mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
ea826fb117
git-svn-id: https://svn.eduke32.com/eduke32@7590 1a8010ca-5511-0410-912e-c29ae57300e0
1552 lines
51 KiB
C
1552 lines
51 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
//
|
|
// This file has been modified from Ken Silverman's original release
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
// by the EDuke32 team (development@voidpoint.com)
|
|
|
|
#pragma once
|
|
|
|
#ifndef build_h_
|
|
#define build_h_
|
|
|
|
#if !defined __cplusplus || (__cplusplus < 201103L && !defined _MSC_VER)
|
|
# error C++11 or greater is required.
|
|
#endif
|
|
|
|
#if defined _MSC_VER && _MSC_VER < 1800
|
|
# error Visual Studio 2013 is the minimum supported version.
|
|
#endif
|
|
|
|
#include "collections.h"
|
|
#include "compat.h"
|
|
#include "glad/glad.h"
|
|
#include "glbuild.h"
|
|
#include "palette.h"
|
|
#include "pragmas.h"
|
|
|
|
#include "vfs.h"
|
|
#include "cache1d.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
enum rendmode_t {
|
|
REND_CLASSIC,
|
|
REND_POLYMOST = 3,
|
|
REND_POLYMER
|
|
};
|
|
|
|
#define PI 3.14159265358979323846
|
|
#define fPI 3.14159265358979323846f
|
|
|
|
#define MAXSECTORSV8 4096
|
|
#define MAXWALLSV8 16384
|
|
#define MAXSPRITESV8 16384
|
|
|
|
#define MAXSECTORSV7 1024
|
|
#define MAXWALLSV7 8192
|
|
#define MAXSPRITESV7 4096
|
|
|
|
#if !defined GEKKO && !defined __OPENDINGUX__
|
|
# define MAXSECTORS MAXSECTORSV8
|
|
# define MAXWALLS MAXWALLSV8
|
|
# define MAXSPRITES MAXSPRITESV8
|
|
|
|
# define MAXXDIM 7680
|
|
# define MAXYDIM 3200
|
|
# define MINXDIM 640
|
|
# define MINYDIM 480
|
|
|
|
// additional space beyond wall, in walltypes:
|
|
# define M32_FIXME_WALLS 512
|
|
# define M32_FIXME_SECTORS 2
|
|
#else
|
|
# define MAXSECTORS MAXSECTORSV7
|
|
# define MAXWALLS MAXWALLSV7
|
|
# define MAXSPRITES MAXSPRITESV7
|
|
|
|
#ifdef GEKKO
|
|
# define MAXXDIM 860
|
|
# define MAXYDIM 490
|
|
# else
|
|
# define MAXXDIM 320
|
|
# define MAXYDIM 200
|
|
# endif
|
|
|
|
# define MINXDIM MAXXDIM
|
|
# define MINYDIM MAXYDIM
|
|
# define M32_FIXME_WALLS 0
|
|
# define M32_FIXME_SECTORS 0
|
|
#endif
|
|
|
|
#ifdef LUNATIC
|
|
# define NEW_MAP_FORMAT
|
|
// A marker for LuaJIT C function callbacks, but not merely:
|
|
# define LUNATIC_CB ATTRIBUTE((used))
|
|
// Used for variables and functions referenced from Lua:
|
|
# define LUNATIC_EXTERN ATTRIBUTE((used))
|
|
# define LUNATIC_FASTCALL
|
|
#else
|
|
# ifdef NEW_MAP_FORMAT
|
|
# error "New map format can only be used with Lunatic"
|
|
# endif
|
|
# define LUNATIC_EXTERN static
|
|
# define LUNATIC_FASTCALL __fastcall
|
|
#endif
|
|
|
|
#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
|
|
|
|
#define MAXTILES 30720
|
|
#define MAXUSERTILES (MAXTILES-16) // reserve 16 tiles at the end
|
|
|
|
#define MAXVOXELS 1024
|
|
#define MAXSTATUS 1024
|
|
#define MAXPLAYERS 16
|
|
// Maximum number of component tiles in a multi-psky:
|
|
#define MAXPSKYTILES 8
|
|
#define MAXSPRITESONSCREEN 2560
|
|
#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
|
|
|
|
#define TSPR_TEMP 99
|
|
|
|
#define PR_LIGHT_PRIO_MAX 0
|
|
#define PR_LIGHT_PRIO_MAX_GAME 1
|
|
#define PR_LIGHT_PRIO_HIGH 2
|
|
#define PR_LIGHT_PRIO_HIGH_GAME 3
|
|
#define PR_LIGHT_PRIO_LOW 4
|
|
#define PR_LIGHT_PRIO_LOW_GAME 5
|
|
|
|
// Convenient sprite iterators, must not be used if any sprites inside the loop
|
|
// are potentially deleted or their sector changed...
|
|
#define SPRITES_OF(Statnum, Iter) Iter=headspritestat[Statnum]; Iter>=0; Iter=nextspritestat[Iter]
|
|
#define SPRITES_OF_SECT(Sectnum, Iter) Iter=headspritesect[Sectnum]; Iter>=0; Iter=nextspritesect[Iter]
|
|
// ... in which case this iterator may be used:
|
|
#define SPRITES_OF_SECT_SAFE(Sectnum, Iter, Next) Iter=headspritesect[Sectnum]; \
|
|
Iter>=0 && (Next=nextspritesect[Iter], 1); Iter=Next
|
|
#define SPRITES_OF_STAT_SAFE(Statnum, Iter, Next) Iter=headspritestat[Statnum]; \
|
|
Iter>=0 && (Next=nextspritestat[Iter], 1); Iter=Next
|
|
|
|
#define CLEARLINES2D(Startline, Numlines, Color) \
|
|
clearbuf((char *)(frameplace + ((Startline)*bytesperline)), (bytesperline*(Numlines))>>2, (Color))
|
|
|
|
|
|
////////// True Room over Room (YAX == rot -17 of "PRO") //////////
|
|
#define YAX_ENABLE
|
|
//#define YAX_DEBUG
|
|
//#define ENGINE_SCREENSHOT_DEBUG
|
|
|
|
#ifdef YAX_ENABLE
|
|
# if !defined NEW_MAP_FORMAT
|
|
# define YAX_ENABLE__COMPAT
|
|
# endif
|
|
#endif
|
|
|
|
////////// yax defs //////////
|
|
#define SECTORFLD(Sect,Fld, Cf) (*((Cf) ? (§or[Sect].floor##Fld) : (§or[Sect].ceiling##Fld)))
|
|
|
|
#define YAX_CEILING 0 // don't change!
|
|
#define YAX_FLOOR 1 // don't change!
|
|
|
|
# ifdef NEW_MAP_FORMAT
|
|
# define YAX_MAXBUNCHES 512
|
|
# define YAX_BIT__COMPAT 1024
|
|
# define YAX_NEXTWALLBIT__COMPAT(Cf) (1<<(10+Cf))
|
|
# define YAX_NEXTWALLBITS__COMPAT (YAX_NEXTWALLBIT__COMPAT(0)|YAX_NEXTWALLBIT__COMPAT(1))
|
|
# else
|
|
# define YAX_MAXBUNCHES 256
|
|
# define YAX_BIT 1024
|
|
// "has next wall when constrained"-bit (1<<10: ceiling, 1<<11: floor)
|
|
# define YAX_NEXTWALLBIT(Cf) (1<<(10+Cf))
|
|
# define YAX_NEXTWALLBITS (YAX_NEXTWALLBIT(0)|YAX_NEXTWALLBIT(1))
|
|
# endif
|
|
|
|
int32_t get_alwaysshowgray(void); // editor only
|
|
void yax_updategrays(int32_t posze);
|
|
|
|
#ifdef YAX_ENABLE
|
|
# ifdef NEW_MAP_FORMAT
|
|
// New map format -- no hijacking of otherwise used members.
