mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
507 lines
12 KiB
C++
507 lines
12 KiB
C++
/*
|
|
** Video basics and init code.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1999-2016 Randy Heit
|
|
** Copyright 2005-2016 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "i_system.h"
|
|
#include "c_cvars.h"
|
|
#include "x86.h"
|
|
#include "i_video.h"
|
|
|
|
#include "c_console.h"
|
|
|
|
#include "m_argv.h"
|
|
|
|
#include "v_video.h"
|
|
#include "v_text.h"
|
|
#include "sc_man.h"
|
|
|
|
#include "filesystem.h"
|
|
#include "c_dispatch.h"
|
|
#include "cmdlib.h"
|
|
#include "hardware.h"
|
|
#include "m_png.h"
|
|
#include "menu.h"
|
|
#include "vm.h"
|
|
#include "r_videoscale.h"
|
|
#include "i_time.h"
|
|
#include "version.h"
|
|
#include "texturemanager.h"
|
|
#include "i_interface.h"
|
|
#include "v_draw.h"
|
|
|
|
|
|
EXTERN_CVAR(Int, menu_resolution_custom_width)
|
|
EXTERN_CVAR(Int, menu_resolution_custom_height)
|
|
|
|
CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
|
|
CVAR(Bool, r_skipmats, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
|
|
// 0 means 'no pipelining' for non GLES2 and 4 elements for GLES2
|
|
CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0 || self >= HW_MAX_PIPELINE_BUFFERS) self = 0;
|
|
Printf("Changing the pipeline depth requires a restart for " GAMENAME ".\n");
|
|
}
|
|
|
|
CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
if (self < GameTicRate && self != 0)
|
|
{
|
|
self = GameTicRate;
|
|
}
|
|
else if (self > 1000)
|
|
{
|
|
self = 1000;
|
|
}
|
|
}
|
|
|
|
CUSTOM_CVAR(Int, vid_preferbackend, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
// [SP] This may seem pointless - but I don't want to implement live switching just
|
|
// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
|
|
// do it right without memory leaks
|
|
|
|
switch(self)
|
|
{
|
|
#ifdef HAVE_GLES2
|
|
case 3:
|
|
case 2:
|
|
Printf("Selecting OpenGLES 2.0 backend...\n");
|
|
break;
|
|
#endif
|
|
#ifdef HAVE_VULKAN
|
|
case 1:
|
|
Printf("Selecting Vulkan backend...\n");
|
|
break;
|
|
#endif
|
|
default:
|
|
Printf("Selecting OpenGL backend...\n");
|
|
}
|
|
|
|
Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
|
|
}
|
|
|
|
int V_GetBackend()
|
|
{
|
|
int v = vid_preferbackend;
|
|
if (v == 3) v = 2;
|
|
else if (v < 0 || v > 3) v = 0;
|
|
return v;
|
|
}
|
|
|
|
|
|
CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|
{
|
|
if (self < 0)
|
|
{
|
|
self = 0;
|
|
return;
|
|
}
|
|
if (sysCallbacks.OnScreenSizeChanged)
|
|
sysCallbacks.OnScreenSizeChanged();
|
|
setsizeneeded = true;
|
|
}
|
|
|
|
|
|
|
|
EXTERN_CVAR(Bool, r_blendmethod)
|
|
|
|
int active_con_scale();
|
|
|
|
#define DBGBREAK assert(0)
|
|
|
|
class DDummyFrameBuffer : public DFrameBuffer
|
|
{
|
|
typedef DFrameBuffer Super;
|
|
public:
|
|
DDummyFrameBuffer (int width, int height)
|
|
: DFrameBuffer (0, 0)
|
|
{
|
|
SetVirtualSize(width, height);
|
|
}
|
|
// These methods should never be called.
