof(scriptptrs));
if (kdfread(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
#endif
if (kdfread(&actor[0],sizeof(actor_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
for (i=0; i<MAXSPRITES; i++)
{
#if !defined SAMESIZE_ACTOR_T
j = (intptr_t)script;
if (scriptptrs[i]&1) T2 += j;
if (scriptptrs[i]&2) T5 += j;
if (scriptptrs[i]&4) T6 += j;
#endif
}
#if !defined SAMESIZE_ACTOR_T
Bfree(scriptptrs);
#endif
if (kdfread(&lockclock,sizeof(lockclock),1,fil) != 1) goto corrupt;
if (kdfread(&pskybits,sizeof(pskybits),1,fil) != 1) goto corrupt;
if (kdfread(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil) != MAXPSKYTILES) goto corrupt;
if (kdfread(&g_animateCount,sizeof(g_animateCount),1,fil) != 1) goto corrupt;
if (kdfread(&animatesect[0],sizeof(animatesect[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animateptr[0],sizeof(animateptr[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
if (kdfread(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil) != MAXANIMATES) goto corrupt;
if (kdfread(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil) != 1) goto corrupt;
if (kdfread(&ud.from_bonus,sizeof(ud.from_bonus),1,fil) != 1) goto corrupt;
if (kdfread(&ud.secretlevel,sizeof(ud.secretlevel),1,fil) != 1) goto corrupt;
if (kdfread(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil) != 1) goto corrupt;
ud.m_respawn_monsters = ud.respawn_monsters;
if (kdfread(&ud.respawn_items,sizeof(ud.respawn_items),1,fil) != 1) goto corrupt;
ud.m_respawn_items = ud.respawn_items;
if (kdfread(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil) != 1) goto corrupt;
ud.m_respawn_inventory = ud.respawn_inventory;
if (kdfread(&ud.god,sizeof(ud.god),1,fil) != 1) goto corrupt;
if (kdfread(&ud.auto_run,sizeof(ud.auto_run),1,fil) != 1) goto corrupt;
if (kdfread(&ud.crosshair,sizeof(ud.crosshair),1,fil) != 1) goto corrupt;
if (kdfread(&ud.monsters_off,sizeof(ud.monsters_off),1,fil) != 1) goto corrupt;
ud.m_monsters_off = ud.monsters_off;
if (kdfread(&ud.last_level,sizeof(ud.last_level),1,fil) != 1) goto corrupt;
if (kdfread(&ud.eog,sizeof(ud.eog),1,fil) != 1) goto corrupt;
if (kdfread(&ud.coop,sizeof(ud.coop),1,fil) != 1) goto corrupt;
ud.m_coop = ud.coop;
if (kdfread(&ud.marker,sizeof(ud.marker),1,fil) != 1) goto corrupt;
ud.m_marker = ud.marker;
if (kdfread(&ud.ffire,sizeof(ud.ffire),1,fil) != 1) goto corrupt;
ud.m_ffire = ud.ffire;
if (kdfread(&camsprite,sizeof(camsprite),1,fil) != 1) goto corrupt;
if (kdfread(connectpoint2,sizeof(connectpoint2),1,fil) != 1) goto corrupt;
if (kdfread(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil) != 1) goto corrupt;
for (i=0; i<MAXPLAYERS; i++)
if (kdfread((int16_t *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil) != 1) goto corrupt;
if (kdfread(&randomseed,sizeof(randomseed),1,fil) != 1) goto corrupt;
if (kdfread(&g_globalRandom,sizeof(g_globalRandom),1,fil) != 1) goto corrupt;
if (kdfread(&parallaxyscale,sizeof(parallaxyscale),1,fil) != 1) goto corrupt;
if (kdfread(&SpriteProjectile[0],sizeof(projectile_t),MAXSPRITES,fil) != MAXSPRITES) goto corrupt;
if (kdfread(&ProjectileData[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&DefaultProjectileData[0],sizeof(projectile_t),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&SpriteFlags[0],sizeof(SpriteFlags[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&SpriteCacheList[0],sizeof(SpriteCacheList[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
while (i != MAXQUOTES)
{
if (ScriptQuotes[i] != NULL)
Bfree(ScriptQuotes[i]);
ScriptQuotes[i] = Bcalloc(MAXQUOTELEN,sizeof(uint8_t));
if (kdfread((char *)ScriptQuotes[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
if (kdfread(&i,sizeof(int32_t),1,fil) != 1) goto corrupt;
}
if (kdfread(&g_numQuoteRedefinitions,sizeof(g_numQuoteRedefinitions),1,fil) != 1) goto corrupt;
for (i=0; i<g_numQuoteRedefinitions; i++)
{
if (ScriptQuoteRedefinitions[i] != NULL)
Bfree(ScriptQuoteRedefinitions[i]);
ScriptQuoteRedefinitions[i] = Bcalloc(MAXQUOTELEN,sizeof(uint8_t));
if (kdfread((char *)ScriptQuoteRedefinitions[i],MAXQUOTELEN,1,fil) != 1) goto corrupt;
}
if (kdfread(&DynamicTileMap[0],sizeof(DynamicTileMap[0]),MAXTILES,fil) != MAXTILES) goto corrupt;
if (kdfread(&ud.noexits,sizeof(ud.noexits),1,fil) != 1) goto corrupt;
ud.m_noexits = ud.noexits;
if (Gv_ReadSave(fil, 0)) goto corrupt;
kclose(fil);
//1
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
{
g_cameraDistance = 0;
g_cameraClock = 0;
g_player[myconnectindex].ps->over_shoulder_on = 1;
}
//2
screenpeek = myconnectindex;
// 2.5
{
Bmemset(gotpic, 0, sizeof(gotpic));
S_ClearSoundLocks();
G_CacheMapData();
i = g_musicIndex;
g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number;
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
char levname[BMAX_PATH];
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
}
if (ud.config.MusicToggle)
{
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL &&
(i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn))
{
S_StopMusic();
S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0], g_musicIndex);
}
S_PauseMusic(0);
}
g_player[myconnectindex].ps->gm = MODE_GAME;
ud.recstat = 0;
if (g_player[myconnectindex].ps->jetpack_on)
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
}
// g_restorePalette = 1;
//3
P_UpdateScreenPal(g_player[myconnectindex].ps);
//3.5
G_UpdateScreenArea();
FX_SetReverb(0);
//4
if (ud.lockout == 0)
{
for (x=0; x<g_numAnimWalls; x++)
if (wall[animwall[x].wallnum].extra >= 0)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
for (x=0; x<g_numAnimWalls; x++)
switch (DynamicTileMap[wall[animwall[x].wallnum].picnum])
{
case FEMPIC1__STATIC:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
//5
G_ResetInterpolations();
//6
g_showShareware = 0;
everyothertime = 0;
//7
for (i=0; i<MAXPLAYERS; i++)
g_player[i].playerquitflag = 1;
Net_ResetPrediction(); //OBSOLETE
//7.5
ready2send = 1;
G_ClearFIFO();
Net_WaitForServer();
//8
G_ResetTimers();
#ifdef POLYMER
//8
if (getrendermode() == 4)
polymer_loadboard();
#endif
// this light pointer nulling needs to be outside the getrendermode check
// because we might be loading the savegame using another renderer but
// change to Polymer later
for (i=0; i<MAXSPRITES; i++)
{
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
return(0);
corrupt:
Bsprintf(tempbuf,"Save game file \"%s\" is corrupt or of the wrong version.",fnptr);
G_GameExit(tempbuf);
return -1;
}
#endif
int32_t G_SavePlayer(int32_t spot)
{
char fn[16];
// char mpfn[16];
FILE *fil;
Bstrcpy(fn, "dukesav0.esv");
fn[7] = spot + '0';
// Bstrcpy(mpfn, "edukA_00.esv");
Net_WaitForServer();
ready2send = 0;
{
char temp[BMAX_PATH];
// TODO: factor this out someday...