|
|
# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(&Ptr[Wall].upwall + Cf))
|
|
# define YAX_NEXTWALLDEFAULT(Cf) (-1)
|
|
# else
|
|
// More user tag hijacking: lotag/extra. :/
|
|
# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(int16_t *)(&Ptr[Wall].lotag + 2*Cf))
|
|
# define YAX_NEXTWALLDEFAULT(Cf) (((Cf)==YAX_CEILING) ? 0 : -1)
|
|
extern int16_t yax_bunchnum[MAXSECTORS][2];
|
|
extern int16_t yax_nextwall[MAXWALLS][2];
|
|
# endif
|
|
|
|
# define YAX_NEXTWALL(Wall, Cf) YAX_PTRNEXTWALL(wall, Wall, Cf)
|
|
|
|
# define YAX_ITER_WALLS(Wal, Itervar, Cfvar) Cfvar=0, Itervar=(Wal); Itervar!=-1; \
|
|
Itervar=yax_getnextwall(Itervar, Cfvar), \
|
|
(void)(Itervar==-1 && Cfvar==0 && (Cfvar=1) && (Itervar=yax_getnextwall((Wal), Cfvar)))
|
|
|
|
# define SECTORS_OF_BUNCH(Bunchnum, Cf, Itervar) Itervar = headsectbunch[Cf][Bunchnum]; \
|
|
Itervar != -1; Itervar = nextsectbunch[Cf][Itervar]
|
|
|
|
extern int32_t r_tror_nomaskpass;
|
|
|
|
# ifdef NEW_MAP_FORMAT
|
|
// Moved below declarations of sector, wall, sprite.
|
|
# else
|
|
int16_t yax_getbunch(int16_t i, int16_t cf);
|
|
static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
|
|
{
|
|
*cb = yax_getbunch(i, YAX_CEILING);
|
|
*fb = yax_getbunch(i, YAX_FLOOR);
|
|
}
|
|
int16_t yax_getnextwall(int16_t wal, int16_t cf);
|
|
void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall);
|
|
# endif
|
|
|
|
void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum);
|
|
void yax_setbunches(int16_t i, int16_t cb, int16_t fb);
|
|
int16_t yax_vnextsec(int16_t line, int16_t cf);
|
|
void yax_update(int32_t resetstat);
|
|
int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf);
|
|
void yax_getclosestpointonwall(int32_t dawall, int32_t *closestx, int32_t *closesty);
|
|
|
|
static FORCE_INLINE CONSTEXPR int32_t yax_waltosecmask(int32_t const walclipmask)
|
|
{
|
|
// blocking: walstat&1 --> secstat&512
|
|
// hitscan: walstat&64 --> secstat&2048
|
|
return ((walclipmask&1)<<9) | ((walclipmask&64)<<5);
|
|
}
|
|
void yax_preparedrawrooms(void);
|
|
void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
|
|
int16_t sectnum, int32_t didmirror, int32_t smoothr);
|
|
# define YAX_SKIPSECTOR(i) if (graysectbitmap[(i)>>3]&(1<<((i)&7))) continue
|
|
# define YAX_SKIPWALL(i) if (graywallbitmap[(i)>>3]&(1<<((i)&7))) continue
|
|
#else
|
|
# define yax_preparedrawrooms()
|
|
# define yax_drawrooms(SpriteAnimFunc, sectnum, didmirror, smoothr)
|
|
# define YAX_SKIPSECTOR(i) (i)=(i)
|
|
# define YAX_SKIPWALL(i) (i)=(i)
|
|
#endif
|
|
|
|
#define CLIPMASK0 (((1L)<<16)+1L)
|
|
#define CLIPMASK1 (((256L)<<16)+64L)
|
|
|
|
#define NEXTWALL(i) (wall[wall[i].nextwall])
|
|
#define POINT2(i) (wall[wall[i].point2])
|
|
|
|
// max x/y val (= max editorgridextent in Mapster32)
|
|
#define BXY_MAX 524288
|
|
|
|
// rotatesprite 'orientation' (actually much more) bits
|
|
enum {
|
|
RS_TRANS1 = 1,
|
|
RS_AUTO = 2,
|
|
RS_YFLIP = 4,
|
|
RS_NOCLIP = 8,
|
|
RS_TOPLEFT = 16,
|
|
RS_TRANS2 = 32,
|
|
RS_NOMASK = 64,
|
|
RS_PERM = 128,
|
|
|
|
RS_ALIGN_L = 256,
|
|
RS_ALIGN_R = 512,
|
|
RS_ALIGN_MASK = 768,
|
|
RS_STRETCH = 1024,
|
|
|
|
ROTATESPRITE_FULL16 = 2048,
|
|
// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
|
|
ROTATESPRITE_MAX = 4096,
|
|
|
|
RS_CENTERORIGIN = (1<<30),
|
|
};
|
|
|
|
//Make all variables in BUILD.H defined in the ENGINE,
|
|
//and externed in GAME
|
|
#ifdef engine_c_
|
|
# define EXTERN
|
|
#else
|
|
# define EXTERN extern
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#if defined __cplusplus && (defined USE_OPENGL || defined POLYMER)
|
|
# define STRUCT_TRACKERS_ENABLED
|
|
#endif
|
|
|
|
#ifdef STRUCT_TRACKERS_ENABLED
|
|
|
|
extern "C" {
|
|
static FORCE_INLINE void sector_tracker_hook(uintptr_t address);
|
|
static FORCE_INLINE void wall_tracker_hook(uintptr_t address);
|
|
static FORCE_INLINE void sprite_tracker_hook(uintptr_t address);
|
|
}
|
|
|
|
#define TRACKER_NAME_ SectorTracker
|
|
#define TRACKER_GLOBAL_HOOK_ sector_tracker_hook
|
|
#include "tracker.hpp"
|
|
#undef TRACKER_NAME_
|
|
#undef TRACKER_GLOBAL_HOOK_
|
|
|
|
#define TRACKER_NAME_ WallTracker
|
|
#define TRACKER_GLOBAL_HOOK_ wall_tracker_hook
|
|
#include "tracker.hpp"
|
|
#undef TRACKER_NAME_
|
|
#undef TRACKER_GLOBAL_HOOK_
|
|
|
|
#define TRACKER_NAME_ SpriteTracker
|
|
#define TRACKER_GLOBAL_HOOK_ sprite_tracker_hook
|
|
#include "tracker.hpp"
|
|
#undef TRACKER_NAME_
|
|
#undef TRACKER_GLOBAL_HOOK_
|
|
|
|
#define Tracker(Container, Type) Container##Tracker<Type>
|
|
#define TrackerCast(x) x.cast()
|
|
|
|
#else
|
|
|
|
#define Tracker(Container, Type) Type
|
|
#define TrackerCast(x) x
|
|
|
|
#endif // __cplusplus
|
|
|
|
// Links to various ABIs specifying (or documenting non-normatively) the
|
|
// alignment requirements of aggregates:
|
|
//
|
|
// System V AMD64: http://www.x86-64.org/documentation/abi-0.99.pdf
|
|
// (x86-64.org down as of 2013-02-02?)
|
|
// "An array uses the same alignment as its elements, except that a local or global
|
|
// array variable of length at least 16 bytes or a C99 variable-length array variable
|
|
// always has alignment of at least 16 bytes."