|
|
void Update() override { DBGBREAK; }
|
|
bool IsFullscreen() override { DBGBREAK; return 0; }
|
|
int GetClientWidth() override { DBGBREAK; return 0; }
|
|
int GetClientHeight() override { DBGBREAK; return 0; }
|
|
void InitializeState() override {}
|
|
|
|
float Gamma;
|
|
};
|
|
|
|
int DisplayWidth, DisplayHeight;
|
|
|
|
// [RH] The framebuffer is no longer a mere byte array.
|
|
// There's also only one, not four.
|
|
DFrameBuffer *screen;
|
|
|
|
CVAR (Int, vid_defwidth, 640, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (Int, vid_defheight, 480, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR (Bool, ticker, false, 0)
|
|
|
|
CUSTOM_CVAR (Bool, vid_vsync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
{
|
|
if (screen != NULL)
|
|
{
|
|
screen->SetVSync (*self);
|
|
}
|
|
}
|
|
|
|
// [RH] Set true when vid_setmode command has been executed
|
|
bool setmodeneeded = false;
|
|
bool setsizeneeded = false;
|
|
|
|
//==========================================================================
|
|
//
|
|
// DCanvas Constructor
|
|
//
|
|
//==========================================================================
|
|
|
|
DCanvas::DCanvas (int _width, int _height, bool _bgra)
|
|
{
|
|
// Init member vars
|
|
Width = _width;
|
|
Height = _height;
|
|
Bgra = _bgra;
|
|
Resize(_width, _height);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DCanvas Destructor
|
|
//
|
|
//==========================================================================
|
|
|
|
DCanvas::~DCanvas ()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void DCanvas::Resize(int width, int height, bool optimizepitch)
|
|
{
|
|
Width = width;
|
|
Height = height;
|
|
|
|
// Making the pitch a power of 2 is very bad for performance
|
|
// Try to maximize the number of cache lines that can be filled
|
|
// for each column drawing operation by making the pitch slightly
|
|
// longer than the width. The values used here are all based on
|
|
// empirical evidence.
|
|
|
|
if (width <= 640 || !optimizepitch)
|
|
{
|
|
// For low resolutions, just keep the pitch the same as the width.
|
|
// Some speedup can be seen using the technique below, but the speedup
|
|
// is so marginal that I don't consider it worthwhile.
|
|
Pitch = width;
|
|
}
|
|
else
|
|
{
|
|
// If we couldn't figure out the CPU's L1 cache line size, assume
|
|
// it's 32 bytes wide.
|
|
if (CPU.DataL1LineSize == 0)
|
|
{
|
|
CPU.DataL1LineSize = 32;
|
|
}
|
|
// The Athlon and P3 have very different caches, apparently.
|
|
// I am going to generalize the Athlon's performance to all AMD
|
|
// processors and the P3's to all non-AMD processors. I don't know
|
|
// how smart that is, but I don't have a vast plethora of
|
|
// processors to test with.
|
|
if (CPU.bIsAMD)
|
|
{
|
|
Pitch = width + CPU.DataL1LineSize;
|
|
}
|
|
else
|
|
{
|
|
Pitch = width + max(0, CPU.DataL1LineSize - 8);
|
|
}
|
|
}
|
|
int bytes_per_pixel = Bgra ? 4 : 1;
|
|
Pixels.Resize(Pitch * height * bytes_per_pixel);
|
|
memset (Pixels.Data(), 0, Pixels.Size());
|
|
}
|
|
|
|
|
|
CCMD(clean)
|
|
{
|
|
Printf ("CleanXfac: %d\nCleanYfac: %d\n", CleanXfac, CleanYfac);
|
|
}
|
|
|
|
|
|
void V_UpdateModeSize (int width, int height)
|
|
{
|
|
// This calculates the menu scale.
|
|
// The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen.
|
|
// Exceptions are made for a few ranges where the available virtual width is > 480.