if (g_modDir[0] != '/')
Bsnprintf(temp, sizeof(temp), "%s/%s", g_modDir, fn);
else
Bsnprintf(temp, sizeof(temp), "%s", fn);
temp[sizeof(temp)-1] = 0;
fil = fopen(temp, "wb");
if (!fil)
return -1;
}
#ifdef POLYMER
if (rendmode == 4)
polymer_resetlights();
#endif
// SAVE!
sv_saveandmakesnapshot(fil, spot, 0, 0, 0);
fclose(fil);
if (!g_netServer && ud.multimode < 2)
{
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "GAME SAVED");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
}
ready2send = 1;
Net_WaitForServer();
ototalclock = totalclock;
return 0;
}
#if 0
int32_t G_SavePlayer(int32_t spot)
{
int32_t i;
intptr_t j;
char fn[13];
char mpfn[13];
char *fnptr;
#if !defined SAMESIZE_ACTOR_T
char *scriptptrs;
#endif
FILE *fil;
int32_t bv = BYTEVERSION;
strcpy(fn, "egam0.sav");
strcpy(mpfn, "egamA_00.sav");
Net_WaitForServer();
fnptr = fn;
fn[4] = spot + '0';
{
char temp[BMAX_PATH];
if (g_modDir[0] != '/')
Bsprintf(temp,"%s/%s",g_modDir,fnptr);
else Bsprintf(temp,"%s",fnptr);
if ((fil = fopen(temp,"wb")) == 0) return(-1);
}
ready2send = 0;
Bsprintf(g_szBuf,"EDuke32");
i=strlen(g_szBuf);
dfwrite(&i,sizeof(i),1,fil);
dfwrite(g_szBuf,i,1,fil);
dfwrite(&bv,sizeof(bv),1,fil);
dfwrite(&ud.multimode,sizeof(ud.multimode),1,fil);
dfwrite(&ud.savegame[spot][0],21,1,fil);
dfwrite(&ud.volume_number,sizeof(ud.volume_number),1,fil);
dfwrite(&ud.level_number,sizeof(ud.level_number),1,fil);
dfwrite(&ud.player_skill,sizeof(ud.player_skill),1,fil);
dfwrite(&currentboardfilename[0],BMAX_PATH,1,fil);
if (!waloff[TILE_SAVESHOT])
{
walock[TILE_SAVESHOT] = 254;
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
clearbuf((void *)waloff[TILE_SAVESHOT],(200*320)/4,0);
walock[TILE_SAVESHOT] = 1;
}
dfwrite((char *)waloff[TILE_SAVESHOT],320,200,fil);
dfwrite(&numwalls,sizeof(numwalls),1,fil);
dfwrite(&wall[0],sizeof(walltype),MAXWALLS,fil);
dfwrite(&numsectors,sizeof(numsectors),1,fil);
dfwrite(&sector[0],sizeof(sectortype),MAXSECTORS,fil);
#ifdef YAX_ENABLE
dfwrite(&numyaxbunches,sizeof(numyaxbunches),1,fil);
if (numyaxbunches > 0)
{
dfwrite(yax_bunchnum,sizeof(yax_bunchnum[0]),numsectors,fil);
dfwrite(yax_nextwall,sizeof(yax_nextwall[0]),numwalls,fil);
}
#endif
dfwrite(&sprite[0],sizeof(spritetype),MAXSPRITES,fil);
#ifdef USE_OPENGL
for (i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
{
spriteext[i].mdanimtims=spriteext[i].mdanimtims-mdtims;
if (!spriteext[i].mdanimtims)
spriteext[i].mdanimtims++;
}
#endif
dfwrite(&spriteext[0],sizeof(spriteext_t),MAXSPRITES,fil);
#ifdef POLYMER
dfwrite(&lightcount,sizeof(lightcount),1,fil);
dfwrite(&prlights[0],sizeof(_prlight),lightcount,fil);
#else
i = 0;
dfwrite(&i,sizeof(int32_t),1,fil);
#endif // POLYMER
#ifdef USE_OPENGL
for (i=0; i<MAXSPRITES; i++)if (spriteext[i].mdanimtims)spriteext[i].mdanimtims+=mdtims;
#endif
dfwrite(&headspritesect[0],sizeof(headspritesect[0]),MAXSECTORS+1,fil);
dfwrite(&prevspritesect[0],sizeof(prevspritesect[0]),MAXSPRITES,fil);
dfwrite(&nextspritesect[0],sizeof(nextspritesect[0]),MAXSPRITES,fil);
dfwrite(&headspritestat[STAT_DEFAULT],sizeof(headspritestat[0]),MAXSTATUS+1,fil);
dfwrite(&prevspritestat[STAT_DEFAULT],sizeof(prevspritestat[0]),MAXSPRITES,fil);
dfwrite(&nextspritestat[STAT_DEFAULT],sizeof(nextspritestat[0]),MAXSPRITES,fil);
dfwrite(&g_numCyclers,sizeof(g_numCyclers),1,fil);
dfwrite(&cyclers[0][0],sizeof(cyclers[0][0])*6,MAXCYCLERS,fil);
for (i=0; i<ud.multimode; i++)
dfwrite(g_player[i].ps,sizeof(DukePlayer_t),1,fil);
dfwrite(&g_playerSpawnPoints,sizeof(g_playerSpawnPoints),1,fil);
dfwrite(&g_numAnimWalls,sizeof(g_numAnimWalls),1,fil);
dfwrite(&animwall,sizeof(animwall),1,fil);
dfwrite(&msx[0],sizeof(int32_t),sizeof(msx)/sizeof(int32_t),fil);
dfwrite(&msy[0],sizeof(int32_t),sizeof(msy)/sizeof(int32_t),fil);
dfwrite(&g_spriteDeleteQueuePos,sizeof(int16_t),1,fil);
dfwrite(&g_spriteDeleteQueueSize,sizeof(int16_t),1,fil);
dfwrite(&SpriteDeletionQueue[0],sizeof(int16_t),g_spriteDeleteQueueSize,fil);
dfwrite(&g_mirrorCount,sizeof(int16_t),1,fil);
dfwrite(&g_mirrorWall[0],sizeof(int16_t),64,fil);
dfwrite(&g_mirrorSector[0],sizeof(int16_t),64,fil);
dfwrite(&show2dsector[0],sizeof(uint8_t),MAXSECTORS>>3,fil);
dfwrite(&ActorType[0],sizeof(uint8_t),MAXTILES,fil);
dfwrite(&g_numClouds,sizeof(g_numClouds),1,fil);
dfwrite(&clouds[0],sizeof(int16_t)<<7,1,fil);
dfwrite(&cloudx[0],sizeof(int16_t)<<7,1,fil);
dfwrite(&cloudy[0],sizeof(int16_t)<<7,1,fil);
dfwrite(&g_scriptSize,sizeof(g_scriptSize),1,fil);
for (i=0; i<g_scriptSize; i++)
{
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
{
j = (intptr_t)script[i] - (intptr_t)&script[0];
script[i] = j;
}
}
dfwrite(&bitptr[0],sizeof(bitptr[0]),(g_scriptSize+7)>>3,fil);
dfwrite(&script[0],sizeof(script[0]),g_scriptSize,fil);
for (i=0; i<g_scriptSize; i++)
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
{
j = script[i]+(intptr_t)&script[0];
script[i] = j;
}
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_FWD_NON0);
dfwrite(&actorscrptr[0],sizeof(actorscrptr[0]),MAXTILES,fil);
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_FWD_NON0);
dfwrite(&actorLoadEventScrptr[0],sizeof(actorLoadEventScrptr[0]),MAXTILES,fil);
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
#if !defined SAMESIZE_ACTOR_T
scriptptrs = Bcalloc(1, MAXSPRITES * sizeof(scriptptrs));