|
|
// (Not reproducible with GCC or LuaJIT on Ubuntu)
|
|
//
|
|
// Win64: http://msdn.microsoft.com/en-us/library/9dbwhz68.aspx
|
|
//
|
|
// x86: http://en.wikipedia.org/wiki/Data_structure_alignment#Typical_alignment_of_C_structs_on_x86
|
|
|
|
enum {
|
|
SPR_XFLIP = 4,
|
|
SPR_YFLIP = 8,
|
|
|
|
SPR_WALL = 16,
|
|
SPR_FLOOR = 32,
|
|
SPR_ALIGN_MASK = 32+16,
|
|
};
|
|
|
|
#define UNTRACKED_STRUCTS
|
|
#include "buildtypes.h"
|
|
#undef UNTRACKED_STRUCTS
|
|
#undef buildtypes_h__
|
|
#include "buildtypes.h"
|
|
|
|
#if !defined NEW_MAP_FORMAT
|
|
typedef sectortypev7 sectortype;
|
|
typedef usectortypev7 usectortype;
|
|
|
|
typedef walltypev7 walltype;
|
|
typedef uwalltypev7 uwalltype;
|
|
#else
|
|
typedef sectortypevx sectortype;
|
|
typedef usectortypevx usectortype;
|
|
|
|
typedef walltypevx walltype;
|
|
typedef uwalltypevx uwalltype;
|
|
#endif
|
|
|
|
typedef spritetypev7 spritetype;
|
|
typedef uspritetypev7 uspritetype;
|
|
|
|
// this is probably never going to be necessary
|
|
EDUKE32_STATIC_ASSERT(sizeof(sectortype) == sizeof(usectortype));
|
|
EDUKE32_STATIC_ASSERT(sizeof(walltype) == sizeof(uwalltype));
|
|
EDUKE32_STATIC_ASSERT(sizeof(spritetype) == sizeof(uspritetype));
|
|
|
|
#ifdef NEW_MAP_FORMAT
|
|
|
|
# define SECTORVX_SZ1 offsetof(sectortypevx, ceilingpicnum)
|
|
# define SECTORVX_SZ4 sizeof(sectortypevx)-offsetof(sectortypevx, visibility)
|
|
|
|
static inline void copy_v7_from_vx_sector(usectortypev7 *v7sec, const sectortypevx *vxsec)
|
|
{
|
|
/* [wallptr..wallnum] */
|
|
Bmemcpy(v7sec, vxsec, SECTORVX_SZ1);
|
|
|
|
/* ceiling* */
|
|
v7sec->ceilingpicnum = vxsec->ceilingpicnum;
|
|
v7sec->ceilingheinum = vxsec->ceilingheinum;
|
|
v7sec->ceilingstat = vxsec->ceilingstat;
|
|
v7sec->ceilingz = vxsec->ceilingz;
|
|
v7sec->ceilingshade = vxsec->ceilingshade;
|
|
v7sec->ceilingpal = vxsec->ceilingpal;
|
|
v7sec->ceilingxpanning = vxsec->ceilingxpanning;
|
|
v7sec->ceilingypanning = vxsec->ceilingypanning;
|
|
|
|
/* floor* */
|
|
v7sec->floorpicnum = vxsec->floorpicnum;
|
|
v7sec->floorheinum = vxsec->floorheinum;
|
|
v7sec->floorstat = vxsec->floorstat;
|
|
v7sec->floorz = vxsec->floorz;
|
|
v7sec->floorshade = vxsec->floorshade;
|
|
v7sec->floorpal = vxsec->floorpal;
|
|
v7sec->floorxpanning = vxsec->floorxpanning;
|
|
v7sec->floorypanning = vxsec->floorypanning;
|
|
|
|
/* [visibility..extra] */
|
|
Bmemcpy(&v7sec->visibility, &vxsec->visibility, SECTORVX_SZ4);
|
|
|
|
/* Clear YAX_BIT of ceiling and floor. (New-map format build saves TROR
|
|
* maps as map-text.) */
|
|
v7sec->ceilingstat &= ~YAX_BIT__COMPAT;
|
|
v7sec->floorstat &= ~YAX_BIT__COMPAT;
|
|
}
|
|
|
|
static inline void inplace_vx_from_v7_sector(sectortypevx *vxsec)
|
|
{
|
|
const sectortypev7 *v7sec = (sectortypev7 *)vxsec;
|
|
usectortypev7 bakv7sec;
|
|
|
|
// Can't do this in-place since the members were rearranged.
|
|
Bmemcpy(&bakv7sec, v7sec, sizeof(sectortypev7));
|
|
|
|
/* [wallptr..wallnum] is already at the right place */
|
|
|
|
/* ceiling* */
|
|
vxsec->ceilingpicnum = bakv7sec.ceilingpicnum;
|
|
vxsec->ceilingheinum = bakv7sec.ceilingheinum;
|
|
vxsec->ceilingstat = bakv7sec.ceilingstat;
|
|
vxsec->ceilingz = bakv7sec.ceilingz;
|
|
vxsec->ceilingshade = bakv7sec.ceilingshade;
|
|
vxsec->ceilingpal = bakv7sec.ceilingpal;
|
|
vxsec->ceilingxpanning = bakv7sec.ceilingxpanning;
|
|
vxsec->ceilingypanning = bakv7sec.ceilingypanning;
|
|
|
|
/* floor* */
|
|
vxsec->floorpicnum = bakv7sec.floorpicnum;
|
|
vxsec->floorheinum = bakv7sec.floorheinum;
|
|
vxsec->floorstat = bakv7sec.floorstat;
|
|
vxsec->floorz = bakv7sec.floorz;
|
|
vxsec->floorshade = bakv7sec.floorshade;
|
|
vxsec->floorpal = bakv7sec.floorpal;
|
|
vxsec->floorxpanning = bakv7sec.floorxpanning;
|
|
vxsec->floorypanning = bakv7sec.floorypanning;
|
|
|
|
/* [visibility..extra] */
|
|
Bmemmove(&vxsec->visibility, &bakv7sec.visibility, SECTORVX_SZ4);
|
|
}
|
|
|
|
static inline void inplace_vx_tweak_sector(sectortypevx *vxsec, int32_t yaxp)
|
|
{
|
|
if (yaxp)
|
|
{
|
|
int32_t cisext = (vxsec->ceilingstat&YAX_BIT__COMPAT);
|
|
int32_t fisext = (vxsec->floorstat&YAX_BIT__COMPAT);
|
|
|
|
vxsec->ceilingbunch = cisext ? vxsec->ceilingxpanning : -1;
|
|
vxsec->floorbunch = fisext ? vxsec->floorxpanning : -1;
|
|
|
|
if (cisext)
|
|
vxsec->ceilingxpanning = 0;
|
|
if (fisext)
|
|
vxsec->floorxpanning = 0;
|
|
}
|
|
else
|
|
{
|
|
vxsec->ceilingbunch = vxsec->floorbunch = -1;
|
|
}
|
|
|
|
/* Clear YAX_BIT of ceiling and floor (map-int VX doesn't use it). */
|
|
vxsec->ceilingstat &= ~YAX_BIT__COMPAT;
|
|
vxsec->floorstat &= ~YAX_BIT__COMPAT;
|
|
}
|
|
|
|
# undef SECTORVX_SZ1
|
|
# undef SECTORVX_SZ4
|
|
|
|
# define WALLVX_SZ2 offsetof(walltypevx, blend)-offsetof(walltypevx, cstat)
|
|
|
|
static inline void copy_v7_from_vx_wall(uwalltypev7 *v7wal, const walltypevx *vxwal)
|
|
{
|
|
/* [x..nextsector] */
|
|
Bmemcpy(v7wal, vxwal, offsetof(walltypevx, upwall));
|
|
/* [cstat..extra] */
|
|
Bmemcpy(&v7wal->cstat, &vxwal->cstat, WALLVX_SZ2);
|
|
/* Clear YAX_NEXTWALLBITS. */
|
|
v7wal->cstat &= ~YAX_NEXTWALLBITS__COMPAT;
|
|
}
|
|
|
|
static inline void inplace_vx_from_v7_wall(walltypevx *vxwal)
|
|
{
|
|
const walltypev7 *v7wal = (walltypev7 *)vxwal;
|
|
|
|
/* [cstat..extra] */
|
|
Bmemmove(&vxwal->cstat, &v7wal->cstat, WALLVX_SZ2);
|
|
|
|
vxwal->blend = vxwal->filler_ = 0;
|
|
}
|
|
|
|
static inline void inplace_vx_tweak_wall(walltypevx *vxwal, int32_t yaxp)
|
|
{
|
|
if (yaxp)
|
|
{
|
|
int32_t haveupwall = (vxwal->cstat & YAX_NEXTWALLBIT__COMPAT(YAX_CEILING));
|
|
int32_t havednwall = (vxwal->cstat & YAX_NEXTWALLBIT__COMPAT(YAX_FLOOR));
|
|
|
|
vxwal->upwall = haveupwall ? vxwal->lotag : -1;
|
|
vxwal->dnwall = havednwall ? vxwal->extra : -1;
|
|
|
|
if (haveupwall)
|
|
vxwal->lotag = 0;
|
|
if (havednwall)
|
|
vxwal->extra = -1;
|
|
}
|
|
else
|
|
{
|
|
