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42b87362ee
This was causing issues with the master switch sprites in Duke that have to be kept for sound purposes. Unfortunately, both hitscan and neartag are far too dumb to analyze sprites they may hit in any way and needed some help skipping such sprites. |
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.. | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
compat.h | ||
cstat.h | ||
mdsprite.h | ||
mmulti.h | ||
polymost.h | ||
prlights.h | ||
scriptfile.h |