for (i=0; i<MAXSPRITES; i++)
{
scriptptrs[i] = 0;
if (actorscrptr[PN] == 0) continue;
j = (intptr_t)&script[0];
if (T2 >= j && T2 < (intptr_t)(&script[g_scriptSize]))
{
scriptptrs[i] |= 1;
T2 -= j;
}
if (T5 >= j && T5 < (intptr_t)(&script[g_scriptSize]))
{
scriptptrs[i] |= 2;
T5 -= j;
}
if (T6 >= j && T6 < (intptr_t)(&script[g_scriptSize]))
{
scriptptrs[i] |= 4;
T6 -= j;
}
}
dfwrite(&scriptptrs[0],sizeof(scriptptrs),MAXSPRITES,fil);
#endif
dfwrite(&actor[0],sizeof(actor_t),MAXSPRITES,fil);
#if !defined SAMESIZE_ACTOR_T
for (i=0; i<MAXSPRITES; i++)
{
if (actorscrptr[PN] == 0) continue;
j = (intptr_t)&script[0];
if (scriptptrs[i]&1)
T2 += j;
if (scriptptrs[i]&2)
T5 += j;
if (scriptptrs[i]&4)
T6 += j;
}
Bfree(scriptptrs);
#endif
dfwrite(&lockclock,sizeof(lockclock),1,fil);
dfwrite(&pskybits,sizeof(pskybits),1,fil);
dfwrite(&pskyoff[0],sizeof(pskyoff[0]),MAXPSKYTILES,fil);
dfwrite(&g_animateCount,sizeof(g_animateCount),1,fil);
dfwrite(&animatesect[0],sizeof(animatesect[0]),MAXANIMATES,fil);
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
dfwrite(&animateptr[0],sizeof(animateptr[0]),MAXANIMATES,fil);
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
dfwrite(&animategoal[0],sizeof(animategoal[0]),MAXANIMATES,fil);
dfwrite(&animatevel[0],sizeof(animatevel[0]),MAXANIMATES,fil);
dfwrite(&g_earthquakeTime,sizeof(g_earthquakeTime),1,fil);
dfwrite(&ud.from_bonus,sizeof(ud.from_bonus),1,fil);
dfwrite(&ud.secretlevel,sizeof(ud.secretlevel),1,fil);
dfwrite(&ud.respawn_monsters,sizeof(ud.respawn_monsters),1,fil);
dfwrite(&ud.respawn_items,sizeof(ud.respawn_items),1,fil);
dfwrite(&ud.respawn_inventory,sizeof(ud.respawn_inventory),1,fil);
dfwrite(&ud.god,sizeof(ud.god),1,fil);
dfwrite(&ud.auto_run,sizeof(ud.auto_run),1,fil);
dfwrite(&ud.crosshair,sizeof(ud.crosshair),1,fil);
dfwrite(&ud.monsters_off,sizeof(ud.monsters_off),1,fil);
dfwrite(&ud.last_level,sizeof(ud.last_level),1,fil);
dfwrite(&ud.eog,sizeof(ud.eog),1,fil);
dfwrite(&ud.coop,sizeof(ud.coop),1,fil);
dfwrite(&ud.marker,sizeof(ud.marker),1,fil);
dfwrite(&ud.ffire,sizeof(ud.ffire),1,fil);
dfwrite(&camsprite,sizeof(camsprite),1,fil);
dfwrite(connectpoint2,sizeof(connectpoint2),1,fil);
dfwrite(&g_numPlayerSprites,sizeof(g_numPlayerSprites),1,fil);
for (i=0; i<MAXPLAYERS; i++)
dfwrite((int16_t *)&g_player[i].frags[0],sizeof(g_player[i].frags),1,fil);
dfwrite(&randomseed,sizeof(randomseed),1,fil);
dfwrite(&g_globalRandom,sizeof(g_globalRandom),1,fil);
dfwrite(&parallaxyscale,sizeof(parallaxyscale),1,fil);
dfwrite(&SpriteProjectile[0],sizeof(projectile_t),MAXSPRITES,fil);
dfwrite(&ProjectileData[0],sizeof(projectile_t),MAXTILES,fil);
dfwrite(&DefaultProjectileData[0],sizeof(projectile_t),MAXTILES,fil);
dfwrite(&SpriteFlags[0],sizeof(SpriteFlags[0]),MAXTILES,fil);
dfwrite(&SpriteCacheList[0],sizeof(SpriteCacheList[0]),MAXTILES,fil);
for (i=0; i<MAXQUOTES; i++)
{
if (ScriptQuotes[i] != NULL)
{
dfwrite(&i,sizeof(int32_t),1,fil);
dfwrite(ScriptQuotes[i],MAXQUOTELEN, 1, fil);
}
}
dfwrite(&i,sizeof(int32_t),1,fil);
dfwrite(&g_numQuoteRedefinitions,sizeof(g_numQuoteRedefinitions),1,fil);
for (i=0; i<g_numQuoteRedefinitions; i++)
{
if (ScriptQuoteRedefinitions[i] != NULL)
dfwrite(ScriptQuoteRedefinitions[i],MAXQUOTELEN, 1, fil);
}
dfwrite(&DynamicTileMap[0],sizeof(DynamicTileMap[0]),MAXTILES,fil);
dfwrite(&ud.noexits,sizeof(ud.noexits),1,fil);
Gv_WriteSave(fil, 0);
fclose(fil);
if (!g_netServer && ud.multimode < 2)
{
strcpy(ScriptQuotes[QUOTE_RESERVED4],"GAME SAVED");
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
}
ready2send = 1;
Net_WaitForServer();
ototalclock = totalclock;
return(0);
}
#endif
////////// GENERIC SAVING/LOADING SYSTEM //////////
typedef struct dataspec_
{
uint32_t flags;
void *ptr;
uint32_t size;
intptr_t cnt;
} dataspec_t;
#define SV_DEFAULTCOMPRTHRES 8
static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c
static uint8_t savegame_comprthres;
#define DS_DYNAMIC 1 // dereference .ptr one more time
#define DS_STRING 2
#define DS_CMP 4
// 8
#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
#define DS_CNT16 16
#define DS_CNT32 32
#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
// 64
#define DS_LOADFN 128 // .ptr is function that is run when loading
#define DS_SAVEFN 256 // .ptr is function that is run when saving
#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
#define DS_PROTECTFN 512
#define DS_END (0x70000000)
static int32_t ds_getcnt(const dataspec_t *sp)
{
switch (sp->flags&DS_CNTMASK)
{
case 0: return sp->cnt;
case DS_CNT16: return *((int16_t *)sp->cnt);
case DS_CNT32: return *((int32_t *)sp->cnt);
default: return -1;
}
}
static void ds_get(const dataspec_t *sp, void **ptr, int32_t *cnt)
{
*cnt = ds_getcnt(sp);
if (sp->flags&DS_DYNAMIC)
*ptr = *((void **)sp->ptr);
else
*ptr = sp->ptr;
}
// write state to file and/or to dump
static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump)
{
int32_t cnt;
void *ptr;
const dataspec_t *sp=spec;
for (; sp->flags!=DS_END; sp++)
{
if (sp->flags&(DS_SAVEFN|DS_LOADFN))
{
if (sp->flags&DS_SAVEFN)
(*(void (*)(void))sp->ptr)();
continue;
}
if (!fil && (sp->flags&(DS_NOCHK|DS_CMP|DS_STRING)))
continue;
if (sp->flags&DS_STRING)
{
fwrite(sp->ptr, Bstrlen(sp->ptr), 1, fil); // not null-terminated!