vxwal->upwall = vxwal->dnwall = -1;
|
|
}
|
|
|
|
/* Clear YAX_NEXTWALLBITS (map-int VX doesn't use it). */
|
|
vxwal->cstat &= ~YAX_NEXTWALLBITS__COMPAT;
|
|
}
|
|
|
|
# undef WALLVX_SZ2
|
|
|
|
#endif
|
|
|
|
#include "clip.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct {
|
|
uint32_t mdanimtims;
|
|
int16_t mdanimcur;
|
|
int16_t angoff, pitch, roll;
|
|
vec3_t offset;
|
|
uint8_t flags;
|
|
uint8_t xpanning, ypanning;
|
|
uint8_t filler;
|
|
float alpha;
|
|
// NOTE: keep 'tspr' on an 8-byte boundary:
|
|
uspritetype *tspr;
|
|
#if !defined UINTPTR_MAX
|
|
# error Need UINTPTR_MAX define to select between 32- and 64-bit structs
|
|
#endif
|
|
#if UINTPTR_MAX == 0xffffffff
|
|
/* On a 32-bit build, pad the struct so it has the same size everywhere. */
|
|
intptr_t dummy_;
|
|
#endif
|
|
} spriteext_t;
|
|
|
|
typedef struct {
|
|
float smoothduration;
|
|
int16_t mdcurframe, mdoldframe;
|
|
int16_t mdsmooth;
|
|
uint8_t filler[2];
|
|
} spritesmooth_t;
|
|
|
|
#ifndef NEW_MAP_FORMAT
|
|
typedef struct {
|
|
uint8_t blend;
|
|
} wallext_t;
|
|
#endif
|
|
|
|
#define SPREXT_NOTMD 1
|
|
#define SPREXT_NOMDANIM 2
|
|
#define SPREXT_AWAY1 4
|
|
#define SPREXT_AWAY2 8
|
|
#define SPREXT_TSPRACCESS 16
|
|
#define SPREXT_TEMPINVISIBLE 32
|
|
|
|
#define TSPR_EXTRA_MDHACK 1
|
|
|
|
EXTERN int32_t guniqhudid;
|
|
EXTERN int32_t spritesortcnt;
|
|
extern int32_t g_loadedMapVersion;
|
|
|
|
typedef struct {
|
|
char *mhkfile;
|
|
char *title;
|
|
uint8_t md4[16];
|
|
} usermaphack_t;
|
|
|
|
extern usermaphack_t g_loadedMapHack;
|
|
extern int compare_usermaphacks(const void *, const void *);
|
|
extern usermaphack_t *usermaphacks;
|
|
extern int32_t num_usermaphacks;
|
|
|
|
#if !defined DEBUG_MAIN_ARRAYS
|
|
EXTERN spriteext_t *spriteext;
|
|
EXTERN spritesmooth_t *spritesmooth;
|
|
# ifndef NEW_MAP_FORMAT
|
|
EXTERN wallext_t *wallext;
|
|
# endif
|
|
|
|
EXTERN sectortype *sector;
|
|
EXTERN walltype *wall;
|
|
EXTERN spritetype *sprite;
|
|
EXTERN uspritetype *tsprite;
|
|
#else
|
|
EXTERN spriteext_t spriteext[MAXSPRITES+MAXUNIQHUDID];
|
|
EXTERN spritesmooth_t spritesmooth[MAXSPRITES+MAXUNIQHUDID];
|
|
# ifndef NEW_MAP_FORMAT
|
|
EXTERN wallext_t wallext[MAXWALLS];
|
|
# endif
|
|
|
|
EXTERN sectortype sector[MAXSECTORS + M32_FIXME_SECTORS];
|
|
EXTERN walltype wall[MAXWALLS + M32_FIXME_WALLS];
|
|
EXTERN spritetype sprite[MAXSPRITES];
|
|
EXTERN uspritetype tsprite[MAXSPRITESONSCREEN];
|
|
#endif
|
|
|
|
#ifdef STRUCT_TRACKERS_ENABLED
|
|
EXTERN uint32_t sectorchanged[MAXSECTORS + M32_FIXME_SECTORS];
|
|
EXTERN uint32_t wallchanged[MAXWALLS + M32_FIXME_WALLS];
|
|
EXTERN uint32_t spritechanged[MAXSPRITES];
|
|
#endif
|
|
|
|
#ifdef NEW_MAP_FORMAT
|
|
static FORCE_INLINE int16_t yax_getbunch(int16_t i, int16_t cf)
|
|
{
|
|
return cf ? sector[i].floorbunch : sector[i].ceilingbunch;
|
|
}
|
|
|
|
static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
|
|
{
|
|
*cb = yax_getbunch(i, YAX_CEILING);
|
|
*fb = yax_getbunch(i, YAX_FLOOR);
|
|
}
|
|
|
|
static FORCE_INLINE int16_t yax_getnextwall(int16_t wal, int16_t cf)
|
|
{
|
|
return cf ? wall[wal].dnwall : wall[wal].upwall;
|
|
}
|
|
|
|
static FORCE_INLINE void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall)
|
|
{
|
|
YAX_NEXTWALL(wal, cf) = thenextwall;
|
|
}
|
|
#endif
|
|
|
|
#ifdef STRUCT_TRACKERS_ENABLED
|
|
static FORCE_INLINE void sector_tracker_hook(uintptr_t const address)
|
|
{
|
|
uintptr_t const usector = address - (uintptr_t)sector;
|
|
|
|
#if DEBUGGINGAIDS
|
|
Bassert(usector < ((MAXSECTORS + M32_FIXME_SECTORS) * sizeof(sectortype)));
|
|
#endif
|
|
|
|
++sectorchanged[usector / sizeof(sectortype)];
|
|
}
|
|
|
|
static FORCE_INLINE void wall_tracker_hook(uintptr_t const address)
|
|
{
|
|
uintptr_t const uwall = address - (uintptr_t)wall;
|
|
|
|
#if DEBUGGINGAIDS
|
|
Bassert(uwall < ((MAXWALLS + M32_FIXME_WALLS) * sizeof(walltype)));
|
|
#endif
|
|
|
|
++wallchanged[uwall / sizeof(walltype)];
|
|
}
|
|
|
|
static FORCE_INLINE void sprite_tracker_hook(uintptr_t const address)
|
|
{
|
|
uintptr_t const usprite = address - (uintptr_t)sprite;
|
|
|
|
#if DEBUGGINGAIDS
|
|
Bassert(usprite < (MAXSPRITES * sizeof(spritetype)));
|
|
#endif
|
|
|
|
++spritechanged[usprite / sizeof(spritetype)];
|
|
}
|
|
#endif
|
|
|
|
|
|
EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt;
|
|
EXTERN int16_t thewall[MAXWALLSB];
|
|
EXTERN uspritetype *tspriteptr[MAXSPRITESONSCREEN + 1];
|
|
|
|
EXTERN int32_t wx1, wy1, wx2, wy2;
|
|
EXTERN int32_t xdim, ydim, numpages, upscalefactor;
|
|
EXTERN int32_t yxaspect, viewingrange;
|
|
EXTERN intptr_t *ylookup;
|
|
|
|
EXTERN int32_t rotatesprite_y_offset;
|
|
EXTERN int32_t rotatesprite_yxaspect;
|
|
|
|
#ifndef GEKKO
|
|
#define MAXVALIDMODES 256
|
|
#else
|
|
#define MAXVALIDMODES 16
|
|
#endif
|
|
EXTERN int32_t validmodecnt;
|
|
struct validmode_t {
|
|
int32_t xdim,ydim;
|
|
char bpp;
|
|
char fs; // bit 0 = fullscreen flag
|
|
char filler[2];
|
|
int32_t extra; // internal use
|
|
};
|
|
EXTERN struct validmode_t validmode[MAXVALIDMODES];
|
|
|
|
EXTERN int32_t numyaxbunches;
|
|
#ifdef YAX_ENABLE
|
|
// Singly-linked list of sectnums grouped by bunches and ceiling (0)/floor (1)
|
|
// Usage e.g.:
|
|
// int16_t bunchnum = yax_getbunch(somesector, YAX_CEILING);
|
|
// Iteration over all sectors whose floor bunchnum equals 'bunchnum' (i.e. "all
|
|
// floors of the other side"):
|
|
// for (i=headsectbunch[1][bunchnum]; i!=-1; i=nextsectbunch[1][i])
|
|
// <do stuff with sector i...>
|
|
|
|
EXTERN int16_t headsectbunch[2][YAX_MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
|
|
#endif
|
|
|
|
EXTERN int32_t Numsprites;
|
|
EXTERN int16_t numsectors, numwalls;
|
|
EXTERN char display_mirror;
|
|
// totalclocklock: the totalclock value that is backed up once on each
|
|
// drawrooms() and is used for animateoffs().
