mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
9894729fc2
# Conflicts: # source/common/textures/hw_ihwtexture.cpp # source/common/utility/templates.h
137 lines
4.8 KiB
C++
137 lines
4.8 KiB
C++
/*
|
|
** ihwtexture.cpp
|
|
** Interface for hardware textures
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2006-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "hw_ihwtexture.h"
|
|
#include "basics.h"
|
|
#include "tarray.h"
|
|
#include "xs_Float.h"
|
|
|
|
//===========================================================================
|
|
//
|
|
// Quick'n dirty image rescaling.
|
|
//
|
|
// This will only be used when the source texture is larger than
|
|
// what the hardware can manage (extremely rare in Doom)
|
|
//
|
|
// Code taken from wxWidgets
|
|
//
|
|
//===========================================================================
|
|
|
|
struct BoxPrecalc
|
|
{
|
|
int boxStart;
|
|
int boxEnd;
|
|
};
|
|
|
|
static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
|
|
{
|
|
int newDim = boxes.Size();
|
|
const double scale_factor_1 = double(oldDim) / newDim;
|
|
const int scale_factor_2 = (int)(scale_factor_1 / 2);
|
|
|
|
for (int dst = 0; dst < newDim; ++dst)
|
|
{
|
|
// Source pixel in the Y direction
|
|
const int src_p = int(dst * scale_factor_1);
|
|
|
|
BoxPrecalc& precalc = boxes[dst];
|
|
precalc.boxStart = std::clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
|
precalc.boxEnd = std::clamp<int>(std::max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
|
}
|
|
}
|
|
|
|
void IHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
|
|
{
|
|
|
|
// This function implements a simple pre-blur/box averaging method for
|
|
// downsampling that gives reasonably smooth results To scale the image
|
|
// down we will need to gather a grid of pixels of the size of the scale
|
|
// factor in each direction and then do an averaging of the pixels.
|
|
|
|
TArray<BoxPrecalc> vPrecalcs(height, true);
|
|
TArray<BoxPrecalc> hPrecalcs(width, true);
|
|
|
|
ResampleBoxPrecalc(vPrecalcs, sheight);
|
|
ResampleBoxPrecalc(hPrecalcs, swidth);
|
|
|
|
int averaged_pixels, averaged_alpha, src_pixel_index;
|
|
double sum_r, sum_g, sum_b, sum_a;
|
|
|
|
for (int y = 0; y < height; y++) // Destination image - Y direction
|
|
{
|
|
// Source pixel in the Y direction
|
|
const BoxPrecalc& vPrecalc = vPrecalcs[y];
|
|
|
|
for (int x = 0; x < width; x++) // Destination image - X direction
|
|
{
|
|
// Source pixel in the X direction
|
|
const BoxPrecalc& hPrecalc = hPrecalcs[x];
|
|
|
|
// Box of pixels to average
|
|
averaged_pixels = 0;
|
|
averaged_alpha = 0;
|
|
sum_r = sum_g = sum_b = sum_a = 0.0;
|
|
|
|
for (int j = vPrecalc.boxStart; j <= vPrecalc.boxEnd; ++j)
|
|
{
|
|
for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
|
|
{
|
|
// Calculate the actual index in our source pixels
|
|
src_pixel_index = j * swidth + i;
|
|
|
|
int a = src_data[src_pixel_index * 4 + 3];
|
|
if (a > 0) // do not use color from fully transparent pixels
|
|
{
|
|
sum_r += src_data[src_pixel_index * 4 + 0];
|
|
sum_g += src_data[src_pixel_index * 4 + 1];
|
|
sum_b += src_data[src_pixel_index * 4 + 2];
|
|
sum_a += a;
|
|
averaged_pixels++;
|
|
}
|
|
averaged_alpha++;
|
|
|
|
}
|
|
}
|
|
|
|
// Calculate the average from the sum and number of averaged pixels
|
|
dst_data[0] = (unsigned char)xs_CRoundToInt(sum_r / averaged_pixels);
|
|
dst_data[1] = (unsigned char)xs_CRoundToInt(sum_g / averaged_pixels);
|
|
dst_data[2] = (unsigned char)xs_CRoundToInt(sum_b / averaged_pixels);
|
|
dst_data[3] = (unsigned char)xs_CRoundToInt(sum_a / averaged_alpha);
|
|
dst_data += 4;
|
|
}
|
|
}
|
|
}
|
|
|