continue;
}
ds_get(sp, &ptr, &cnt);
if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; }
if (fil)
{
if (((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
|| (sp->flags&DS_CMP))
fwrite(ptr, sp->size, cnt, fil);
else
dfwrite((void *)ptr, sp->size, cnt, fil);
}
if (dump && (sp->flags&(DS_NOCHK|DS_CMP))==0)
{
Bmemcpy(dump, ptr, sp->size*cnt);
dump += sp->size*cnt;
}
}
return dump;
}
// let havedump=dumpvar&&*dumpvar
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
// (fil<0 && havedump): only restore state from dump
// (fil>=0 && !havedump): only restore state from file
static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpvar)
{
int32_t cnt, i, j;
void *ptr;
uint8_t *dump=dumpvar?*dumpvar:NULL, *mem;
const dataspec_t *sp=spec;
static char cmpstrbuf[32];
for (; sp->flags!=DS_END; sp++)
{
if (fil < 0 && sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
continue;
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
{
if (sp->flags&DS_LOADFN)
(*(void ( *)())sp->ptr)();
continue;
}
if (sp->flags&(DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
{
if (sp->flags&(DS_STRING))
i = Bstrlen(sp->ptr);
else
i = sp->size*sp->cnt;
j=kread(fil, cmpstrbuf, i);
if (j!=i || Bmemcmp(sp->ptr, cmpstrbuf, i))
{
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)spec->ptr, (int32_t)(sp-spec));
if (j!=i)
OSD_Printf(" kread returned %d, expected %d.\n", j, i);
else
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
return -1;
}
continue;
}
ds_get(sp, &ptr, &cnt);
if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; }
if (fil>=0)
{
mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : ptr;
if ((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
{
i = kread(fil, mem, cnt*sp->size);
j = cnt*sp->size;
}
else
{
i = kdfread(mem, sp->size, cnt, fil);
j = cnt;
}
if (i!=j)
{
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)spec->ptr, (int32_t)(sp-spec), mem);
OSD_Printf(" (%s): read %d, expected %d!\n",
((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)?
"uncompressed":"compressed", i, j);
if (i==-1)
OSD_Printf(" read: %s\n", strerror(errno));
return -1;
}
}
if (dump && (sp->flags&DS_NOCHK)==0)
{
Bmemcpy(ptr, dump, sp->size*cnt);
dump += sp->size*cnt;
}
}
if (dumpvar)
*dumpvar = dump;
return 0;
}
#define UINT(bits) uint##bits##_t
#define BYTES(bits) (bits>>3)
#define VAL(bits,p) (*(UINT(bits) *)(p))
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
{
uint8_t *retdiff = *diffvar;
// Hail to the C preprocessor, baby!
#define CPSINGLEVAL(Datbits) \
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
{ \
VAL(Datbits, retdiff) = VAL(Datbits, dump) = VAL(Datbits, ptr); \
*diffvar = retdiff+BYTES(Datbits); \
}
if (cnt==1)
switch (size)
{
case 8: CPSINGLEVAL(64); return;
case 4: CPSINGLEVAL(32); return;
case 2: CPSINGLEVAL(16); return;
case 1: CPSINGLEVAL(8); return;
}
#define CPELTS(Idxbits, Datbits) do \
{ \
for (i=0; i<nelts; i++) \
{ \
if (*p!=*op) \
{ \
*op = *p; \
VAL(Idxbits, retdiff) = i; \
retdiff += BYTES(Idxbits); \
VAL(Datbits, retdiff) = *p; \
retdiff += BYTES(Datbits); \
} \
p++; \
op++; \
} \
VAL(Idxbits, retdiff) = -1; \
retdiff += BYTES(Idxbits); \
} while (0)
#define CPDATA(Datbits) do \
{ \
const UINT(Datbits) *p=ptr; \
UINT(Datbits) *op=dump; \
uint32_t i, nelts=(size*cnt)/BYTES(Datbits); \
if (nelts>65536) \
CPELTS(32,Datbits); \
else if (nelts>256) \
CPELTS(16,Datbits); \
else \
CPELTS(8,Datbits); \
} while (0)
if (size==8)
CPDATA(64);
else if ((size&3)==0)
CPDATA(32);
else if ((size&1)==0)
CPDATA(16);
else
CPDATA(8);
*diffvar = retdiff;
return;
#undef CPELTS
#undef CPSINGLEVAL
#undef CPDATA
}
// get the number of elements to be monitored for changes
static int32_t getnumvar(const dataspec_t *spec)
{
int32_t n=0;
for (; spec->flags!=DS_END; spec++)
n += (spec->flags&(DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN) ? 0 : 1);
return n;
}
// update dump at *dumpvar with new state and write diff to *diffvar
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
{
void *ptr;
uint8_t *dump=*dumpvar, *diff=*diffvar, *tmptr;
const dataspec_t *sp=spec;
int32_t cnt, eltnum=0, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr);
Bmemcpy(diff, spec->ptr, l);
diff+=l;
while (nbytes--)
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
for (sp++; sp->flags!=DS_END; sp++)
{
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
continue;
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
{
if ((sp->flags&(DS_PROTECTFN))==0)
(*(void (*)())sp->ptr)();
continue;
}
ds_get(sp, &ptr, &cnt);
if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, sp->flags); continue; }
tmptr = diff;
docmpsd(ptr, dump, sp->size, cnt, &diff);
if (diff != tmptr)
(*diffvar + l)[eltnum>>3] |= 1<<(eltnum&7);
dump += sp->size*cnt;
eltnum++;
}
*diffvar = diff;
*dumpvar = dump;
return;
}
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
// apply diff to dump, not to state! state is restored from dump afterwards.