|
|
EXTERN int32_t totalclock, totalclocklock;
|
|
static inline int32_t BGetTime(void) { return totalclock; }
|
|
|
|
EXTERN int32_t numframes, randomseed;
|
|
EXTERN int16_t sintable[2048];
|
|
|
|
EXTERN uint8_t palette[768];
|
|
EXTERN int16_t numshades;
|
|
EXTERN char *palookup[MAXPALOOKUPS];
|
|
extern uint8_t *basepaltable[MAXBASEPALS];
|
|
EXTERN uint8_t paletteloaded;
|
|
EXTERN char *blendtable[MAXBLENDTABS];
|
|
EXTERN uint8_t whitecol, redcol;
|
|
|
|
EXTERN int32_t maxspritesonscreen;
|
|
|
|
enum {
|
|
PALETTE_MAIN = 1<<0,
|
|
PALETTE_SHADE = 1<<1,
|
|
PALETTE_TRANSLUC = 1<<2,
|
|
};
|
|
|
|
EXTERN char showinvisibility;
|
|
EXTERN int32_t g_visibility, parallaxvisibility;
|
|
EXTERN int32_t g_rotatespriteNoWidescreen;
|
|
|
|
// blendtable[1] to blendtable[numalphatabs] are considered to be
|
|
// alpha-blending tables:
|
|
EXTERN uint8_t numalphatabs;
|
|
|
|
EXTERN vec2_t windowxy1, windowxy2;
|
|
EXTERN int16_t *startumost, *startdmost;
|
|
|
|
// The maximum tile offset ever used in any tiled parallaxed multi-sky.
|
|
#define PSKYOFF_MAX 8
|
|
#define DEFAULTPSKY -1
|
|
|
|
typedef struct {
|
|
// The proportion at which looking up/down affects the apparent 'horiz' of
|
|
// a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align
|
|
// with the drawn surrounding scene):
|
|
int32_t horizfrac;
|
|
|
|
// The texel index offset in the y direction of a parallaxed sky:
|
|
// XXX: currently always 0.
|
|
int32_t yoffs;
|
|
|
|
int8_t lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
|
|
int8_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
|
|
|
|
int32_t yscale;
|
|
} psky_t;
|
|
|
|
// Index of map-global (legacy) multi-sky:
|
|
EXTERN int32_t g_pskyidx;
|
|
// New multi-psky
|
|
EXTERN int32_t pskynummultis;
|
|
EXTERN psky_t * multipsky;
|
|
// Mapping of multi-sky index to base sky tile number:
|
|
EXTERN int32_t * multipskytile;
|
|
|
|
static FORCE_INLINE int32_t getpskyidx(int32_t picnum)
|
|
{
|
|
int32_t j;
|
|
|
|
for (j=pskynummultis-1; j>0; j--) // NOTE: j==0 on non-early loop end
|
|
if (picnum == multipskytile[j])
|
|
break; // Have a match.
|
|
|
|
return j;
|
|
}
|
|
|
|
EXTERN psky_t * tileSetupSky(int32_t tilenum);
|
|
|
|
EXTERN char parallaxtype;
|
|
EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
|
|
extern int16_t pskybits_override;
|
|
|
|
// last sprite in the freelist, that is the spritenum for which
|
|
// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
|
|
// (or -1 if freelist is empty):
|
|
EXTERN int16_t tailspritefree;
|
|
|
|
EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
EXTERN vec2s_t tilesiz[MAXTILES];
|
|
|
|
EXTERN char picsiz[MAXTILES];
|
|
EXTERN char walock[MAXTILES];
|
|
|
|
extern const char pow2char_[];
|
|
static CONSTEXPR const char pow2char[8] = {1,2,4,8,16,32,64,128};
|
|
static CONSTEXPR const int32_t pow2long[32] =
|
|
{
|
|
1, 2, 4, 8,
|
|
16, 32, 64, 128,
|
|
256, 512, 1024, 2048,
|
|
4096, 8192, 16384, 32768,
|
|
65536, 131072, 262144, 524288,
|
|
1048576, 2097152, 4194304, 8388608,
|
|
16777216, 33554432, 67108864, 134217728,
|
|
268435456, 536870912, 1073741824, 2147483647
|
|
};
|
|
|
|
// picanm[].sf:
|
|
// |bit(1<<7)
|
|
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
|
|
enum {
|
|
PICANM_ANIMTYPE_NONE = 0,
|
|
PICANM_ANIMTYPE_OSC = (1<<6),
|
|
PICANM_ANIMTYPE_FWD = (2<<6),
|
|
PICANM_ANIMTYPE_BACK = (3<<6),
|
|
|
|
PICANM_ANIMTYPE_SHIFT = 6,
|
|
PICANM_ANIMTYPE_MASK = (3<<6), // must be 192
|
|
PICANM_MISC_MASK = (3<<4),
|
|
PICANM_TEXHITSCAN_BIT = (2<<4),
|
|
PICANM_NOFULLBRIGHT_BIT = (1<<4),
|
|
PICANM_ANIMSPEED_MASK = 15, // must be 15
|
|
};
|
|
|
|
// NOTE: If the layout of this struct is changed, loadpics() must be modified
|
|
// accordingly.
|
|
typedef struct {
|
|
uint8_t num; // animate number
|
|
int8_t xofs, yofs;
|
|
uint8_t sf; // anim. speed and flags
|
|
} picanm_t;
|
|
EXTERN picanm_t picanm[MAXTILES];
|
|
typedef struct { int16_t newtile; int16_t owner; } rottile_t;
|
|
EXTERN rottile_t rottile[MAXTILES];
|
|
EXTERN intptr_t waloff[MAXTILES]; // stores pointers to cache -- SA
|
|
|
|
EXTERN int32_t windowpos, windowx, windowy;
|
|
|
|
//These variables are for auto-mapping with the draw2dscreen function.
|
|
//When you load a new board, these bits are all set to 0 - since
|
|
//you haven't mapped out anything yet. Note that these arrays are
|
|
//bit-mapped.
|
|
//If you want draw2dscreen() to show sprite #54 then you say:
|
|
// spritenum = 54;
|
|
// show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
|
|
//And if you want draw2dscreen() to not show sprite #54 then you say:
|
|
// spritenum = 54;
|
|
// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
|
|
|
|
EXTERN char show2dsector[(MAXSECTORS+7)>>3];
|
|
EXTERN char show2dwall[(MAXWALLS+7)>>3];
|
|
EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
|
|
|
|
// In the editor, gotpic is only referenced from inline assembly;
|
|
// the compiler needs that hint or building with LTO will discard it.