|
|
|
|
// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
|
|
|
|
CleanXfac = max(min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1);
|
|
if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
|
|
CleanYfac = CleanXfac;
|
|
CleanWidth = screen->GetWidth() / CleanXfac;
|
|
CleanHeight = screen->GetHeight() / CleanYfac;
|
|
|
|
int w = screen->GetWidth();
|
|
int h = screen->GetHeight();
|
|
|
|
// clamp screen aspect ratio to 17:10, for anything wider the width will be reduced
|
|
double aspect = (double)w / h;
|
|
if (aspect > 1.7) w = int(w * 1.7 / aspect);
|
|
|
|
int factor;
|
|
if (w < 640) factor = 1;
|
|
else if (w >= 1024 && w < 1280) factor = 2;
|
|
else if (w >= 1600 && w < 1920) factor = 3;
|
|
else factor = w / 640;
|
|
|
|
if (w < 1360) factor = 1;
|
|
else if (w < 1920) factor = 2;
|
|
else factor = int(factor * 0.7);
|
|
|
|
CleanYfac_1 = CleanXfac_1 = factor;// max(1, int(factor * 0.7));
|
|
CleanWidth_1 = width / CleanXfac_1;
|
|
CleanHeight_1 = height / CleanYfac_1;
|
|
|
|
DisplayWidth = width;
|
|
DisplayHeight = height;
|
|
}
|
|
|
|
void V_OutputResized (int width, int height)
|
|
{
|
|
V_UpdateModeSize(width, height);
|
|
// set new resolution in 2D drawer
|
|
twod->Begin(screen->GetWidth(), screen->GetHeight());
|
|
twod->End();
|
|
setsizeneeded = true;
|
|
C_NewModeAdjust();
|
|
if (sysCallbacks.OnScreenSizeChanged)
|
|
sysCallbacks.OnScreenSizeChanged();
|
|
}
|
|
|
|
bool IVideo::SetResolution ()
|
|
{
|
|
DFrameBuffer *buff = CreateFrameBuffer();
|
|
|
|
if (buff == NULL) // this cannot really happen
|
|
{
|
|
return false;
|
|
}
|
|
|
|
screen = buff;
|
|
screen->InitializeState();
|
|
|
|
V_UpdateModeSize(screen->GetWidth(), screen->GetHeight());
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// V_Init
|
|
//
|
|
|
|
void V_InitScreenSize ()
|
|
{
|
|
const char *i;
|
|
int width, height, bits;
|
|
|
|
width = height = bits = 0;
|
|
|
|
if ( (i = Args->CheckValue ("-width")) )
|
|
width = atoi (i);
|
|
|
|
if ( (i = Args->CheckValue ("-height")) )
|
|
height = atoi (i);
|
|
|
|
if (width == 0)
|
|
{
|
|
if (height == 0)
|
|
{
|
|
width = vid_defwidth;
|
|
height = vid_defheight;
|
|
}
|
|
else
|
|
{
|
|
width = (height * 8) / 6;
|
|
}
|
|
}
|
|
else if (height == 0)
|
|
{
|
|
height = (width * 6) / 8;
|
|
}
|
|
// Remember the passed arguments for the next time the game starts up windowed.
|
|
vid_defwidth = width;
|
|
vid_defheight = height;
|
|
}
|
|
|
|
void V_InitScreen()
|
|
{
|
|
screen = new DDummyFrameBuffer (vid_defwidth, vid_defheight);
|
|
}
|
|
|
|
void V_Init2()
|
|
{
|
|
{
|
|
DFrameBuffer *s = screen;
|
|
screen = NULL;
|
|
delete s;
|
|
}
|
|
|
|
UCVarValue val;
|
|
|
|
val.Bool = !!Args->CheckParm("-devparm");
|
|
ticker->SetGenericRepDefault(val, CVAR_Bool);
|
|
|
|
|
|
I_InitGraphics();
|
|
|
|
Video->SetResolution(); // this only fails via exceptions.