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
{
uint8_t *dumptr=*dumpvar, *diffptr=*diffvar;
const dataspec_t *sp=spec;
int32_t cnt, eltnum=-1, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen(spec->ptr);
if (Bmemcmp(diffptr, spec->ptr, l)) // check STRING magic (sync check)
return 1;
diffptr += l+nbytes;
for (sp++; sp->flags!=DS_END; sp++)
{
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
continue;
cnt = ds_getcnt(sp);
if (cnt < 0) return 1;
eltnum++;
if (((*diffvar + l)[eltnum>>3]&(1<<(eltnum&7))) == 0)
{
dumptr += sp->size*cnt;
continue;
}
// ----------
#define CPSINGLEVAL(Datbits) \
VAL(Datbits, dumptr) = VAL(Datbits, diffptr); \
diffptr += BYTES(Datbits); \
dumptr += BYTES(Datbits)
if (cnt==1)
{
switch (sp->size)
{
case 8: CPSINGLEVAL(64); continue;
case 4: CPSINGLEVAL(32); continue;
case 2: CPSINGLEVAL(16); continue;
case 1: CPSINGLEVAL(8); continue;
}
}
#define CPELTS(Idxbits, Datbits) do \
{ \
UINT(Idxbits) idx; \
goto readidx_##Idxbits##_##Datbits; \
do \
{ \
VALOFS(Datbits, dumptr, idx) = VAL(Datbits, diffptr); \
diffptr += BYTES(Datbits); \
readidx_##Idxbits##_##Datbits: \
idx = VAL(Idxbits, diffptr); \
diffptr += BYTES(Idxbits); \
} while ((int##Idxbits##_t)idx != -1); \
} while (0)
#define CPDATA(Datbits) do \
{ \
uint32_t nelts=(sp->size*cnt)/BYTES(Datbits); \
if (nelts>65536) \
CPELTS(32,Datbits); \
else if (nelts>256) \
CPELTS(16,Datbits); \
else \
CPELTS(8,Datbits); \
} while (0)
if (sp->size==8)
CPDATA(64);
else if ((sp->size&3)==0)
CPDATA(32);
else if ((sp->size&1)==0)
CPDATA(16);
else
CPDATA(8);
dumptr += sp->size*cnt;
// ----------
#undef CPELTS
#undef CPSINGLEVAL
#undef CPDATA
}
*diffvar = diffptr;
*dumpvar = dumptr;
return 0;
}
#undef VAL
#undef VALOFS
#undef BYTES
#undef UINT
// calculate size needed for dump
static uint32_t calcsz(const dataspec_t *spec)
{
const dataspec_t *sp=spec;
int32_t cnt;
uint32_t dasiz=0;
for (; sp->flags!=DS_END; sp++)
{
// DS_STRINGs are used as sync checks in the diffs but not in the dump
if ((sp->flags&(DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
continue;
cnt = ds_getcnt(sp);
if (cnt<=0) continue;
dasiz += cnt*sp->size;
}
return dasiz;
}
#ifdef USE_OPENGL
static void sv_prespriteextsave();
static void sv_postspriteext();
#endif
#ifdef YAX_ENABLE
static void sv_postyaxload();
#endif
static void sv_calcbitptrsize();
static void sv_prescriptsave_once();
static void sv_prescriptload_once();
static void sv_postscript_once();
static void sv_preactordatasave();
static void sv_postactordata();
static void sv_preanimateptrsave();
static void sv_postanimateptr();
static void sv_prequote();
static void sv_quotesave();
static void sv_quoteload();
static void sv_prequoteredef();
static void sv_quoteredefsave();
static void sv_quoteredefload();
static void sv_postquoteredef();
static void sv_restsave();
static void sv_restload();
#define SVARDATALEN \
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS + sizeof(_prlight)*PR_MAXLIGHTS + sizeof(lightcount))
#if !defined SAMESIZE_ACTOR_T
static uint8_t savegame_bitmap[MAXSPRITES>>3][3];
#endif
static uint32_t savegame_bitptrsize;
static uint8_t savegame_quotedef[MAXQUOTES>>3];
static char(*savegame_quotes)[MAXQUOTELEN];
static char(*savegame_quoteredefs)[MAXQUOTELEN];
static uint8_t savegame_restdata[SVARDATALEN];
static const dataspec_t svgm_udnetw[] =
{
{ DS_STRING, "blK:udnt", 0, 1 },
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
{ 0, &g_numPlayerSprites, sizeof(g_numPlayerSprites), 1 },
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
{ 0, &ud.god, sizeof(ud.god), 1 },
{ 0, &ud.auto_run, sizeof(ud.auto_run), 1 },
// { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 },
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
{ 0, &ud.eog, sizeof(ud.eog), 1 },
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
{ DS_NOCHK, &currentboardfilename[0], BMAX_PATH, 1 },
// { DS_LOADFN, (void *)&sv_postudload, 0, 1 },
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
{ 0, &randomseed, sizeof(randomseed), 1 },
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
{ DS_END, 0, 0, 0 }
};
static const dataspec_t svgm_secwsp[] =
{
{ DS_STRING, "blK:swsp", 0, 1 },
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
{ DS_DYNAMIC|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
{ DS_DYNAMIC|DS_CNT(numsectors), &sector, sizeof(sectortype), (intptr_t)&numsectors },
{ DS_DYNAMIC, &sprite, sizeof(spritetype), MAXSPRITES },
#ifdef YAX_ENABLE
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
#endif
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
#ifdef USE_OPENGL
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
#endif
{ DS_DYNAMIC, &spriteext, sizeof(spriteext_t), MAXSPRITES },
#ifdef USE_OPENGL
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
#endif
{ DS_NOCHK, &SpriteFlags[0], sizeof(SpriteFlags[0]), MAXTILES },
{ DS_NOCHK, &SpriteCacheList[0], sizeof(SpriteCacheList[0]), MAXTILES },
{ 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK?
{ DS_NOCHK, &ActorType[0], sizeof(uint8_t), MAXTILES },
{ DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 },
{ DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers },
{ DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 },
{ DS_CNT(g_numAnimWalls), &animwall, sizeof(animwall[0]), (intptr_t)&g_numAnimWalls },
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), sizeof(g_mirrorWall)/sizeof(g_mirrorWall[0]) },
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), sizeof(g_mirrorSector)/sizeof(g_mirrorSector[0]) },
// projectiles
{ 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES },
{ 0, &ProjectileData[0], sizeof(projectile_t), MAXTILES },
{ DS_NOCHK, &DefaultProjectileData[0], sizeof(projectile_t), MAXTILES },
{ 0, &everyothertime, sizeof(everyothertime), 1 },
{ DS_END, 0, 0, 0 }
};
static const dataspec_t svgm_script[] =
{
{ DS_STRING, "blK:scri", 0, 1 },
{ DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 },
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 },
{ DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize },
{ DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 },
{ DS_NOCHK, &actorscrptr[0], sizeof(actorscrptr[0]), MAXTILES },
{ DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 },
{ DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize },
{ DS_NOCHK, &actorLoadEventScrptr[0], sizeof(actorLoadEventScrptr[0]), MAXTILES },
// { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS },
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 },
{ DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 },
#if !defined SAMESIZE_ACTOR_T
{ 0, &savegame_bitmap, sizeof(savegame_bitmap), 1 },
#endif
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
{ DS_END, 0, 0, 0 }
};
static const dataspec_t svgm_anmisc[] =
{
{ DS_STRING, "blK:anms", 0, 1 },
{ 0, &g_animateCount, sizeof(g_animateCount), 1 },
{ 0, &animatesect[0], sizeof(animatesect[0]), MAXANIMATES },
{ 0, &animategoal[0], sizeof(animategoal[0]), MAXANIMATES },
{ 0, &animatevel[0], sizeof(animatevel[0]), MAXANIMATES },
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
{ 0, &camsprite, sizeof(camsprite), 1 },
{ 0, &msx[0], sizeof(msx[0]), sizeof(msx)/sizeof(msx[0]) },