|
|
#if !defined __clang__ && !defined NOASM
|
|
# define GOTPIC_USED ATTRIBUTE((used))
|
|
#else
|
|
# define GOTPIC_USED
|
|
#endif
|
|
|
|
EXTERN char GOTPIC_USED gotpic[(MAXTILES+7)>>3];
|
|
EXTERN char gotsector[(MAXSECTORS+7)>>3];
|
|
|
|
EXTERN char editorcolors[256];
|
|
|
|
EXTERN char faketile[(MAXTILES+7)>>3];
|
|
EXTERN char *faketiledata[MAXTILES];
|
|
|
|
EXTERN char spritecol2d[MAXTILES][2];
|
|
EXTERN uint8_t tilecols[MAXTILES];
|
|
|
|
extern uint8_t vgapal16[4*256];
|
|
|
|
extern uint32_t drawlinepat;
|
|
|
|
extern void faketimerhandler(void);
|
|
|
|
extern char apptitle[256];
|
|
|
|
extern int32_t novoxmips;
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
extern float debug1, debug2;
|
|
#endif
|
|
|
|
extern int16_t tiletovox[MAXTILES];
|
|
extern int32_t usevoxels, voxscale[MAXVOXELS];
|
|
|
|
#ifdef USE_OPENGL
|
|
extern int32_t usemodels, usehightile;
|
|
extern int32_t rendmode;
|
|
#endif
|
|
extern uint8_t globalr, globalg, globalb;
|
|
EXTERN uint16_t h_xsize[MAXTILES], h_ysize[MAXTILES];
|
|
EXTERN int8_t h_xoffs[MAXTILES], h_yoffs[MAXTILES];
|
|
|
|
EXTERN char *globalpalwritten;
|
|
|
|
enum {
|
|
GLOBAL_NO_GL_TILESHADES = 1<<0,
|
|
GLOBAL_NO_GL_FULLBRIGHT = 1<<1,
|
|
GLOBAL_NO_GL_FOGSHADE = 1<<2,
|
|
};
|
|
|
|
extern int32_t globalflags;
|
|
|
|
extern const char *engineerrstr;
|
|
|
|
EXTERN int32_t editorzrange[2];
|
|
|
|
static FORCE_INLINE int32_t videoGetRenderMode(void)
|
|
{
|
|
#ifndef USE_OPENGL
|
|
return REND_CLASSIC;
|
|
#else
|
|
return rendmode;
|
|
#endif
|
|
}
|
|
|
|
/*************************************************************************
|
|
POSITION VARIABLES:
|
|
|
|
POSX is your x - position ranging from 0 to 65535
|
|
POSY is your y - position ranging from 0 to 65535
|
|
(the length of a side of the grid in EDITBORD would be 1024)
|
|
POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
|
|
ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
|
|
2 * PI radians, I use 2048 different angles, so 90 degrees would
|
|
be 512 in my system.
|
|
|
|
SPRITE VARIABLES:
|
|
|
|
EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
Example: if the linked lists look like the following:
|
|
????????????????
|
|
Sector lists: Status lists:
|
|
????????????????J
|
|
Sector0: 4, 5, 8 Status0: 2, 0, 8
|
|
Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
|
|
Sector2: 3, 9
|
|
????????????????
|
|
Notice that each number listed above is shown exactly once on both the
|
|
left and right side. This is because any sprite that exists must
|
|
be in some sector, and must have some kind of status that you define.
|
|
|
|
|
|
Coding example #1:
|
|
To go through all the sprites in sector 1, the code can look like this:
|
|
|
|
sectnum = 1;
|
|
i = headspritesect[sectnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritesect[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d is in sector %d\n",i,sectnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
Coding example #2:
|
|
To go through all sprites with status = 1, the code can look like this:
|
|
|
|
statnum = 1; //status 1
|
|
i = headspritestat[statnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
insertsprite(short sectnum, short statnum);
|
|
deletesprite(short spritenum);
|
|
changespritesect(short spritenum, short newsectnum);
|
|
changespritestat(short spritenum, short newstatnum);
|
|
|
|
TILE VARIABLES:
|
|
NUMTILES - the number of tiles found TILES.DAT.
|
|
TILESIZX[MAXTILES] - simply the x-dimension of the tile number.
|
|
TILESIZY[MAXTILES] - simply the y-dimension of the tile number.
|
|
WALOFF[MAXTILES] - the actual address pointing to the top-left
|
|
corner of the tile.
|
|
PICANM[MAXTILES] - flags for animating the tile.
|
|
|
|
TIMING VARIABLES:
|
|
TOTALCLOCK - When the engine is initialized, TOTALCLOCK is set to zero.
|
|
From then on, it is incremented 120 times a second by 1. That
|
|
means that the number of seconds elapsed is totalclock / 120.
|
|
NUMFRAMES - The number of times the draw3dscreen function was called
|
|
since the engine was initialized. This helps to determine frame
|
|
rate. (Frame rate = numframes * 120 / totalclock.)
|
|
|
|
OTHER VARIABLES:
|
|
|
|
STARTUMOST[320] is an array of the highest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
STARTDMOST[320] is an array of the lowest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
SINTABLE[2048] is a sin table with 2048 angles rather than the
|
|
normal 360 angles for higher precision. Also since SINTABLE is in
|
|
all integers, the range is multiplied by 16383, so instead of the
|
|
normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
|
|
If you use this sintable, you can possibly speed up your code as
|
|
well as save space in memory. If you plan to use sintable, 2
|
|
identities you may want to keep in mind are:
|
|
sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
|
|
sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
|
|
NUMSECTORS - the total number of existing sectors. Modified every time
|
|
you call the loadboard function.
|
|
***************************************************************************/
|
|
|
|
typedef struct {
|
|
vec3_t pos;
|
|
int16_t sprite, wall, sect;
|
|
} hitdata_t;
|
|
|
|
typedef struct artheader_t {
|
|
int32_t tilestart, tileend, numtiles;
|
|
} artheader_t;
|
|
#define ARTv1_UNITOFFSET ((signed)(4*sizeof(int32_t) + 2*sizeof(int16_t) + sizeof(picanm_t)))
|
|
|
|
int32_t enginePreInit(void); // a partial setup of the engine used for launch windows
|
|
int32_t engineInit(void);
|
|
int32_t enginePostInit(void);
|
|
void engineUnInit(void);
|
|
void initspritelists(void);
|
|
int32_t engineFatalError(char const * msg);
|
|
|
|
int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
|
int32_t engineLoadMHK(const char *filename);
|
|
void engineClearLightsFromMHK();
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
int32_t engineLoadClipMaps(void);
|
|
#endif
|
|
int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
|
|
|
|
void tileSetupDummy(int32_t tile);
|
|
void tileSetData(int32_t tile, int32_t tsiz, char const *buffer);
|
|
void tileDelete(int32_t tile);
|
|
void tileSetSize(int32_t picnum, int16_t dasizx, int16_t dasizy);
|
|
int32_t artReadHeader(buildvfs_kfd fil, char const *fn, artheader_t *local);
|
|
int32_t artReadHeaderFromBuffer(uint8_t const *buf, artheader_t *local);
|
|
int32_t artCheckUnitFileHeader(uint8_t const *buf, int32_t length);
|
|
void tileConvertAnimFormat(int32_t picnum);
|
|
void artReadManifest(buildvfs_kfd fil, artheader_t const *local);
|
|
void artPreloadFile(buildvfs_kfd fil, artheader_t const *local);
|
|
int32_t artLoadFiles(const char *filename, int32_t askedsize);
|
|
void artClearMapArt(void);
|
|
void artSetupMapArt(const char *filename);
|
|
bool tileLoad(int16_t tilenume);
|
|
void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);
|
|
int32_t tileCRC(int16_t tileNum);
|
|
void artConvertRGB(palette_t *pic, uint8_t const *buf, int32_t bufsizx, int32_t sizx, int32_t sizy);
|
|
|
|
int32_t qloadkvx(int32_t voxindex, const char *filename);
|
|
void vox_undefine(int32_t const);
|
|
intptr_t tileCreate(int16_t tilenume, int32_t xsiz, int32_t ysiz);
|
|
void tileCopySection(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2);
|
|
void squarerotatetile(int16_t tilenume);
|
|
|
|
int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor);
|
|
void videoNextPage(void);
|
|
void videoSetCorrectedAspect();
|
|
void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
|
void renderSetAspect(int32_t daxrange, int32_t daaspect);
|
|
void renderFlushPerms(void);
|
|
|
|
void plotlines2d(const int32_t *xx, const int32_t *yy, int32_t numpoints, int col) ATTRIBUTE((nonnull(1,2)));
|
|
|
|
void plotpixel(int32_t x, int32_t y, char col);
|