|
|
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
// init these for the scaling menu
|
|
menu_resolution_custom_width = SCREENWIDTH;
|
|
menu_resolution_custom_height = SCREENHEIGHT;
|
|
|
|
screen->SetVSync(vid_vsync);
|
|
FBaseCVar::ResetColors ();
|
|
C_NewModeAdjust();
|
|
setsizeneeded = true;
|
|
}
|
|
|
|
CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|
{
|
|
setsizeneeded = true;
|
|
if (sysCallbacks.OnScreenSizeChanged)
|
|
sysCallbacks.OnScreenSizeChanged();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Screen, GetAspectRatio)
|
|
{
|
|
ACTION_RETURN_FLOAT(ActiveRatio(screen->GetWidth(), screen->GetHeight(), nullptr));
|
|
}
|
|
|
|
CCMD(vid_setsize)
|
|
{
|
|
if (argv.argc() < 3)
|
|
{
|
|
Printf("Usage: vid_setsize width height\n");
|
|
}
|
|
else
|
|
{
|
|
screen->SetWindowSize((int)strtol(argv[1], nullptr, 0), (int)strtol(argv[2], nullptr, 0));
|
|
V_OutputResized(screen->GetClientWidth(), screen->GetClientHeight());
|
|
}
|
|
}
|
|
|
|
|
|
void IVideo::DumpAdapters ()
|
|
{
|
|
Printf("Multi-monitor support unavailable.\n");
|
|
}
|
|
|
|
CUSTOM_CVAR(Bool, vid_fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
setmodeneeded = true;
|
|
}
|
|
|
|
CUSTOM_CVAR(Bool, vid_hdr, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
|
}
|
|
|
|
CCMD(vid_listadapters)
|
|
{
|
|
if (Video != NULL)
|
|
Video->DumpAdapters();
|
|
}
|
|
|
|
bool vid_hdr_active = false;
|
|
|
|
DEFINE_GLOBAL(SmallFont)
|
|
DEFINE_GLOBAL(SmallFont2)
|
|
DEFINE_GLOBAL(BigFont)
|
|
DEFINE_GLOBAL(ConFont)
|
|
DEFINE_GLOBAL(NewConsoleFont)
|
|
DEFINE_GLOBAL(NewSmallFont)
|
|
DEFINE_GLOBAL(AlternativeSmallFont)
|
|
DEFINE_GLOBAL(AlternativeBigFont)
|
|
DEFINE_GLOBAL(OriginalSmallFont)
|
|
DEFINE_GLOBAL(OriginalBigFont)
|
|
DEFINE_GLOBAL(IntermissionFont)
|
|
DEFINE_GLOBAL(CleanXfac)
|
|
DEFINE_GLOBAL(CleanYfac)
|
|
DEFINE_GLOBAL(CleanWidth)
|
|
DEFINE_GLOBAL(CleanHeight)
|
|
DEFINE_GLOBAL(CleanXfac_1)
|
|
DEFINE_GLOBAL(CleanYfac_1)
|
|
DEFINE_GLOBAL(CleanWidth_1)
|
|
DEFINE_GLOBAL(CleanHeight_1)
|
|
|
|
//==========================================================================
|
|
//
|
|
// CVAR transsouls
|
|
//
|
|
// How translucent things drawn with STYLE_SoulTrans are. Normally, only
|
|
// Lost Souls have this render style.
|
|
// Values less than 0.25 will automatically be set to
|
|
// 0.25 to ensure some degree of visibility. Likewise, values above 1.0 will
|
|
// be set to 1.0, because anything higher doesn't make sense.
|
|
//
|
|
//==========================================================================
|
|
|
|
CUSTOM_CVAR(Float, transsouls, 0.75f, CVAR_ARCHIVE)
|
|
{
|
|
if (self < 0.25f)
|
|
{
|
|
self = 0.25f;
|
|
}
|
|
else if (self > 1.f)
|
|
{
|
|
self = 1.f;
|
|
}
|
|
}
|
|
|