raze/source
Christoph Oelckers eb4e0b1b83 - restrict keyboard input to the actual tic in SW as well.
Also fixed the blocking of the strafe key with sector objects - this must have gotten lost somewhere.
2020-09-14 21:25:53 +02:00
..
blood - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
build - replaced brace loop condition in def parser with an inline 2020-09-14 00:19:20 +02:00
common - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
core - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
exhumed - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
games/duke - Duke: Only read keyboard input for movement when called for the actual tic. 2020-09-14 21:10:34 +02:00
glbackend - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - restrict keyboard input to the actual tic in SW as well. 2020-09-14 21:25:53 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00