|
void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
|
|
void renderRestoreTarget(void);
|
|
void renderPrepareMirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
|
|
int32_t *tposx, int32_t *tposy, fix16_t *tang);
|
|
void renderCompleteMirror(void);
|
|
|
|
int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
|
|
|
|
static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int16_t dahoriz, int16_t dacursectnum)
|
|
{
|
|
return renderDrawRoomsQ16(daposx, daposy, daposz, fix16_from_int(daang), fix16_from_int(dahoriz), dacursectnum);
|
|
}
|
|
|
|
void renderDrawMasks(void);
|
|
void videoClearViewableArea(int32_t dacol);
|
|
void videoClearScreen(int32_t dacol);
|
|
void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
|
|
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
|
|
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
|
|
void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p);
|
|
int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
|
|
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
|
|
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
|
|
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
|
|
void Buninitart(void);
|
|
|
|
////////// specialized rotatesprite wrappers for (very) often used cases //////////
|
|
static FORCE_INLINE void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
|
|
{
|
|
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2);
|
|
}
|
|
// Don't clip at all, i.e. the whole screen real estate is available:
|
|
static FORCE_INLINE void rotatesprite_fs(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static FORCE_INLINE void rotatesprite_fs_alpha(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat, uint8_t alpha)
|
|
{
|
|
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, alpha, 0, 0, 0, xdim-1, ydim-1);
|
|
}
|
|
|
|
static FORCE_INLINE void rotatesprite_win(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, windowxy1.x,windowxy1.y,windowxy2.x,windowxy2.y);
|
|
}
|
|
|
|
void bfirst_search_init(int16_t * const list, uint8_t * const bitmap, int32_t * const eltnumptr, int const maxelts, int const firstelt);
|
|
void bfirst_search_try(int16_t * const list, uint8_t * const bitmap, int32_t * const eltnumptr, int const elt);
|
|
|
|
void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(1,3,4,5,6)));
|
|
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
hitdata_t *hitinfo, uint32_t cliptype) ATTRIBUTE((nonnull(1,6)));
|
|
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,
|
|
int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
|
|
int32_t (*blacklist_sprite_func)(int32_t)) ATTRIBUTE((nonnull(6,7,8)));
|
|
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
|
|
int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
|
|
void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorexclude(int32_t const x, int32_t const y, int16_t * const sectnum,
|
|
const uint8_t * const excludesectbitmap) ATTRIBUTE((nonnull(3,4)));
|
|
void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum) ATTRIBUTE((nonnull(4)));
|
|
int32_t inside(int32_t x, int32_t y, int16_t sectnum);
|
|
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags);
|
|
void setfirstwall(int16_t sectnum, int16_t newfirstwall);
|
|
int32_t try_facespr_intersect(uspritetype const * const spr, const vec3_t *refpos,
|
|
int32_t vx, int32_t vy, int32_t vz,
|
|
vec3_t *intp, int32_t strictly_smaller_than_p);
|
|
|
|
bool sectoradjacent(int sect1, int sect2);
|
|
int32_t getwalldist(vec2_t const &p, int const w);
|
|
extern const int16_t *chsecptr_onextwall;
|
|
int32_t checksectorpointer(int16_t i, int16_t sectnum);
|
|
|
|
void mouseGetValues(int32_t *mousx, int32_t *mousy, int32_t *bstatus) ATTRIBUTE((nonnull(1,2,3)));
|
|
|
|
#if !KRANDDEBUG && !defined LUNATIC
|
|
static FORCE_INLINE int32_t krand(void)
|
|
{
|
|
randomseed = (randomseed * 1664525ul) + 221297ul;
|
|
return ((uint32_t) randomseed)>>16;
|
|
}
|
|
#else
|
|
int32_t krand(void);
|
|
#endif
|
|
|
|
int32_t ksqrt(uint32_t num);
|
|
int32_t LUNATIC_FASTCALL getangle(int32_t xvect, int32_t yvect);
|
|
|
|
static FORCE_INLINE CONSTEXPR uint32_t uhypsq(int32_t const dx, int32_t const dy)
|
|
{
|
|
return (uint32_t)dx*dx + (uint32_t)dy*dy;
|
|
}
|
|
|
|
static FORCE_INLINE int32_t logapproach(int32_t const val, int32_t const targetval)
|
|
{
|
|
int32_t const dif = targetval - val;
|
|
return (dif>>1) ? val + (dif>>1) : targetval;
|
|
}
|
|
|
|
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4)));
|
|
int32_t lastwall(int16_t point);
|
|
int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
|
|
|
|
int32_t getceilzofslopeptr(const usectortype *sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
int32_t getflorzofslopeptr(const usectortype *sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
|
|
void getzsofslopeptr(const usectortype *sec, int32_t dax, int32_t day,
|
|
int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(1,4,5)));
|
|
|
|
static FORCE_INLINE int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getceilzofslopeptr((usectortype *)§or[sectnum], dax, day);
|
|
}
|
|
|
|
static FORCE_INLINE int32_t getflorzofslope(int16_t sectnum, int32_t dax, int32_t day)
|
|
{
|
|
return getflorzofslopeptr((usectortype *)§or[sectnum], dax, day);
|
|
}
|
|
|
|
static FORCE_INLINE void getzsofslope(int16_t sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
|
|
{
|
|
getzsofslopeptr((usectortype *)§or[sectnum], dax, day, ceilz, florz);
|
|
}
|
|
|
|
// Is <wal> a red wall in a safe fashion, i.e. only if consistency invariant
|
|
// ".nextsector >= 0 iff .nextwall >= 0" holds.
|
|
static FORCE_INLINE CONSTEXPR int32_t redwallp(const uwalltype *wal)
|
|
{
|
|
return (wal->nextwall >= 0 && wal->nextsector >= 0);
|
|
}
|
|
|
|
static FORCE_INLINE CONSTEXPR int32_t E_SpriteIsValid(const int32_t i)
|
|
{
|
|
return ((unsigned)i < MAXSPRITES && sprite[i].statnum != MAXSTATUS);
|
|
}
|
|
|
|
int clipshape_idx_for_sprite(uspritetype const * curspr, int curidx);
|
|
|
|
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
int32_t sectorofwall(int16_t wallNum);
|
|
int32_t sectorofwall_noquick(int16_t wallNum);
|
|
int32_t loopnumofsector(int16_t sectnum, int16_t wallnum);
|
|
void setslope(int32_t sectnum, int32_t cf, int16_t slope);
|
|
|
|
int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
|
|
int32_t destX, int32_t destY, int32_t destZ,
|
|
int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY,
|
|
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ);
|
|
|
|
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
|
|
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
|
|
#if !defined NETCODE_DISABLE
|
|
void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum);
|
|
int32_t insertspritestat(int16_t statnum);
|
|
void do_deletespritestat(int16_t deleteme);
|
|
void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum);
|
|
void do_deletespritesect(int16_t deleteme);
|
|
#endif
|
|
int32_t insertsprite(int16_t sectnum, int16_t statnum);
|
|
int32_t deletesprite(int16_t spritenum);
|
|
|
|
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
|
|
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
|
|
int32_t setsprite(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
|
|
int32_t spriteheightofsptr(const uspritetype *spr, int32_t *height, int32_t alsotileyofs);
|
|
static FORCE_INLINE int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs)
|
|
{
|
|
return spriteheightofsptr((uspritetype *)&sprite[i], height, alsotileyofs);
|
|
}
|
|
|
|
int videoCaptureScreen(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
|
|
int videoCaptureScreenTGA(const char *filename, char inverseit) ATTRIBUTE((nonnull(1)));
|
|
|
|
struct OutputFileCounter {
|
|
uint16_t count = 0;
|
|