{ 0, &msy[0], sizeof(msy[0]), sizeof(msy)/sizeof(msy[0]) },
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 },
{ DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize },
{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
{ DS_NOCHK, &g_numClouds, sizeof(g_numClouds), 1 },
{ 0, &clouds[0], sizeof(clouds), 1 },
{ 0, &cloudx[0], sizeof(cloudx), 1 },
{ 0, &cloudy[0], sizeof(cloudy), 1 },
{ DS_NOCHK, &parallaxyscale, sizeof(parallaxyscale), 1 },
{ 0, &pskybits, sizeof(pskybits), 1 },
{ 0, &pskyoff[0], sizeof(pskyoff[0]), MAXPSKYTILES },
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 },
{ DS_SAVEFN, (void *)&sv_quotesave, 0, 1 },
{ DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated
{ DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES },
{ DS_LOADFN, (void *)&sv_quoteload, 0, 1 },
{ DS_NOCHK, &g_numQuoteRedefinitions, sizeof(g_numQuoteRedefinitions), 1 },
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 },
{ DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation
{ DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numQuoteRedefinitions), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numQuoteRedefinitions },
{ DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 },
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 },
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
{ DS_STRING, "savegame_end", 0, 1 },
{ DS_END, 0, 0, 0 }
};
static dataspec_t *svgm_vars=NULL;
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem);
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr);
static void postloadplayer(int32_t savegamep);
// SVGM snapshot system
static uint32_t svsnapsiz;
static uint8_t *svsnapshot, *svinitsnap;
static uint32_t svdiffsiz;
static uint8_t *svdiff;
#include "gamedef.h"
#define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/GAMEVAR_READONLY|GAMEVAR_INTPTR| \
GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR /*|GAMEVAR_NORESET*/ |GAMEVAR_SPECIAL)
// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
static void sv_makevarspec()
{
static char *magic = "blK:vars";
int32_t i, j, numsavedvars=0, per;
if (svgm_vars)
Bfree(svgm_vars);
for (i=0; i<g_gameVarCount; i++)
numsavedvars += (aGameVars[i].dwFlags&SV_SKIPMASK) ? 0 : 1;
svgm_vars = Bmalloc((numsavedvars+g_gameArrayCount+2)*sizeof(dataspec_t));
svgm_vars[0].flags = DS_STRING;
svgm_vars[0].ptr = magic;
svgm_vars[0].cnt = 1;
j=1;
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].dwFlags&SV_SKIPMASK)
continue;
per = aGameVars[i].dwFlags&GAMEVAR_USER_MASK;
svgm_vars[j].flags = 0;
svgm_vars[j].ptr = (per==0) ? &aGameVars[i].val.lValue : aGameVars[i].val.plValues;
svgm_vars[j].size = sizeof(intptr_t);
svgm_vars[j].cnt = (per==0) ? 1 : (per==GAMEVAR_PERPLAYER ? MAXPLAYERS : MAXSPRITES);
j++;
}
for (i=0; i<g_gameArrayCount; i++)
{
svgm_vars[j].flags = 0;
svgm_vars[j].ptr = aGameArrays[i].plValues;
svgm_vars[j].size = sizeof(aGameArrays[0].plValues[0]);
svgm_vars[j].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY
j++;
}
svgm_vars[j].flags = DS_END;
}
void sv_freemem()
{
if (svsnapshot)
Bfree(svsnapshot), svsnapshot=NULL;
if (svinitsnap)
Bfree(svinitsnap), svinitsnap=NULL;
if (svdiff)
Bfree(svdiff), svdiff=NULL;
// if (svgm_vars)
// Bfree(svgm_vars), svgm_vars=NULL;
}
static int32_t doallocsnap(int32_t allocinit)
{
sv_freemem();
svsnapshot = Bmalloc(svsnapsiz);
if (allocinit)
svinitsnap = Bmalloc(svsnapsiz);
svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
svdiff = Bmalloc(svdiffsiz);
if (svsnapshot==NULL || (allocinit && svinitsnap==NULL) || svdiff==NULL)
{
sv_freemem();
return 1;
}
return 0;
}
// make snapshot only if spot < 0 (demo)
int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress)
{
savehead_t h;
assert(sizeof(savehead_t) == 310);
// set a few savegame system globals
savegame_comprthres = SV_DEFAULTCOMPRTHRES;
savegame_diffcompress = diffcompress;
// calculate total snapshot size
sv_makevarspec();
svsnapsiz = calcsz(svgm_vars);
svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
// create header
Bmemcpy(h.headerstr, "EDuke32SAVE", 11);
h.majorver = SV_MAJOR_VER;
h.minorver = SV_MINOR_VER;
h.ptrsize = sizeof(intptr_t);
h.bytever = BYTEVERSION;
h.comprthres = savegame_comprthres;
h.recdiffsp = recdiffsp;
h.diffcompress = savegame_diffcompress;
h.synccompress = synccompress;
h.reccnt = 0;
h.snapsiz = svsnapsiz;
// the following is kinda redundant, but we save it here to be able to quickly fetch
// it in a savegame header read
h.numplayers = ud.multimode;
h.volnum = ud.volume_number;
h.levnum = ud.level_number;
h.skill = ud.player_skill;
Bstrncpy(h.boardfn, currentboardfilename, sizeof(h.boardfn));
if (spot >= 0)
{
// savegame
Bstrncpy(h.savename, ud.savegame[spot], sizeof(h.savename));
h.savename[sizeof(h.savename)-1] = 0;
}
else
{
// demo
const time_t t=time(NULL);
struct tm *st;
Bstrncpy(h.savename, "Eduke32 demo", sizeof(h.savename));
if (t>=0 && (st = localtime(&t)))
Bsprintf(h.savename, "Edemo32 %04d%02d%02d", st->tm_year+1900, st->tm_mon+1, st->tm_mday);
}
// write header
fwrite(&h, sizeof(savehead_t), 1, fil);
// for savegames, the file offset after the screenshot goes here;
// for demos, we keep it 0 to signify that we didn't save one
fwrite("\0\0\0\0", 4, 1, fil);
if (spot >= 0 && waloff[TILE_SAVESHOT])
{
int32_t ofs;
// write the screenshot compressed
dfwrite((char *)waloff[TILE_SAVESHOT], 320, 200, fil);
// write the current file offset right after the header
ofs = ftell(fil);
fseek(fil, sizeof(savehead_t), SEEK_SET);
fwrite(&ofs, 4, 1, fil);
fseek(fil, ofs, SEEK_SET);
}
#ifdef DEBUGGINGAIDS
OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz);
#endif
if (spot >= 0)
{
// savegame
dosaveplayer2(fil, NULL);
}
else
{
uint8_t *p;
// demo
if (doallocsnap(0))
{
OSD_Printf("sv_saveandmakesnapshot: failed allocating memory.\n");
return 1;
}
p = dosaveplayer2(fil, svsnapshot);
if (p != svsnapshot+svsnapsiz)
{
OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz)));
return 1;
}
}
return 0;
}
// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h)
{
int32_t havedemo = (spot < 0);
assert(sizeof(savehead_t) == 310);
if (kread(fil, h, sizeof(savehead_t)) != sizeof(savehead_t))
{
OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return -1;
}
if (Bmemcmp(h->headerstr, "EDuke32SAVE", 11))
{
h->headerstr[sizeof(h->headerstr)-1] = 0;
OSD_Printf("%s %d header reads \"%s\", expected \"EDuke32SAVE\".\n",
havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, h->headerstr);
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return 1;
}
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION)
{
if (havedemo)
OSD_Printf("Incompatible demo version. Expected %d.%d.%d, found %d.%d.%d\n",
SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
h->majorver, h->minorver, h->bytever);
return 2;
}
if (h->ptrsize != sizeof(intptr_t))
{
if (havedemo)
OSD_Printf("Demo incompatible. Expected pointer size %d, found %d\n",
(int32_t)sizeof(intptr_t), h->ptrsize);
return 3;
}
return 0;
}
int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h)
{
uint8_t *p;
int32_t i;
if (spot < 0)
{
// demo
i = sv_loadheader(fil, spot, h);
if (i)
return i;
// Used to be in doloadplayer2(), now redundant for savegames since
// we checked before. Multiplayer demos need still to be taken care of.