buildvfs_FILE opennextfile(char *, char *);
|
|
buildvfs_FILE opennextfile_withext(char *, const char *);
|
|
};
|
|
|
|
// PLAG: line utility functions
|
|
typedef struct s_equation
|
|
{
|
|
float a, b, c;
|
|
} _equation;
|
|
|
|
int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum);
|
|
|
|
#define STATUS2DSIZ 144
|
|
#define STATUS2DSIZ2 26
|
|
|
|
//void qsetmode640350(void);
|
|
//void qsetmode640480(void);
|
|
void videoSet2dMode(int32_t,int32_t);
|
|
void clear2dscreen(void);
|
|
void editorDraw2dGrid(int32_t posxe, int32_t posye, int32_t posze, int16_t cursectnum,
|
|
int16_t ange, int32_t zoome, int16_t gride);
|
|
void editorDraw2dScreen(const vec3_t *pos, int16_t cursectnum,
|
|
int16_t ange, int32_t zoome, int16_t gride) ATTRIBUTE((nonnull(1)));
|
|
int32_t editorDraw2dLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int col);
|
|
void editorDraw2dCircle(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
|
|
|
|
int32_t videoSetRenderMode(int32_t renderer);
|
|
|
|
#ifdef USE_OPENGL
|
|
void renderSetRollAngle(int32_t rolla);
|
|
#endif
|
|
|
|
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
|
|
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
|
|
// bit 0: opaque or masked (non-translucent) texture, using repeating
|
|
// bit 1: ignored
|
|
// bit 2: 33% translucence, using repeating
|
|
// bit 3: 67% translucence, using repeating
|
|
// bit 4: opaque or masked (non-translucent) texture, using clamping
|
|
// bit 5: ignored
|
|
// bit 6: 33% translucence, using clamping
|
|
// bit 7: 67% translucence, using clamping
|
|
// clamping is for sprites, repeating is for walls
|
|
void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how);
|
|
|
|
void polymostSet2dView(void); // sets up GL for 2D drawing
|
|
|
|
void polymost_glreset(void);
|
|
void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype);
|
|
|
|
typedef uint16_t polytintflags_t;
|
|
|
|
enum cutsceneflags {
|
|
CUTSCENE_FORCEFILTER = 1,
|
|
CUTSCENE_FORCENOFILTER = 2,
|
|
CUTSCENE_TEXTUREFILTER = 4,
|
|
};
|
|
|
|
#ifdef USE_OPENGL
|
|
extern int32_t glanisotropy;
|
|
extern int32_t gltexfiltermode;
|
|
extern int32_t r_useindexedcolortextures;
|
|
|
|
enum {
|
|
TEXFILTER_OFF = 0, // GL_NEAREST
|
|
TEXFILTER_ON = 5, // GL_LINEAR_MIPMAP_LINEAR
|
|
};
|
|
|
|
extern int32_t glmultisample, glnvmultisamplehint;
|
|
extern int32_t glprojectionhacks;
|
|
extern int32_t gltexmaxsize;
|
|
void gltexapplyprops (void);
|
|
void texcache_invalidate(void);
|
|
|
|
# ifdef USE_GLEXT
|
|
extern int32_t r_detailmapping;
|
|
extern int32_t r_glowmapping;
|
|
# endif
|
|
|
|
# ifdef USE_GLEXT
|
|
extern int32_t r_vbocount;
|
|
# endif
|
|
extern int32_t r_animsmoothing;
|
|
extern int32_t r_parallaxskyclamping;
|
|
extern int32_t r_parallaxskypanning;
|
|
extern int32_t r_fullbrights;
|
|
extern int32_t r_downsize;
|
|
extern int32_t r_downsizevar;
|
|
extern int32_t mdtims, omdtims;
|
|
extern int32_t glrendmode;
|
|
#endif
|
|
|
|
void hicinit(void);
|
|
void hicsetpalettetint(int32_t palnum, char r, char g, char b, char sr, char sg, char sb, polytintflags_t effect);
|
|
// flags bitset: 1 = don't compress
|
|
int32_t hicsetsubsttex(int32_t picnum, int32_t palnum, const char *filen, float alphacut,
|
|
float xscale, float yscale, float specpower, float specfactor, char flags);
|
|
int32_t hicsetskybox(int32_t picnum, int32_t palnum, char *faces[6], int32_t flags);
|
|
int32_t hicclearsubst(int32_t picnum, int32_t palnum);
|
|
|
|
int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
|
|
// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
|
|
extern const char *G_DefaultDefFile(void);
|
|
extern const char *G_DefFile(void);
|
|
extern char *g_defNamePtr;
|
|
|
|
extern GrowArray<char *> g_defModules;
|
|
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
extern GrowArray<char *> g_clipMapFiles;
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
// TODO: dynamically allocate this
|
|
|
|
typedef struct { vec3f_t add; int16_t angadd, flags, fov; } hudtyp;
|
|
|
|
typedef struct
|
|
{
|
|
// maps build tiles to particular animation frames of a model
|
|
int16_t modelid;
|
|
int16_t framenum; // calculate the number from the name when declaring
|
|
int16_t nexttile;
|
|
uint16_t smoothduration;
|
|
hudtyp *hudmem[2];
|
|
int8_t skinnum;
|
|
char pal;
|
|
} tile2model_t;
|
|
|
|
# define EXTRATILES (MAXTILES/8)
|
|
|
|
EXTERN int32_t mdinited;
|
|
EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
|
|
|
|
static FORCE_INLINE int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
|
|
{
|
|
return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
|
|
}
|
|
#endif // defined USE_OPENGL
|
|
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
|
|
int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor, int32_t flags);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, vec3f_t add,
|
|
int32_t angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
int32_t loaddefinitionsfile(const char *fn);
|
|
|
|
// if loadboard() fails with -2 return, try loadoldboard(). if it fails with
|
|
// -2, board is dodgy
|
|
int32_t engineLoadBoardV5V6(const char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include "hash.h"
|
|
|
|
#ifdef POLYMER
|
|
# include "polymer.h"
|
|
#endif
|
|
#ifdef USE_OPENGL
|
|
# include "polymost.h"
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
static FORCE_INLINE void renderDisableFog(void)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (videoGetRenderMode() >= REND_POLYMOST)
|
|
{
|
|
polymost_setFogEnabled(false);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static FORCE_INLINE void renderEnableFog(void)
|
|
{
|
|
#ifdef USE_OPENGL
|
|
if (videoGetRenderMode() >= REND_POLYMOST && !nofog)
|
|
polymost_setFogEnabled(true);
|
|
#endif
|
|
}
|
|
|
|
static vec2_t const zerovec = { 0, 0 };
|
|
|
|
#ifdef LUNATIC
|
|
extern const int32_t engine_main_arrays_are_static;
|
|
extern const int32_t engine_v8;
|
|
int32_t Mulscale(int32_t a, int32_t b, int32_t sh);
|
|
#endif
|
|
|
|
static FORCE_INLINE CONSTEXPR bool inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
|
|
|
|
#define SET_AND_RETURN(Lval, Rval) \
|
|
do \
|
|
{ \
|
|
(Lval) = (Rval); \
|
|
return; \
|
|
} while (0)
|
|
|
|
static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
|
|
|
|
static inline int32_t clipmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype)
|
|
{
|
|
vec3_t vector = { *x, *y, *z };
|
|
|
|
int32_t result = clipmove(&vector, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype);
|
|
|
|
*x = vector.x;
|
|
*y = vector.y;
|
|
*z = vector.z;
|
|
|
|
return result;
|
|
}
|
|
|
|
static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2,3,4)));
|
|
|
|
static inline int32_t pushmove_old(int32_t *x, int32_t *y, int32_t *z, int16_t *sectnum, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype)
|
|
{
|
|
vec3_t vector = { *x, *y, *z };
|
|
|
|
int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype);
|
|
|
|
*x = vector.x;
|
|
*y = vector.y;
|
|
*z = vector.z;
|
|
|
|
return result;
|
|
}
|
|
|
|
static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(5,6,7,8)));
|
|
|
|
static inline void getzrange_old(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype)
|
|
{
|
|
const vec3_t vector = { x, y, z };
|
|
getzrange(&vector, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype);
|
|
}
|
|
|
|
static inline int32_t setspritez_old(int16_t spritenum, int32_t x, int32_t y, int32_t z)
|
|
{
|
|
const vec3_t vector = { x, y, z };
|
|
return setspritez(spritenum, &vector);
|
|
}
|
|
|
|
extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
|
|
int32_t vx_, int32_t vy_, int32_t vz,
|
|
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
|
|
int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // build_h_
|