if (h->numplayers != numplayers)
return 9;
}
// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
#ifdef DEBUGGINGAIDS
OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
#endif
if (kread(fil, &i, 4) != 4)
{
OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n");
return 7;
}
if (i > 0)
{
if (klseek(fil, i, SEEK_SET) != i)
{
OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n");
return 8;
}
}
savegame_comprthres = h->comprthres;
if (spot >= 0)
{
// savegame
i = doloadplayer2(fil, NULL);
if (i)
{
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
return 5;
}
}
else
{
// demo
savegame_diffcompress = h->diffcompress;
svsnapsiz = h->snapsiz;
if (doallocsnap(1))
{
OSD_Printf("sv_loadsnapshot: failed allocating memory.\n");
return 4;
}
p = svsnapshot;
i = doloadplayer2(fil, &p);
if (i)
{
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
sv_freemem();
return 5;
}
if (p != svsnapshot+svsnapsiz)
{
OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
(int32_t)(p-(svsnapshot+svsnapsiz)));
sv_freemem();
return 6;
}
Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
}
postloadplayer((spot >= 0));
return 0;
}
uint32_t sv_writediff(FILE *fil)
{
uint8_t *p=svsnapshot, *d=svdiff;
uint32_t diffsiz;
cmpspecdata(svgm_udnetw, &p, &d);
cmpspecdata(svgm_secwsp, &p, &d);
cmpspecdata(svgm_script, &p, &d);
cmpspecdata(svgm_anmisc, &p, &d);
cmpspecdata(svgm_vars, &p, &d);
if (p != svsnapshot+svsnapsiz)
OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
diffsiz = d-svdiff;
fwrite("dIfF",4,1,fil);
fwrite(&diffsiz, sizeof(diffsiz), 1, fil);
if (savegame_diffcompress)
dfwrite(svdiff, 1, diffsiz, fil); // cnt and sz swapped
else
fwrite(svdiff, 1, diffsiz, fil);
return diffsiz;
}
int32_t sv_readdiff(int32_t fil)
{
uint8_t *p=svsnapshot, *d=svdiff, i=0; //, tbuf[4];
int32_t diffsiz;
#if 0 // handled by the caller
if (kread(fil, tbuf, 4)!=4)
return -1;
if (Bmemcmp(tbuf, "dIfF", 4))
return 4;
#endif
if (kread(fil, &diffsiz, sizeof(uint32_t))!=sizeof(uint32_t))
return -1;
if (savegame_diffcompress)
{
if (kdfread(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped
return -2;
}
else
{
if (kread(fil, svdiff, diffsiz) != diffsiz)
return -2;
}
if (applydiff(svgm_udnetw, &p, &d)) return -3;
if (applydiff(svgm_secwsp, &p, &d)) return -4;
if (applydiff(svgm_script, &p, &d)) return -5;
if (applydiff(svgm_anmisc, &p, &d)) return -6;
if (applydiff(svgm_vars, &p, &d)) return -7;
if (p!=svsnapshot+svsnapsiz)
i|=1;
if (d!=svdiff+diffsiz)
i|=2;
if (i)
OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
return i;
}
// SVGM data description
static void sv_postudload()
{
// Bmemcpy(&boardfilename[0], &currentboardfilename[0], BMAX_PATH); // DON'T do this in demos!
#if 1
ud.m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
ud.m_respawn_monsters = ud.respawn_monsters;
ud.m_respawn_items = ud.respawn_items;
ud.m_respawn_inventory = ud.respawn_inventory;
ud.m_monsters_off = ud.monsters_off;
ud.m_coop = ud.coop;
ud.m_marker = ud.marker;
ud.m_ffire = ud.ffire;
ud.m_noexits = ud.noexits;
#endif
}
//static int32_t lockclock_dummy;
#ifdef USE_OPENGL
static void sv_prespriteextsave()
{
int32_t i;
for (i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
{
spriteext[i].mdanimtims -= mdtims;
if (spriteext[i].mdanimtims==0)
spriteext[i].mdanimtims++;
}
}
static void sv_postspriteext()
{
int32_t i;
for (i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
spriteext[i].mdanimtims += mdtims;
}
#endif
#ifdef YAX_ENABLE
static void sv_postyaxload()
{
yax_update(numyaxbunches>0 ? 2 : 1);
}
#endif
static void sv_calcbitptrsize()
{
savegame_bitptrsize = (g_scriptSize+7)>>3;
}
static void sv_prescriptsave_once()
{
int32_t i;
for (i=0; i<g_scriptSize; i++)
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
script[i] = (intptr_t *)script[i] - script;
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_FWD_NON0);
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_FWD_NON0);
}
static void sv_prescriptload_once()
{
if (script)
Bfree(script);
script = Bmalloc(g_scriptSize * sizeof(script[0]));
}
static void sv_postscript_once()
{
int32_t i;
G_Util_PtrToIdx(actorscrptr, MAXTILES, script, P2I_BACK_NON0);
G_Util_PtrToIdx(actorLoadEventScrptr, MAXTILES, script, P2I_BACK_NON0);
for (i=0; i<g_scriptSize; i++)
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
script[i] = (intptr_t)(script + script[i]);
}
static void sv_preactordatasave()
{
int32_t i;
#if !defined SAMESIZE_ACTOR_T
intptr_t j=(intptr_t)&script[0], k=(intptr_t)&script[g_scriptSize];
Bmemset(savegame_bitmap, 0, sizeof(savegame_bitmap));
#endif
for (i=0; i<MAXSPRITES; i++)
{
actor[i].lightptr = NULL;
actor[i].lightId = -1;
#if !defined SAMESIZE_ACTOR_T
if (sprite[i].statnum==MAXSTATUS || actorscrptr[PN]==NULL) continue;
if (T2 >= j && T2 < k) savegame_bitmap[i>>3][0] |= 1<<(i&7), T2 -= j;
if (T5 >= j && T5 < k) savegame_bitmap[i>>3][1] |= 1<<(i&7), T5 -= j;
if (T6 >= j && T6 < k) savegame_bitmap[i>>3][2] |= 1<<(i&7), T6 -= j;
#endif
}
}
static void sv_postactordata()
{
int32_t i;
#if 0 // POLYMER
if (getrendermode() == 4)
polymer_resetlights();
#endif
for (i=0; i<MAXSPRITES; i++)
{
actor[i].lightptr = NULL;
actor[i].lightId = -1;
#if !defined SAMESIZE_ACTOR_T
if (sprite[i].statnum==MAXSTATUS || actorscrptr[PN]==NULL) continue;
if (savegame_bitmap[i>>3][0]&(1<<(i&7))) T2 += (intptr_t)script;
if (savegame_bitmap[i>>3][1]&(1<<(i&7))) T5 += (intptr_t)script;
if (savegame_bitmap[i>>3][2]&(1<<(i&7))) T6 += (intptr_t)script;
#endif
}
}
static void sv_preanimateptrsave()
{
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
}
static void sv_postanimateptr()
{
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
}
static void sv_prequote()
{
if (!savegame_quotes)
savegame_quotes = Bcalloc(MAXQUOTES, MAXQUOTELEN);
}
static void sv_quotesave()
{
int32_t i;
Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef));
for (i=0; i<MAXQUOTES; i++)
if (ScriptQuotes[i])
{
savegame_quotedef[i>>3] |= 1<<(i&7);
Bmemcpy(savegame_quotes[i], ScriptQuotes[i], MAXQUOTELEN);
}
}
static void sv_quoteload()
{
int32_t i;
for (i=0; i<MAXQUOTES; i++)
{
if (savegame_quotedef[i>>3]&(1<<(i&7)))
{
if (!ScriptQuotes[i])
ScriptQuotes[i] = Bcalloc(1, MAXQUOTELEN);
Bmemcpy(ScriptQuotes[i], savegame_quotes[i], MAXQUOTELEN);
}
}
}
static void sv_prequoteredef()
{
// "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case
savegame_quoteredefs = Bcalloc(g_numQuoteRedefinitions+1, MAXQUOTELEN);
}
static void sv_quoteredefsave()
{
int32_t i;
for (i=0; i<g_numQuoteRedefinitions; i++)
if (ScriptQuoteRedefinitions[i])
Bmemcpy(savegame_quoteredefs[i], ScriptQuoteRedefinitions[i], MAXQUOTELEN);
}
static void sv_quoteredefload()
{
int32_t i;
for (i=0; i<g_numQuoteRedefinitions; i++)
{
if (!ScriptQuoteRedefinitions[i])
ScriptQuoteRedefinitions[i] = Bcalloc(1,MAXQUOTELEN);
Bmemcpy(ScriptQuoteRedefinitions[i], savegame_quoteredefs[i], MAXQUOTELEN);
}
}
static void sv_postquoteredef()
{
Bfree(savegame_quoteredefs), savegame_quoteredefs=NULL;
}
static void sv_restsave()
{
int32_t i;
uint8_t *mem = savegame_restdata;
DukePlayer_t dummy_ps;
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
#define CPDAT(ptr,sz) Bmemcpy(mem, ptr, sz), mem+=sz
for (i=0; i<MAXPLAYERS; i++)
{
CPDAT(g_player[i].user_name, 32);
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
if (g_player[i].ps)
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
else
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
}
#ifdef POLYMER
// what's the point of doing this when we polymer_resetlights() through polymer_loadboard()
// later on anyway?
CPDAT(&lightcount, sizeof(lightcount));
for (i=0; i<lightcount; i++)
{
CPDAT(&prlights[i], sizeof(_prlight));
((_prlight *)(mem-sizeof(_prlight)))->planelist = NULL;
}
#endif
assert((savegame_restdata+SVARDATALEN)-mem >= 0);
Bmemset(mem, 0, (savegame_restdata+SVARDATALEN)-mem);
#undef CPDAT
}
static void sv_restload()
{
int32_t i;
uint8_t *mem = savegame_restdata;
DukePlayer_t dummy_ps;
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
for (i=0; i<MAXPLAYERS; i++)
{
CPDAT(g_player[i].user_name, 32);
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
if (g_player[i].ps)
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
else
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
}
#ifdef POLYMER
// CPDAT(&lightcount, sizeof(lightcount));
// for (i=0; i<lightcount; i++)
// CPDAT(&prlights[i], sizeof(_prlight));
#endif
#undef CPDAT
}
#ifdef DEBUGGINGAIDS
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
OSD_Printf(name ": %d ms\n", getticks()-t); t=getticks(); tmem=mem; } while (0)
#else
# define PRINTSIZE(name) do { } while (0)
#endif
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem)
{
#ifdef DEBUGGINGAIDS
uint8_t *tmem = mem;
int32_t t=getticks();
#endif
mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net
PRINTSIZE("ud");
mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite
PRINTSIZE("sws");
mem=writespecdata(svgm_script, fil, mem); // script
PRINTSIZE("script");
mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc.
PRINTSIZE("animisc");
Gv_WriteSave(fil, 1); // gamevars
mem=writespecdata(svgm_vars, 0, mem);
PRINTSIZE("vars");
return mem;
}
#define LOADRD(ptr, sz, cnt) (kdfread(ptr,sz,cnt,fil)!=(cnt))
#define LOADRDU(ptr, sz, cnt) (kread(fil,ptr,(sz)*(cnt))!=(sz)*(cnt))
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr)
{
uint8_t *mem = memptr ? *memptr : NULL;
#ifdef DEBUGGINGAIDS
uint8_t *tmem=mem;
int32_t t=getticks();
#endif
if (readspecdata(svgm_udnetw, fil, &mem)) return -2;
PRINTSIZE("ud");
if (readspecdata(svgm_secwsp, fil, &mem)) return -4;
PRINTSIZE("sws");
if (readspecdata(svgm_script, fil, &mem)) return -5;
PRINTSIZE("script");
if (readspecdata(svgm_anmisc, fil, &mem)) return -6;
PRINTSIZE("animisc");
if (Gv_ReadSave(fil, 1)) return -7;
if (mem)
{
int32_t i;
sv_makevarspec();
for (i=1; svgm_vars[i].flags!=DS_END; i++)
{
Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's!
mem += svgm_vars[i].size*svgm_vars[i].cnt;
}
}
PRINTSIZE("vars");
if (memptr)
*memptr = mem;
return 0;
}
int32_t sv_updatestate(int32_t frominit)
{
uint8_t *p = svsnapshot, *pbeg=p;
if (frominit)
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
if (readspecdata(svgm_udnetw, -1, &p)) return -2;
if (readspecdata(svgm_secwsp, -1, &p)) return -4;
if (readspecdata(svgm_script, -1, &p)) return -5;
if (readspecdata(svgm_anmisc, -1, &p)) return -6;
if (readspecdata(svgm_vars, -1, &p)) return -8;
if (p != pbeg+svsnapsiz)
{
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
return -9;
}
if (frominit)
postloadplayer(0);
#ifdef POLYMER
if (getrendermode()==4)
polymer_resetlights(); // must do it after polymer_loadboard() !!!
#endif
return 0;
}
static void postloadplayer(int32_t savegamep)
{
int32_t i;
//1
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
{
g_cameraDistance = 0;
g_cameraClock = 0;
g_player[myconnectindex].ps->over_shoulder_on = 1;
}
//2
screenpeek = myconnectindex;
//2.5
if (savegamep)
{
Bmemset(gotpic, 0, sizeof(gotpic));
S_ClearSoundLocks();
G_CacheMapData();
i = g_musicIndex;
g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number;
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
char levname[BMAX_PATH];
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
}
if (ud.config.MusicToggle)
{
if (MapInfo[(uint8_t)g_musicIndex].musicfn != NULL &&
(i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn))
{
S_StopMusic();
S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0], g_musicIndex);
}
S_PauseMusic(0);
}
g_player[myconnectindex].ps->gm = MODE_GAME;
ud.recstat = 0;
if (g_player[myconnectindex].ps->jetpack_on)
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
}
//3
P_UpdateScreenPal(g_player[myconnectindex].ps);
//3.5
if (savegamep)
{
G_UpdateScreenArea();
FX_SetReverb(0);
}
//4
if (savegamep)
{
if (ud.lockout)
{
for (i=0; i<g_numAnimWalls; i++)
switch (DynamicTileMap[wall[animwall[i].wallnum].picnum])
{
case FEMPIC1__STATIC:
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
break;
}
}
#if 0
else
{
for (i=0; i<g_numAnimWalls; i++)
if (wall[animwall[i].wallnum].extra >= 0)
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
}
#endif
}
//5
G_ResetInterpolations();
//6
g_showShareware = 0;
if (savegamep)
everyothertime = 0;
//7
for (i=0; i<MAXPLAYERS; i++)
g_player[i].playerquitflag = 1;
// ----------
//7.5
if (savegamep)
{
ready2send = 1;
G_ClearFIFO();
Net_WaitForServer();
}
//8
// if (savegamep) ?
G_ResetTimers();
#ifdef POLYMER
//9
if (getrendermode() == 4)
polymer_loadboard();
#elif 0
if (getrendermode() == 4)
{
int32_t i = 0;
polymer_loadboard();
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
// this light pointer nulling needs to be outside the getrendermode check
// because we might be loading the savegame using another renderer but
// change to Polymer later
for (i=0; i<MAXSPRITES; i++)
{
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
}
////////// END GENERIC SAVING/LOADING SYSTEM //////////